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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2988099329
If you guys disagree please let me know and I can scoot Arbaal to a neighboring region, but I prefer to avoid doing that since it can cause compatibility problems
Hey there, thx for the great mod! I just crosschecked, and yes - when I have "The Motherland" mod enabled, the hag hero remains in Nagaroth... Sorry if you've already answered this - but would you introduce any kind of solution to this..? Not a big deal for me personally, I know how to use the console mod to port characters around the map, but just wondering if any fix was on the way...
Also hope you eventually find a way to port the unique building! Doing awesome job!
Would you consider making a mod that swaps the starting positions of Grom the Paunch's Broken Axe faction (Barrows of Cuileux province) and the Skull Crag minor faction (Southern Yvresse province)?
It's where Grom's start was in Warhammer 2. I think it would help make Grom and Eltharion more of the direct rivals they were introduced as, and in Immortal Empires, the southeast area of Ulthuan is pretty safe and stale. If Grom were there then it could really shake things up and make Ulthuan more interesting to start on.
Porkenstein [author] 7 May @ 4:39pm
@Helena14 sadly landmarks are tied to the startpos, so I'd need to make this depend on Mixer. I'm going to release a compilation mod at some point with Mixer support and a landmark for each faction.
It breaks other script mods that activate after this one, even if moving Ostankya works in theory. Can you take a look at it, please?
it is not but I'm working on one that moves him to the border princes