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campaign_effect_list_effect_junctions_tables
Make new effect in these tables, and assign new one in one of the below table depending on what effects you want to replace
If it's tied to the rune:
crafting_recipe_unit_effects_tables
If it's tied to the recipe:
crafting_material_unit_effect_junctions_tables
2. Sounds more like a personal preference to me.
I think changing your local file's effect list or making a submod yourself is a solution.
The reason i'm suggesting this is due to the fact that dwarves have very few units (except heroes and lords) that would benefit from burst healing
its fine if not ill just datacore the witch hut twui
But my approval is only limited to TWUI and the script, if you need any skin pngs, you'll need Partypus' approval for it.
can i use your custom twuis?
I would really like to play the Dwarfs with both mechanics. :)
Yin-Yin the Sea Dragon for example is a really big mod that add old mechanic but just do it better
If CA allow us to do modding we should explore its capabilities (but yes if they come out and say they don't want us to use DLC content in our mods then I will agree with you)
Maybe I should just wait somebody will absolutely come up with it :>
Do you think I am a little greedy for that
The DLC is too expensive and the world economy is in very bad shape I couldn't justify ANY DLC in the future if this trend continue and maybe I will drop the game altogether and migrate to something like Star Wars: Empire At War