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I will strengthening the pages to make them more usable, paralysis is to balance it out (but after updating it and testing it during the night, i found it way too much for the combat page because it just makes it weaker, I will remove the paralysis and think something else about it)
for the endurance part, I might remove her gaining endurance completely and change it with something else (I can completely see the problem from that she gains 11+ dice rolls on counter-defensive alot)
thanks for the feedback (I have been waiting for someone to say something about it)
Opportunity Strikes is closely with Inner Ardor (two light less), and Selfishness can be mostly deflected by Class and Respect. And why do they give paralysis to self?
Please consider strengthening the pages. Or lowering the costs, so Kris can use all their speed dice in a scene. And if they were balanced around the boss using them, maybe remove Kris' free +2? It's not fun trying to one-side a character who gets +4 to block counters before their endurance kicks in.