Library Of Ruina

Library Of Ruina

Reception of The Golden Rush
14 Comments
gangoogie 8 Jan, 2024 @ 8:14pm 
whatever you do, do whatever you find best for now, that's all my feedback and also, the page that costs 6 light doesnt re-use against a random character on kill or on stagger btw, if you want fix it when you can dont feel pressured to tho
Post  [author] 8 Jan, 2024 @ 6:24pm 
@gangoogie I will try my best to add any suggestion and feedback, as for now I will be resting from coding as I have examination to take part, I will do whatever it takes to make this mod feel great to fight against and play with.
gangoogie 8 Jan, 2024 @ 2:46pm 
you should also try adding a mass attack in the key pages EGO hand,kinda like king of greed's road of gold that staggers targets, but is a 15-15 mass sumation, also make the enemy have the light restoring shimmering and endured to all damage and stagger damage, rn the enemy is kinda overwhelming cause he just drains all his light in 2 turns, also make his stagger resist 200 cause rn the boss kinda underwhelming for such a strong page, its like beating finn for a book that gives you every single combat page and key page in the game you feel me
gangoogie 8 Jan, 2024 @ 8:39am 
or just simply make the feeble on clash lose and gain strength on clash win who knows
gangoogie 8 Jan, 2024 @ 8:34am 
np, the cards itself have good potential but feeble on use kinda ruins it, maybe try adding an On clash win: purge all feeble next scene or On hit: gain strength equal to feeble next scene, that'd be a good way to remove drawbacks without outright removing the gimmick of the pages, dunno tho you can try whatever you want :Roland:
Post  [author] 8 Jan, 2024 @ 3:39am 
gangoogie, I will try an alternate way to balance the Card and make it usable, reducing the amount of feeble in the cards and change it into more usable cards with less punishing uses, Thank you for the feedback :LetiHeart:
gangoogie 7 Jan, 2024 @ 6:20pm 
the combat pages kinda suck, they're pretty underwhelming and if you try to run them besides the sustain page you're gonna have like 8 feeble, please remove the on use gain feeble in the pages
CatsHaveEars 24 Dec, 2023 @ 6:16pm 
Not too hard, and perhaps a fun page to equip on your Golden Rush abno page user :steamthumbsup:
Chillager 8 Sep, 2023 @ 8:19am 
Thank u
Sadayo 7 Sep, 2023 @ 10:31am 
if can you. can you make one for nothing there
Post  [author] 6 Sep, 2023 @ 5:22pm 
I will try fixing the underpowered pages because of there unusable/useless ways to be used and gets overpowered by basic vanilla pages.

I will strengthening the pages to make them more usable, paralysis is to balance it out (but after updating it and testing it during the night, i found it way too much for the combat page because it just makes it weaker, I will remove the paralysis and think something else about it)

for the endurance part, I might remove her gaining endurance completely and change it with something else (I can completely see the problem from that she gains 11+ dice rolls on counter-defensive alot)

thanks for the feedback (I have been waiting for someone to say something about it)
Chillager 6 Sep, 2023 @ 11:23am 
I feel like the expensive pages are underpowered for their costs. Unending Desire and Path of Gold are outrolled by Extreme Edge and Wheels Industry, respectively. And both of the vanilla pages cost two light less.

Opportunity Strikes is closely with Inner Ardor (two light less), and Selfishness can be mostly deflected by Class and Respect. And why do they give paralysis to self?

Please consider strengthening the pages. Or lowering the costs, so Kris can use all their speed dice in a scene. And if they were balanced around the boss using them, maybe remove Kris' free +2? It's not fun trying to one-side a character who gets +4 to block counters before their endurance kicks in.
CalneCa 5 Sep, 2023 @ 10:10am 
ay :Roland:
Post  [author] 4 Sep, 2023 @ 7:55pm 
I suck