Total War: WARHAMMER III

Total War: WARHAMMER III

Matters of the State to the Karl (Requires Shadows of Change DLC)
161 Comments
Rhox  [author] 17 hours ago 
Min .od nland chwck whether that city is actually tier2 or 1
auven 22 hours ago 
It does crashes when you try to make a tier 3 city into a commercial district or fortress. I do own the dlc and have previously played Yuan Bo.
Leonardo 4 Jul @ 12:10pm 
Hi, I'm getting crash when starting a new karl franz campaign on latest 6.2.1 patch, even after disabling all mods. I do own shadow of change.
Rhox  [author] 18 Feb @ 2:59am 
wiselight3// Then you haven't played Yuan Bo and trying to make city less than tier 3, or using another mod
wiselight3 18 Feb @ 2:54am 
crashes when i make the fortress city
Nebotee 8 Feb @ 11:40am 
Not recommended, pressing the matters of state button makes the UI stuck on your screen. Personally it crashed for me as soon as I pressed anything related on the UI
Rhox  [author] 6 Feb @ 11:12pm 
Other building works fine, not having that building causes zero problems, and I'm not increasing my work
LEon Scott 6 Feb @ 9:32pm 
The removal of the blacksmith has made the "wh3_dlc24_unit_stat_bonus_armour" non - functional.
Can this be fixed?
Alphaine 12 Jan @ 2:23am 
Noted, thank you.
Rhox  [author] 12 Jan @ 2:12am 
Make sure you don't use the UI, art and stuff. They're made by Partypus and I have no right over it.
Alphaine 12 Jan @ 1:04am 
Rhox, would I be allowed to make a version of this mod that makes it work for Vlad instead of Karl? I wouldn't be using any of your art assets, I'd just use the vanilla assets, all I would be using is your code (I am by no means anywhere as competent as you are)
Rhox  [author] 11 Jan @ 7:52am 
Well, the issue was if the user targets the city with tier 2 or lower first, then clicks the ritual, the UI stops blocking the button. However, the target is invalid and causing the CTD.

I've added a note in the Steam description page that your settlement needs to be equal to or higher than tier 3 to be able to be targetted by the district ritual
Rhox  [author] 11 Jan @ 7:37am 
Whatever you do, please don't ping me
Alphaine 11 Jan @ 7:35am 
I send a message on modding den and tagged you in it in the "mod_user_troubleshooting" channel.
Rhox  [author] 11 Jan @ 7:18am 
I tried both of them and they worked without an issue. Can show you an GIF in the modding den Discord if you want to
Alphaine 11 Jan @ 7:17am 
Tried to turn Altdorf into either a Commercial City or Fortress City, both CTDs vanilla without any other mods involved at all.
Rhox  [author] 11 Jan @ 2:19am 
It ain't happening on my machine, so I need a specific condition.

I just performed and checked on two cities 30 seconds ago
Alphaine 11 Jan @ 1:51am 
I've been able to recreate the game crash upon creating a city into a fortress city using this mod, and only this mod.
TheDuke37 24 Dec, 2024 @ 5:51am 
Game crashes when you make a city a fortress.
CheesyRamen 15 Dec, 2024 @ 9:01am 
Thanks for the head’s up, I wouldn’t want to get you in trouble.
Rhox  [author] 15 Dec, 2024 @ 1:55am 
CheesyRamen// Yeah ritual target DB has been changed. Fixed that.
You're free to pay someone, but commissioning is strictly forbidden via EULA
CheesyRamen 14 Dec, 2024 @ 10:57pm 
Just an FYI I think this mod is causing a CTD on either application launch or campaign creation, I forget. On an unrelated note, are you open to commissions for mods?
Rhox  [author] 23 Nov, 2024 @ 1:54am 
No, it's added by ritual, but I can't guarantee that whether other mods will create an issue or not
zigzag 22 Nov, 2024 @ 9:31pm 
Hey so the districts- they are added by edict? So any edict mod will clobber this right?
云寄桑 13 Aug, 2024 @ 8:27am 
Problem 1 will bring some detailed usage problems.
For example, I modified the symbol consumption to create an elite mage twice in a row. After the first creation, the province interface was not closed and the creation button did not turn grey, but the city was not selected correctly. Pressing the Create Elite Mage button again would cause the game crash.
云寄桑 13 Aug, 2024 @ 5:08am 
Hello author, I would like to report two UI bugs:
1. When opening the state matters interface and the provincial interface at the same time, the provincial interface will cover part of the state matters interface, which is very inconvenient to operate. The state matters interface of the original Yuan Bo will close the other interface when opening one interface.
2. After opening the state matters interface, pressing the ESC key will not exit the interface normally, but open the interface to exit the game.
Oderisson 18 Jul, 2024 @ 2:14pm 
Suprised You didnt go with "steel and faith". Since gunpowder seems to be elspeth part.
Joeyjoejoe17 19 Jun, 2024 @ 6:10am 
Amazing mod, I could easily adjust a few things to make it work for Elspeth and Gelt, too.
Rhox  [author] 13 Jun, 2024 @ 5:21am 
I don't know exactly what sigma's heir does, but depending on that mod's script or DB, incompatible CTD definitely can happen
Joeyjoejoe17 13 Jun, 2024 @ 4:38am 
I had a CTD in my Karl Franz campaign when using the disctrict conversion on Altdorf (military disctrict). Since I am using Sigmar's Heirs overhaul that action seems to be incompatible. The overhaul changes and alters many buildings which I assume is the issue.

Nonetheless really great mod, the first few options work totally fine for me in my overmodded campaign. Looking forward to fully utilizing that mod and its functionalities in a non-overhaul campaign.

Note: I made it somewhat functional by tinkering in RPFM. I deleted the building_effects_junction_table (since I don't know what buildings are actually changed in the overhaul) and in rhox_matters_of_state.lua I commented out the lines 283 and 290 (function calls to remove building effects of the opposite type).
That way I don't get any effects, but at least I can increase the stone/steel ressources by 1 to get access to higher tiers of rituals. I hope that works as I think it does later in the campaign.
Rhox  [author] 4 Jun, 2024 @ 8:18am 
That is due to this mod made at pre ToD and that building added in ToD will fix that one. Thanks for the report
The Ghost Knife 4 Jun, 2024 @ 8:15am 
I do not have crashes at all. Played almost five hours, even while running Marienburg 5.0 and Colleges and Gunnery School for Karl Franz. Set up Military and Economic districts. I do think there is a mod conflict or bug with military district because most of the military structures didn't seem to give any bonuses and the artillery building line gave 10% ammunition at level 4 and gave nothing at level 5. But that's small potatoes
Rhox  [author] 21 May, 2024 @ 12:14am 
If it needs more condition than just 'performing district ritual', then I need that condition to replicate and see what's the issue
Rhox  [author] 20 May, 2024 @ 11:50pm 
I just did district without a problem. If you guys don't have DLC that is intended but is taking some lags for some reason.

If you guys are using other mods, no, report only when you're using this mod
studentprawauj1 20 May, 2024 @ 11:34pm 
Just like 2Scribble wrote, it loads fine, but causes a crash. In my experience, it crashes when using some of options within the mod (district decisions for sure cause it, while the first 2 decisions from both military and economic matters work fine for me). Hoping the mod will get an update soon!
2Scribble 18 May, 2024 @ 9:41am 
This will load in the campaign - but it'll also immediately crash if you try to use it
Bacchus420 2 May, 2024 @ 9:23am 
I think it would be better to add elspeth or gelt mechanics to franz, and move the one from the jade dragon to another faction, like the brettonians.
Master Keef 30 Apr, 2024 @ 12:41pm 
Louen Leoncoeur should have this now that karl have his unique mechanics
Helion Halion 20 Apr, 2024 @ 9:48pm 
Well not my problem anymore, I was tempted by Slanesh and already gave in to my DLCs desires
Helion Halion 20 Apr, 2024 @ 9:44pm 
I do understand that none of the modders want to gate-keep their contents
=[NK]= Col. Jack O'Neil 20 Apr, 2024 @ 6:22pm 
Cheers, will do.

And I love all your constant contributions to the community ♥ you're muchly appreciated!
Rhox  [author] 20 Apr, 2024 @ 4:36pm 
Check Discord Modding Den's skeleton_crew channel if you're interested. Mostly due to users asking and to prevent Tragedy of the Commons
=[NK]= Col. Jack O'Neil 20 Apr, 2024 @ 4:33pm 
Hey Rhox!

Out of curiosity, how come it's requiring the DLC?
Rhox  [author] 20 Apr, 2024 @ 4:30pm 
SoC
Helion Halion 20 Apr, 2024 @ 4:10pm 
So after ToD what DLC it will need ?
SoC or ToD ?
Elkstone 20 Apr, 2024 @ 12:52pm 
Oh it's shadows of cringe, who cares
Colossal Chaos 11 Mar, 2024 @ 5:38pm 
@Srdread

Mine stopped working as well mid campaign, 100% its a mod conflict as it was showing +0 and I never was gaining my favors back. However I disabled the mod, launched the game, played a battle, saved, exited, re-enabled the mod, and it started working again and I was gaining the favors again.
Rhox  [author] 1 Mar, 2024 @ 4:45pm 
Kyaaaaaaaaaa
Zeyon 1 Mar, 2024 @ 3:01pm 
can you do x for me pls?
Rhox  [author] 29 Feb, 2024 @ 8:17pm 
If it was not with minimum mods, I don't know why also.

If you don't know how to replicate it, I don't know also