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Rapporter et oversættelsesproblem
Tested on vanilla+GTE.
I like how does this mod makes 4 pawns available to connect to tree. And disconnection.
I have 20+ pawns, and to have 5 trees better then 20 trees, for compact colony reason.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2890325034&searchtext=dryads
Would be nice tho, for performance if you could add an option to turn off the generation of wild dryads, I'd like using them as decoration too.
Love the mod thanks for the 1.4 version
Smaller radius for Anima Trees, Shrines and Animus Stones
(FYI, I'm not actually using this mod, so I am just going off of what I see in the code and your description of what was happening.)
<connections>
<connectedThings>
<li>Thing_Plant_TreeGauranlen48832</li>
<li>Thing_Plant_TreeGauranlen64285</li>
<li>Thing_Plant_TreeGauranlen151459</li>
<li>Thing_Plant_TreeGauranlen461154</li>
</connectedThings>
</connections>
Which corresponds to the id of the tree, not the def.
<thing Class="Plant">
<def>Plant_TreeGauranlen</def>
<id>Plant_TreeGauranlen48832</id>
The base class (from vanilla) does not have any checks relating to existing connections.