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Most of my mods are updated at this point and i'm still working on the rest. Check the individual mod pages as some have already been updated to b42 but don't have a new mod page.
I think i still have the files for the wings, I just need to decide on how to release them. I still have a few unfinished projects I never really got around to completing.
I CAN LIVE OUT MY FANTASIES OF LIVING IN NEVADA
This is my very first mod im trying to update on a very new, unstable build after not touching coding or modding for almost a year, maybe more, for the sake of y'all I do not play this game anymore and am solely coming back to update my mods from a sense of responsibility. If you have issues with being patient or waiting for fixes on literally the first update in a year, i dont know what to tell you.
go to your steam workshop folder for Zomboid
C:\SteamLibrary\steamapps\workshop\content\108600\3035791897
Find this mod and go into the 42 folder or the media folder depending on if youre on b41 or b42. Go to the client folder. Make sure you do not have a file in there called "PZAPIModOptions.lua"
your full path to this file should look like
C:\SteamLibrary\steamapps\workshop\content\108600\3035791897\mods\Goth Glasses\42\media\lua\client
if that file is gone, great! you should be good to go. If not, delete that file and relaunch your game.
This file is not needed for my mod and was left in while i was trying to get sandbox variables to work on mistake.
Please let me know if there's further issues. Once again thank you all for the patience and working with me.
STACK TRACE
function: UnHighlightScrounger -- file: MoreTraits.lua line # 942 | MOD: More Traits
function: EveryOneMinute -- file: MoreTraits.lua line # 4356 | MOD: More Traits
ERROR: General f:684, t:1735532687511> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getOption of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
- changed items from static to skinned items because static items seem to have rendering issues
- added a sandbox option to allow the glasses to function as a visual aid ( thank you for the suggestion 화밀 wMil )
1 adding VisualAid = TRUE at scipts-clothing txt make theses glasses actually have glasses feature(making short-sighted trait char see the world better)
2 changed module base { ~~ } to module goth { import{base,} ~~ }
I am currently playtesting b42 and trying to determine how things work now. A lot has seemingly changed. I haven't done anything with modding in many months, so it will take me some time to learn how everything must be done now.
With that said, there *are* plans to update my mods to the best of my ability. Some of my mods are quite complex and i'm not sure if they will even work with the new systems due to the way I designed them. They will likely have to be re-built from the ground up. This will take some time, and unfortunately I cannot give an accurate ETA on when I will figure out how to update my mods. I don't want to get hopes up or provide false expectations.
Thank you all for enjoying the things I have made and I appreciate all of your patience.