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It completely wrecks all grids with those blocks, since they just disappear and you can't replace them via the projector because the blueprints get screwed too.
They have to all be manually replaced.
If you give a block a SubtypeId, you should stick with it and never change it even if your OCD compels you to.
A bunch of XL 1x5x5 armor slabs and panels are gone now.
P.S.S. Thank you once more for final push into making my own blocks^^
a concrete version using the concrete mod ?
The stats are mostly arbitrary based off what these blocks are, upscaled versions of Keen's light armour panels. The time to grind however is based off my friends' mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2465202733
While I may fiddle around with the stats in future, in the meantime please feel free to use ModAdjuster to change them to your liking.
As for the inverted variants, I think Keen's intention with the inverted armour blocks was to help with mirroring these particular shapes; I simply copied the same method. I tried to make the textures themselves stay consistent however based off normal light armour blocks.
Components: 625 steel plates (25x Light Armor Block)
Integrity: 93.75k (25x Light Armor Block)
To Weld: 20sec (with Elite welder)
To Grind: 10min 25sec (with an Elite grinder)
Component and integrity wise it's balanced but you better make sure you place it where you REALLY want it. I guess it makes for some great anti-grinder base defenses. Is there a faster way to get rid of them?
I don't understand what the purpose of the inverted variants are? They're identical to the non-inverted (including texture placement except the edges).
Do you think it would be possible to reduce the time needed to grind the blocks ? It's really long to grind a 5x5x1 block when you placed one at the wrong place