Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

The Old Realms - Core (Season of Doom)
8,057 Comments
R4MPZY  [author] 13 hours ago 
Have to be asrai culture, then go to oak of ages and try to summon them, costs harmony every time and the higher your spellcraft,(or companion ) the more chance.
☆AQuietWhisper☆ 13 hours ago 
how to get treemen?
R4MPZY  [author] 18 Jul @ 2:50pm 
That means your shaders are corrupted, do the workaround as listed in discussions
[QSA] Seraphim 18 Jul @ 12:50pm 
I'm having an issue with model graphics tearing. Not all models just some, most notably the demigryph mounts and some others. Is this a known issue? What would be the best way to remedy this?
R4MPZY  [author] 18 Jul @ 8:00am 
@Vlad Draculea That is not entirely true, yes they have dragons and the PLAYER can fly, but to my knowledge last i played, daenarys ( AI ) can only walk with the dragon, AI cannot fly themselves.

In Game of Thrones there's only a few dragons depending on the timeline it takes place in, in warhammer flying units are not uncommon and pretty much all factions use them, so developing all of them solely for the player while the AI cant use them is quite honestly a waste of our development time and can be better spent on other mechanics for now.

And no, dark elves will not be playable at all.
Zedforen 18 Jul @ 5:51am 
@Vlad Draculea The dark elves are not planned to be playable at all, as for flying units the way they work in warhammer is different and would require more work to happen but we would like to if possible
Vlad Draculea 18 Jul @ 4:26am 
also when war sails comes out will the dark elves get black arks and could we play as them
Vlad Draculea 18 Jul @ 3:02am 
realm of thrones iirc already had dragons in development back then, it should be possible to make flying units
The Big Raeg 17 Jul @ 7:34pm 
Very cool mod. Got it running and everything. Unfortunately, my computer can't handle the scale. Wishing you the best of luck anyway
R4MPZY  [author] 17 Jul @ 9:46am 
@Vlad Darculea Maybe never, will depend on future modding possibilities.

@Xanbaell I'd say make a save beforehand and see if it changes, i'm not sure if it counts only the regular skeleton tree or includes the others aswell.
Vlad Draculea 17 Jul @ 9:29am 
when are we getting forest dragons and giant eagles
Xanbaell 17 Jul @ 8:36am 
I have a simple question. I play as a Necromancer and in Carreer i have the skill gain 0.5 Dark Energy for every Grave Guard. But when i want to upgrade my Grave Guard they would be only Sterniesman. So if i do this, is then the effect away with the 0.5 Dark Engergy?
R4MPZY  [author] 17 Jul @ 7:57am 
@Yeetertot check the d3d sticky post in discussions
Yeetertot 17 Jul @ 7:25am 
@R4MPZY i've gotten through most of the issues and followed all of the compiling steps. However on launch of "enter the old world." I am give the error message rgi/GPU_device::create_texture_array failed at d3d_device_->CreateTexture2D! The parameter is incorrect. Maybe its something on my end, i'm just not sure.
R4MPZY  [author] 16 Jul @ 6:29pm 
@Yeetertot TOR cant bluescreen your pc on its own, that means your hardware is faulty. Try driver and bios updates. And mismatch how? As said all TOR versions are 1.2.11

@bacon that sounds like a cheats mod being enabled.

@Hydrafireblademaster correct load order as shown on the workshop page? Correct game and tor versions?

@assassinezach510 sounds like d3d issue, check the d3d sticky in discussions.
Yeetertot 16 Jul @ 5:13pm 
commented earlier. Followed all of the steps, including the deletion of the shader to speed up loading time. Game loaded in with mismatched files and then blue screen my computer.
bacon 16 Jul @ 4:54pm 
Weirdest thing, when I load into a battle and deal damage, the game crashes, only TOR modules installed
Hydrafireblademaster 16 Jul @ 4:03pm 
keeps crashing despite being on the prescribed beta
assassinzach510 16 Jul @ 1:01pm 
it keep crashing when i go to make a character.
R4MPZY  [author] 16 Jul @ 3:36am 
@The wizardo What new update?

@Dante 1.2.11 or 1.2.12 game version is fine. All TOR modules are 1.2.11

@deanpatterson07 they might be stuck somewhere, try looking for them with left alt
The wizardo 15 Jul @ 11:20pm 
The new update does not appear on my mod load order any help?
Dante 15 Jul @ 10:16pm 
how do I revert the game back to meet compatibility requirements? The core needs a separate version from the rest, yet I can only revert back to one at a time.
deanpatterson07 15 Jul @ 9:46pm 
Has anyone had problems with the Blood Keep. I fought a massive siege against its 2000 PLUS defenders now I am down to the last 29 and I can't seem to get to them. Anyone have any clue about this?
R4MPZY  [author] 15 Jul @ 6:30pm 
@standar2 RBM will crash

@FazzeR New update will include Dwarfs and Greenskins, there's more info and screenshots on our moddb devblogs
standar2 15 Jul @ 12:14pm 
is there any compatible mod like RBM for TOR
FazzeR 15 Jul @ 5:18am 
Hey man! I love the mod. It seems perfect! I would love to know a little about the next update because i cant wait!
R4MPZY  [author] 15 Jul @ 2:08am 
@gamingfartmeal Disable your other mods.

@Mr.Valentine Your mods are in the wrong load order, please check the screenshot on the workshop page.
gamingfartmeal 15 Jul @ 12:29am 
none of the troops in the game have armor
Mr.Valentine 14 Jul @ 10:21pm 
i cant lunch the game it says : crashed unexpectedly
i have harmony 2.3.3 first
tw mods second 1.2.11.45697
tor armory 1.7.1.0 third
tor enviroment 1.7.1.0 fourth
tor pre native module 1.7.1.0 fifth
tor core module 1.7.1.0 sixth
tor cor season of doom 1.2.11 seventh
Oliver 14 Jul @ 12:41pm 
ok thanks
R4MPZY  [author] 14 Jul @ 12:15pm 
Yeah you can still do it
Oliver 14 Jul @ 10:24am 
I did the fix you posted for the load times and im wondering do i still click build shader cache in the main menu if i deleted all the caches with the fix
R4MPZY  [author] 12 Jul @ 3:52pm 
@tavin44 Because you're holding alt while clicking, that makes your party follow them, not chase them.
R4MPZY  [author] 12 Jul @ 11:42am 
As are we! :D
Šumař 12 Jul @ 11:40am 
love you guys and I'm looking forward to dwarves and orcs :)
R4MPZY  [author] 12 Jul @ 8:01am 
Not sure, the d3d issue is usually related to troops or scenes
HuffTheReefer 12 Jul @ 7:33am 
@R4MPZY Thanks again man. Any idea why it would cause a problem after days without a issue? i didn"t add anything it just sudden wouldn't load the game. Anyway that fix did work!
R4MPZY  [author] 12 Jul @ 7:24am 
@Notran Its loading, gotta wait or do the workaround posted in the workshop page

@HuffTheReefer check the d3d sticky post in discussions

@♿ Its loading, gotta wait or do the workaround posted in the workshop page

@Nartorn It wasnt like that in the bretonnia update, no.

But after you selected the spell you can also exit out of the spell wheel and quick cast instead.
Notran 12 Jul @ 7:11am 
I can't launch the game, I get a loading screen and nothing happens too
HuffTheReefer 12 Jul @ 6:58am 
rglGPU_device::create_texture_array failed at d3d_device_->CreateTexture2D! The parameter is incorrect. I keep getting this error all of sudden after 2 days no crashes...... any help? @R4MpZY
12 Jul @ 6:26am 
I can't launch the game, I get a loading screen and nothing happens ? some idea ?
Nartorn 12 Jul @ 3:56am 
it's just seems incredibly inconvenient, because when i select spell there's animation of switching from weapon, and then when ability is recharged i need to select it one more time to use it
Nartorn 12 Jul @ 3:51am 
so before i use the spell i can't exit slow mo?
was it before like this too?
R4MPZY  [author] 12 Jul @ 3:47am 
Select the spell you want to use and then left click to use that spell, as long as you are in casting mode slowmo persists
Nartorn 12 Jul @ 2:14am 
After pressing q as a mage, i have a wheel of spells where time is slowed down, after i select spell i am still in slow motion how to fix it?
R4MPZY  [author] 11 Jul @ 10:13pm 
@rainshadow0 did you execute a beastman lord? We already have demigryph knights for the empire, cant say for griffons.

Did you mean pegasus knights for bretonnia? If so at this moment flying units seem unlikely.

As for the music, do you mean the ambient music on the campaign?
rainshadow0 11 Jul @ 5:35pm 
is there anyway to get the random beastman faction to stop declaring war. up to like 256 notifications from the same beastherd, and the constant noise on the world map starting to bug me. also is there ever gonna be grypyhon knights for bretonnia?
R4MPZY  [author] 11 Jul @ 1:04pm 
We changed AI a bit so that they will play defensive when outnumbered. That will be tweaked
Andrsan 11 Jul @ 12:00pm 
good afternoon, tell me if it is possible to somehow make the AI ​​fight and not run away during the battle itself, not on the global map,
every time I attack an enemy who was running away from me, in battle he immediately leads all the troops to the edge of the map and stands there, huddled together, bandits, cultists and even lords, the only time the AI ​​begins to fight adequately is when he has a two-fold advantage in forces, the rest of the time he leads the troops to the edge of the map and sits there.

As a result, all battles come down to the fact that I chase enemies across the map until they hit the edge of the map, in another mod, enemies are like bandits, if you catch up with them on the global map, they attack in battle even if they have 10 people, and you have 100
R4MPZY  [author] 11 Jul @ 9:20am 
You cant change a lore you already learned no, but spellsingers get quite a few