Total War: WARHAMMER III

Total War: WARHAMMER III

More Warband Upgrades Greater Chaos Spawn & More Submod
17 kommentarer
Gearheart  [ophavsmand] 13. jan. 2024 kl. 20:23 
Its "Functional" not happy with the polish, but it didn't want to cooperate
Press A to grab your destiny 13. jan. 2024 kl. 19:31 
Damn, that's super cool thanks!
Gearheart  [ophavsmand] 13. jan. 2024 kl. 16:57 
Alright I added compatibility for that mod
Gearheart  [ophavsmand] 11. jan. 2024 kl. 15:58 
I was not aware of this. Sure I can take a look. No promises on timeframe, its been a busy week.
Press A to grab your destiny 11. jan. 2024 kl. 12:48 
Is there any chance you'd add compatability for the Marked Aspiring champions from the below mod as well? They get overwritten by the greater demons :(
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3012547051&searchtext=aspiring+champions
Gearheart  [ophavsmand] 13. nov. 2023 kl. 18:43 
Updated. Thanks for the heads up
Naibals 13. nov. 2023 kl. 15:08 
A new greater chaos spawn of khorne has been added.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3072440695
waddysjunk 14. sep. 2023 kl. 10:51 
ah ok but thanks for reply and help
Gearheart  [ophavsmand] 13. sep. 2023 kl. 17:34 
To be clear my mod doesnt allow spawn to upgrade into greater spawn, that is a base function of the greater spawn mod; it just repositions the unit card in the upgrade menu when using the More Upgrades for WOC mod so that you can still upgrade your spawn. Their card overlaps with ones added in the More mod without mine.
waddysjunk 12. sep. 2023 kl. 10:45 
yeah i looked it is just a unit upgrade, not upgrading units using warband upgrades like how your mod allowed chaos spawn to into into greater spawn
Gearheart  [ophavsmand] 11. sep. 2023 kl. 17:09 
Unfortunately I am unfamiliar with actually adding new units to factions or other things. Have you tried looking into this instead? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884992364&searchtext=mark
waddysjunk 10. sep. 2023 kl. 12:40 
@Gearheart could you at all possible to a version of this for the blessed igors and chaos bulls mod would really be nice for archeon to mark beastmen units obtained from mods like peacehammer hammer and then mark, upgrade and use them
Gearheart  [ophavsmand] 5. sep. 2023 kl. 16:38 
That was my assumption.
Reaper415 4. sep. 2023 kl. 23:18 
@Gearheart must be because of the small space then.
Gearheart  [ophavsmand] 4. sep. 2023 kl. 21:09 
@Reaper415 Thanks for the information, its very helpful. As far as the Arrow is concerned I figured that part out before posting, but it still didn't show up for the Greater. Now whether that is because of the small space between the two or some other error I am unsure.
I believe the Changeling already gets the greater from the original mod, though i'll double check ltr. And Thank you for reminding me that I was supposed to add Warband ultimate to the required items as I moved the spawn according to the values from the larger ui he uses, and i haven't check it without it yet.
Reaper415 4. sep. 2023 kl. 7:35 
@Gearheart also if the original mod does not have this unit for Tzeentch, you can add it by adding this unit to unit-groupings-to-military-permissions table under the tzeentch and changeling factions. You can check the faction keys in the game's original data.pack file in that table. Just copy paste the faction key to your mod and it will work. You can do that for nurgle (and if he makes it for other chaos gods) as well, just add them to whichever faction you want them in and use BAGHolder's mod to upgrade them.
Reaper415 4. sep. 2023 kl. 7:32 
-The Changeling is a Tzeentch lord, not WoC. By default, he does not have a warband upgrade mechanic. You need BAGHolder's Warband Upgrade Ultimate to unlock it for him. Then, if the Greater Spawns mod has added these unit to his faction, they will appear in the upgrade UI.

-The way the arrows work, you need to go to unit-upgrade-ui-links-table in the db, and create a link between chaos spawns (parent) and greater spawns (child). The next two rows (with numbers 1-4) decide which directions the arrows go in. The way it works is 1 is top of the unit card, 2 is right, 3 is bottom and 4 is left. So if you want an arrow to go from the right side of chaos spawns to the left side of greater spawns, you put 2 under parent and 4 under child. This way you can change it to whichever direction you like. Leave the offsets at 0 if it's a straight line.

Good luck with the mod, and if you have any questions don't hesitate to ask!