Total War: WARHAMMER III

Total War: WARHAMMER III

Slightly OP Player Economy - Resource Boost
64 Comments
Photo Realistic Kuzenbo 18 Jun @ 6:28pm 
Do you have any plans to update for 6.2?
Kekec  [author] 23 Apr @ 11:43pm 
@Macanudo - the Changelings buildings aren't the same as other buildings - cause they're more like an undercity thing - different rules apply to them, since he isn't the owner of the settlement.
Macanudo 23 Apr @ 8:02am 
Hey there , i was playing with the Changeling and only the 99 grimories were being apllied , the income boost and the construction times for example remained the same , maybe is conflicting with any of my other mods ?
Kekec  [author] 12 Apr @ 7:29am 
Updated to 6.1.2 :steamthumbsup:
If you love it, you may buy me a coffee :D (link in mod description)
Kekec  [author] 26 Mar @ 10:57pm 
PSA: I'll be updating everything over the weekend. Hold tight.
Coffees will make me faster.
DaFetus 3 Mar @ 11:57pm 
When using with radious total war mod where should this be placed in the load order?
stroopwafel 15 Jan @ 4:04pm 
crashes when playing coop didnt do that before
M3ran 29 Dec, 2024 @ 4:44am 
the buffs are too much for my taste, it would be nice if there was a 50% version of this. I still appreciate your good work.
infinament 28 Dec, 2024 @ 1:42pm 
Been playing some chaos dwarfs and wanted to try this out to kick start a campaign. I see you are asking for suggestions on values and +10 raw materials is a laughably low amount. To me, between +100 or even +250 would be a good starting boost that would end up becoming pretty insignificant relatively quickly. At the same time something like +25 or even +50 for armaments would be more in line with 'slightly op' in my opinion. Conclave influence is spot on at +10 tho. Neat mod idea though. Is this compatible with 'Mod Configuration Tool' so that values can be set upon starting a campaign?
[KOR]Taokaka 27 Dec, 2024 @ 6:22am 
I need a version between this version and the basic version...at least Construction Time would be better
Kekec  [author] 16 Dec, 2024 @ 7:27am 
Updated to 6.0 :steamthumbsup:
Coffees appreciated :D (link in mod description)
Zuldan98 12 Dec, 2024 @ 9:31am 
now for 6.0
НеЗассуПриОпасно 21 Nov, 2024 @ 10:18am 
love you!!!:steamhappy:
Kekec  [author] 16 Nov, 2024 @ 10:33am 
Updated to 5.3.1 :steamthumbsup:
Coffees appreciated :D
Kekec  [author] 16 Nov, 2024 @ 9:59am 
@Mal: "Slightly" haha :steamhappy:

@rat: I can make a custom mod for you in exchange for a coffee:)
Mal 16 Nov, 2024 @ 6:59am 
slightly lol.
НеЗассуПриОпасно 2 Nov, 2024 @ 9:33am 
update pls
Baby Bunter Hiden 31 Oct, 2024 @ 12:18pm 
update pls and ty :D
a 13 Oct, 2024 @ 6:47am 
Is there a possibility that you will create "Barely OP Player" Version of this?
Kekec  [author] 1 Sep, 2024 @ 10:20am 
Updated to 5.2.2 :steamthumbsup:
Kekec  [author] 21 Jul, 2024 @ 10:50pm 
@wheelie bin: Try changing the mod order of these 2 mods and see if it changes anything.
wheelie bin 21 Jul, 2024 @ 12:34am 
Does sfo interfere with the control and tax rate? Everything else works but those when i use sfo :(
krispywashere2 15 Jul, 2024 @ 7:28am 
Was curious if you could add alignments/congruence to the Lizardmen faction?
Thanks for the MOD and the work you do.
Kekec  [author] 14 Jul, 2024 @ 4:12am 
@mdeadman21 - I can create a custom mod for you with adjusted LoS buff. Send me a request over steam or Buy Me A Coffee ;)
Kekec  [author] 14 Jul, 2024 @ 4:11am 
Updated to 5.1.1. :steamthumbsup:
mdeadman21 6 Jul, 2024 @ 7:11pm 
i Love these mods, lots of fun. Thanks for putting so many out.
Cheeky request/question, Is there a way to remove the line of sight buff?
Jo By' Din 12 May, 2024 @ 2:29pm 
Need to add Arcane Essays, Balthasar Gelt's new resource. Thanks
RexJayden 3 May, 2024 @ 12:07pm 
Thanks for updating this (Extra Helpful) mod! :steamthumbsup:
JediLordNathan 3 May, 2024 @ 11:13am 
Can you make a mod for boosting building income?
MAMPF(GER) 1 May, 2024 @ 1:37am 
More Nugle Infection pls. 10 Skaven Food is very good, 10 infection not so good
The Bedlam King 29 Apr, 2024 @ 11:50pm 
Works perfectly, thank you so much!
Kekec  [author] 29 Apr, 2024 @ 10:52am 
@The Bedlam King: Have no idea -- try it out and let me know. It probably doesn't, but who knows. Glad you enjoyed it!
The Bedlam King 29 Apr, 2024 @ 2:06am 
Do you know if this works in a multiplayer campaign if we both have it installed? love the mod, thanks!
Zuldan98 29 Feb, 2024 @ 12:53pm 
awesome! :steamhappy:
Kekec  [author] 29 Feb, 2024 @ 11:02am 
Updated to 4.2 :steamthumbsup:
Zuldan98 26 Feb, 2024 @ 11:39am 
any plans to update your mods for patch 4.2? or whatever the newest mod was lol.
Kekec  [author] 16 Feb, 2024 @ 12:54pm 
@Blood Python: if you can let me know which marker it is in the game files, I'll add it. It would have been added already but I couldn't find it.
Blood Python 16 Feb, 2024 @ 12:31pm 
Please add souls for champion of chaos.
Kekec  [author] 16 Feb, 2024 @ 12:56am 
@Behrzerker: Thanks for the comments! That's a great suggestion, I just might do something like that in the near future :)
Behrzerker 11 Feb, 2024 @ 5:24pm 
Oh and I've also thought about adding -1 turn to both local and global recruitment, as well as +1 local recruitment capacity, that would be great.
Behrzerker 8 Feb, 2024 @ 12:16am 
My thought would go something like this :

Campaign Boosts / Value

Tax Rate : +50%
Growth : +100
Public Order : +2
Technology Rate : +50%
Supply Points : +500
Line of Sight : +50%
Hero Action Success Chance : +15%
Hero Self-Defence Wound Chance : +5%
Construction Time Mod : -20%
Behrzerker 8 Feb, 2024 @ 12:16am 
Hey, I love your mod ! Though may I request that you'd make a barely OP player economy mod where you would reduce the effects of this one by a bit ?
Especially public order since currently it cancels the diffuclty penalty entirely on top of adding its own bonus. I'm pretty much always at maximum control regardless of buildings or military presence.
And although this is exactly the mod I was looking for, this is still a little too much for me as I'd just like to speed up my campaigns by a bit, though without wanting to give me too much of an unfair avantage over the AI or even completely erasing certain aspects of the game such as managing my public order, which is still important in my opinion.
So I'd be really grateful if you could make a seperate mod slightly less op than this one as an alternative.
Thank you for your great work so far !
Kekec  [author] 3 Feb, 2024 @ 7:59am 
@Seazter - I'd gladly add it but can't find the right "effect" in the packfiles to add. Maybe you can help me?
Seazter 2 Feb, 2024 @ 5:04am 
No Faction boost for Cult Of Sotek?
Kekec  [author] 27 Dec, 2023 @ 11:19am 
Thanks man dude, I appreciate it :)
krispywashere2 26 Dec, 2023 @ 1:55pm 
Great Mod!!!!:steamhappy: One suggestion if you have not done it yet(so you can do a bunch at once), is Eltharion supply mechanic(+1 or 2 max/turn). :steamthumbsup: and award earned!
Kekec  [author] 23 Nov, 2023 @ 12:30am 
Updated for 4.1 :steamthumbsup:

@Barbatoem - glad to be of service.
Barbatoem 13 Nov, 2023 @ 12:46pm 
Cool mod! I'm gonna try this on hard difficulty. I haven't really found a mod that makes hard difficulty fun without being OP. Thanks!
Kekec  [author] 3 Nov, 2023 @ 8:37am 
@Zuldan98 Thanks! I made them for those in-between campaigns where you just wanna bit of a power fantasy with less micro.
Zuldan98 3 Nov, 2023 @ 7:11am 
Love ya Mods! after several playthroughs its nice just to be able to relax.