Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Massive battles for 1100 AD (submod)
43 Comments
Starsmil  [author] 18 Jul @ 9:28am 
yes
☧ Imperator ☨ 18 Jul @ 8:59am 
hey fam im tweaking this for personal use by increasing the size to x2 rather than 1,5. Can i post it on the workshop while crediting you
Starsmil  [author] 14 May @ 11:19am 
just update for recent Byz units
Mingles 13 May @ 8:55pm 
um? the date doesnt tell me WHAT was updated, unless that comment was meant for someone else, just curious was all.
Starsmil  [author] 13 May @ 4:46am 
date is on this page
Mingles 12 May @ 10:12am 
what was updated?
Mana-100 3 May @ 1:26pm 
That's ok thought I'd ask.
Starsmil  [author] 3 May @ 1:04pm 
it's too big size imho
Mana-100 3 May @ 7:11am 
The reason I ask you if you could make a double size mod is because I find a way for this mod to work on the starting units.You have you put the unit size on large and then this will work on the units factions start with. so if you make a double size mod the units will be the size size on large as they with ultra with this mod.
Mana-100 1 May @ 1:46am 
Question could you make this a straight up double unit size? Love the Medieval 1100 mods.
Starsmil  [author] 20 Apr @ 1:02pm 
both
夜夜やや 20 Apr @ 12:44am 
for1177or1207?
Starsmil  [author] 7 Feb @ 8:55am 
put this mod on 1st place in manager
-AS HE- 7 Feb @ 8:02am 
dont work in custom battle ?
Osman 4 Feb @ 7:20am 
that was a nice mod thank you for making. İ hope you have a good life.
Soviet Bulgaria 18 Dec, 2024 @ 12:03pm 
guys if you want larger starting armies you have set unit size in settings to large not huge.
Starsmil  [author] 23 Aug, 2024 @ 4:02am 
not possible, btw this mod has double unit caps.
dervo 22 Aug, 2024 @ 4:48pm 
Yo dude can you make this compatible with your other No unit Caps mod
dervo 9 Aug, 2024 @ 3:28pm 
Yo, could you make this compatible with another 1100 submod called: No Unit Caps for 1100 AD (Submod)

Thanks bro:steamhappy:
Starsmil  [author] 7 Jul, 2024 @ 8:29am 
ye, that submod don't touch starting armies.
Starsmil  [author] 7 Jul, 2024 @ 8:01am 
Cool, but a lot of extra effort and time needed to edit startpos file. I have more important things to do.
Btw not sure about that 1100 submod.
Airborneguy 7 Jul, 2024 @ 4:15am 
There is another 1100 mod that already increases starting Army unit size. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867764722&searchtext=1100
Also DEI has larger starting Armies as well
Starsmil  [author] 7 Jul, 2024 @ 3:39am 
no way to increase starting armies unit size.
Airborneguy 6 Jul, 2024 @ 8:24pm 
Your mod does not work for starting Armies
Starsmil  [author] 29 Jun, 2024 @ 10:47am 
too big )
Red 22 Jun, 2024 @ 10:30pm 
Thx for a great mod. Any chance you can create x2 unit size mod?
Starsmil  [author] 16 Apr, 2024 @ 8:25am 
1100 and 1177.
ebski 15 Apr, 2024 @ 1:28pm 
does this mod only work with 1100AD? or can i use this in other play thrus too? love the maps ive seen with this enabled.:steamthumbsup:
Yotis 11 Feb, 2024 @ 12:54am 
Hey, I would suggest basing the unit size increase on the 'Large' option instead of 'Ultra.' If you set your unit size to 'Large,' starting units and garrisoned units will reflect the chosen unit size. This makes it better, as it affects not only the new units you recruit but also the existing ones. Anyway, thanks for the quality mods!
sharhuz 13 Jan, 2024 @ 10:42am 
is it compatible with MP Campaigns
CalicoDJack 29 Oct, 2023 @ 10:12am 
bran mac mod is a mess even in attila dont download it , the pure 1100 ad is proapablyu harder than mac's
Sgt. Barnes 23 Oct, 2023 @ 2:01pm 
I found out that "Bran Mac Born Medieval 1100 AD Campaign AI Sub Mod" caused the problem.
Sgt. Barnes 23 Oct, 2023 @ 1:43pm 
Why are all the generals (e.g. byz. cavalry units) without horses?
Starsmil  [author] 18 Oct, 2023 @ 8:44am 
Move this mod higher than Part 1 and Part 2 in Mod Manager
v-l-d 18 Oct, 2023 @ 7:41am 
don,t work(
mrovereasy 19 Sep, 2023 @ 3:04pm 
Nice
Starsmil  [author] 19 Sep, 2023 @ 2:59am 
yes
mrovereasy 18 Sep, 2023 @ 4:49pm 
Does this work with the new 3rd crusade campaign?
Starsmil  [author] 12 Sep, 2023 @ 2:55am 
maybe later
Slavic_RU_UnitedPower 10 Sep, 2023 @ 7:41am 
can you make a mod where it just copies the matched combat combat animations from 1100AD ? Without the morale, just the matched combat and animations!!
Starsmil  [author] 8 Sep, 2023 @ 6:08am 
try put it on top of mod manager
Morewar1 8 Sep, 2023 @ 5:45am 
currently doesnt work even when loaded before the main mod. Is it compatible with other 1100AD submods? Does it need any other steps that I missed?