Black Mesa

Black Mesa

Semi auto Spas12 (Citizen Version)
32 Comments
NoobMaster69 3 Feb @ 1:45pm 
not working 4 me...
MikeTheShyBoy 30 Jan @ 2:24am 
now i understand why valve made gordon dumb using the spas 12, bro the game is so easy when using this mod
StitchyBOI 18 Nov, 2024 @ 1:50pm 
I hope somebody picks this up. I'm getting nowhere with this.
StitchyBOI 18 Nov, 2024 @ 10:22am 
I found the Crowbar program! I'll try to follow your advice. Thanks! https://github.com/ZeqMacaw/Crowbar
Nemo  [author] 18 Nov, 2024 @ 3:37am 
I have to say no, sorry man. But you can decompile the spas12 of BMBS .vpk file, then decompile weapon model with crowbar, (or decompile addition anim file?) open anim file with notepad and delete every "pump" lines as well pump files, compile them with crowbar to model again and finally compile to .vpk file. Just give it few tries, I tried several times before I published a complete version. Recently I have no interest to game anymore, so this is all I can do for you.
StitchyBOI 17 Nov, 2024 @ 3:21pm 
Could you please make a clone of this mod for Black Mesa Blue Shift now? (the campaign)
Nemo  [author] 16 Jul, 2024 @ 7:17am 
Pump animations are no more.
noobmaster68 16 Jul, 2024 @ 3:12am 
does this remove the pumping sounds everytime you shoot the shotgun or no?
noobmaster68 15 Jul, 2024 @ 3:22pm 
that's cool
Nemo  [author] 15 Jul, 2024 @ 6:35am 
yes, it DOES, your shotgun buff mod would override .dmx file. Model would be replaced to vanila with your buff.
noobmaster68 15 Jul, 2024 @ 4:20am 
does this replace the dmx on the shotgun because i download a shotgun buff mod
CIElch 14 Apr, 2024 @ 7:53am 
I originally downloaded this because the vanilla shotgun's pump animation is inconsistent when moving in and out of sprinting, which annoyed me so much that I wanted to remove it altogether, but another thing I like about this mod is that it doubles a fun weapon rebalance/sidegrade. The shotgun becomes buffed by the ability to rapidly dump damage, but nerfed by randomly clumsy reloading. The player is rewarded when they plan ahead, and punished when they don't. It's genius.
StitchyBOI 18 Oct, 2023 @ 1:48pm 
shit
Nemo  [author] 18 Oct, 2023 @ 9:26am 
I'm lazy because I have not enough disk spaces for BMBS :D.
StitchyBOI 16 Oct, 2023 @ 6:51pm 
Can you make one for Black Mesa Blue Shift please?
Nemo  [author] 9 Oct, 2023 @ 1:31am 
just re-installed game, after that I installed this add-on. It works fine.
Apparently, this addon conflicted with yours, better double check brother.
Keflin Arivaen 8 Oct, 2023 @ 12:09pm 
no longer works in the custom makes hand vanish and shows only default shotgun
skirvins 5 Oct, 2023 @ 11:50am 
WHY DOESN"T THIS WORK!?!!?!?
Ferso 25 Sep, 2023 @ 2:39pm 
еу реноркешщщ
Nemo  [author] 25 Sep, 2023 @ 1:44am 
Honestly I could not edit model animation. All I did was delete pump animation from model, by deleting it you're able to fire continuously. I tried to make it pumps when there are no more shell remains in chamber, tho spas12 will return to default when a pump code returns in qc file.
leevee 24 Sep, 2023 @ 4:15pm 
my headcanon for the weird double shot in hl1 is that the semi auto on the spas 12 is broken, thats why it requires a pump, and the broken part of the gun sometimes makes it fire 2 shells lol
sudden infant death syndrome 24 Sep, 2023 @ 2:15pm 
Keep on uploading maybe you'll hit a new high
sudden infant death syndrome 24 Sep, 2023 @ 2:13pm 
Two things to say, first and foremost you need to pump the shotgun to fire continously. The empty shell will collide with the ready shell causing a jam. Secondly, because the normal BM shotgun isn't much accurate to the actual spas, thus the two-barrel firing is justified by being a different model. :steamfacepalm: :steamfacepalm:
Enclave Enjoyer 23 Sep, 2023 @ 11:55am 
Ah finally a realistic version of the spas 12 really annoys me everyone thinks it has 2 barrels.
<width=1>Pacman09 20 Sep, 2023 @ 9:19pm 
Ik how but probably will publish tomorrow
Nemo  [author] 20 Sep, 2023 @ 8:07pm 
check in you Black Mesa/bin/ folder and run blackmesa_publish.exe, that'll do.
<width=1>Pacman09 20 Sep, 2023 @ 8:00pm 
OK. I also made a script for this (9 shells [to mimic how most guns can hold 1 extra bullet/shell] and also less accuracy [but somewhat increased fire rate]) If anyone wants it just tell me and I may upload it
Nemo  [author] 20 Sep, 2023 @ 7:29pm 
I fixed no shell ejects when shot. Single shot will eject a shell, double shot will eject two. Tho I cant fix pump when empty reload.
<width=1>Pacman09 19 Sep, 2023 @ 2:23pm 
this is citizens og shotgun? it uses the blue shift one which is basically just the stock Bm one with changes
Nemo  [author] 19 Sep, 2023 @ 9:09am 
beats me :D.
Sonny Crockett 19 Sep, 2023 @ 12:58am 
Very cool. The reload animation needs some work though. Either the bolt needs to be pulled back when its completely empty or the slide needs to be racked. A version of this with Citizens regular Shotgun animations for both the unfolded and folded stock versions.
<width=1>Pacman09 18 Sep, 2023 @ 2:35pm 
Nice it’s the stock one too