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I was thinking it'd be a truly hellish world if it were more like Venus in its settings. You could knock its O2 down to 0.05 or even just make it zero and rely on ice to survive.
Dense heavy winds would make atmo thrusters work great and wind turbines too, solar power would be extremely low due to the density of the atmosphere.
Even nicer if there was occasional damage to equipment that contains computers that is exposed directly outside but that might be a more difficult thing to set up. Heat damage to equipment basically. I know there's a way to check if something is outdoors I'm just not sure how. :P
I tried to set oxygen to 0.05, wind to 240 (4x), and was considering making the atmosphere 3x denser like Venus of sorts and was gonna increase gravity. But meh. Failed.
I've been streaming as I play, so if you wanted I could show you a little of what I've done. But yea, its a rather safe planet. Nothing but Ashfall so far.
I still haven't noticed any real weather, but annoyingly oxygen is too easy to get on a hellish world like this. I really believe it should be a very low volume and a toxic atmosphere. Vents can extract even low volumes of O2, so you could still breathe if you use vents to pull air in. I kinda wish it required a filtration system but eh.
The voxels not doing damage was a tough choice. Adding a script like that would be cool, but it would also reduce game performance and compatibility a bit. If I were to revisit this, I would be tempted to have that as an alternate version, at least.
It also seems like every planet mod is causing errors in the log files due to cloud layers that don't exist.
Shame the magma voxels don't do damage though, that'd be interesting. I believe the oxygen percent should be lower though in a poison atmosphere. You can still suck small amounts of it out of the air with a vent and fill your tanks that way, after all.
I spawned this planet in at about 500km in size. Seems fine so far. Used it as my starting planet on a difficult start.
@Gary: I don't know what that means D:
Resource not found, setting to null. Resource path: I:\SteamLibrary\steamapps\workshop\content\244850\3028738424\Textures/Models/Environment/Sky/PykeClouds.dds
MOD_ERROR: Planet Pyke, in file: I:\SteamLibrary\steamapps\workshop\content\244850\3028738424\Data\PlanetPyke.sbc
Resource not found, setting to null. Resource path: I:\SteamLibrary\steamapps\workshop\content\244850\3028738424\Textures/Models/Environment/Sky/MartianSky.dds
There is a performance cost, and apparently this sort of thing can occasionally have buggy behaviour, but perhaps it's not so bad.
@Blix Thanks!
@Tiberius It's possible, but I'm working on other projects, and I am not sure that many people would be interested in it.
MOD_ERROR: Planet Pyke
2023-09-18 02:01:16.828 - Thread: 1 -> in file: E:\Steam\steamapps\workshop\content\244850\3028738424\Data\PlanetPyke.sbc
2023-09-18 02:01:16.828 - Thread: 1 -> Resource not found, setting to null. Resource path: E:\Steam\steamapps\workshop\content\244850\3028738424\Textures/Models/Environment/Sky/PykeClouds.dds
For every custom texture as i can see, planet looks fine, but i'm not sure is it miss something or it's just log spam bug, i'm not sure which textures he want and where it try to find them, cause in workshop planet folder i can't find something custom for cloud layer of planet, also it's not vanilla textures.
What i'm missing?
Trying to make one myself but somehow editing the color of the atmosphere has been a nightmare - followed the guides to make it orange similar to this one but there's still a blue layer and I have no idea what's causing it. Mind if I ask how you set your planet's atmosphere up? Google and the guide sections haven't helped whatsoever
In the end, I didn't want to do it, at least not for myself and friends.