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Btw I think at this summer I will have plenty of time to update it. Anyways you guys know Paradox update it's games really often, so my efforts are always delayed... that's why the FS.
Also I made it specially cause I don't even have time to get on my PC while i'm in university time. I can only get on my pc at university and job holydays, and even that sometimes is impossible for me.
Check out the description and download FS. Otherwise it's impossible, I'm sorry ;)
@bascott83 @SilverVixen
Did FS tell you the update was successful and the whole path finding too?
@SilverVixen
For what I remember the file i've uploaded was meant for 3.11. Anyways you can autoupdate it with flexscript.
I will be able to update this after my exams phase. Finally, in june +/- july.
I will also try to update flexscript with some bugs people have reported and maybe some new features fans have told me to implement on: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3038118849/5966762781879865589/
Replacing 00_species_archetypes.txt and 00_defines.txt with the vanilla files and manually updating the values did prevent the game from crashing though!
I'd recommend you to auto-update it with flexScript until I'm not able to update it manualy
So that will be an easy fix then.
Prior to taking that action I had unsubbed and resubbed to the mod to force Steam to update, but that did not resolve the issue.
Have you guys tried using flexscript to update the mod?
Your answer is valuable info
@lifeisrandom Thanks mate!
Anyone else experiencing game crashes on galaxy creation with this mod? If so have you found a work around? I know its something to do with this mod due to it happening with a blank play-set with only this mod installed and nothing else (not even Ui or Audio mods). I'm using the Github script to do custom settings.
Anyways thanks for trying to keep this mod up to date as much as possible considering your very limited time and busy schedule, hope you are not too stressed these days and can enjoy yourself still.
This shouldn't happen, it may be incompatible with another mod of yours that tweaks the files this mod changes. Try disabling all mods and only enabling this one.
"also there is no way in hell i use an executable to configure, even if it come from an open source github..i dont have the time to check your code to see if its secure or not..."
You can check the community helping creating FS script on the forum "Share issues & Feedback Here" and them thanking for this project.
It's not my fault that you don't have time to check the files, I also don't have time to update 3 customized mods manually. That's why I had the idea and we made FS script to help making this process autonomous. Most users are happy with it and it actually works.
also there is no way in hell i use an executable to configure, even if it come from an open source github..i dont have the time to check your code to see if its secure or not...
flexScript is pretty mutch customizable, you should be able to define that folder manually, either while detecting the directories or in the final menu, on the settings.
Next FS update I will take that in mind and see if it's possible for GoG users to use FS.
Did you try to set the detection manually?
In no way it should do that... Either MPP it's actually doing that and I need to see why... Or you have any other mod doing that...
No problem. I'm happy that you did understand
You must have some other mod changing that file...
I'm going to do what I promised. It's just going to take some time, especially knowing that Stellaris has been updated so much that I'm going to have to relearn a few things before updating this mod.
@Draws thanks buddy for your understanding!
Right now, this mod isn't my priority in life. I told you I'd update it when I had time, because I really don't have time, and when I do have some time I want to spend it with my family and/or friends. Coding / programming is a task that requires energy and motivation, and until I finish my degree my motivation and time for other things and side projects like this will always be low.
Hi, it's not dead! Just a bit on hold... I've been really busy over the past few months, and it hasn't been easy to get back to modding projects since I had to prioritize important things happening in my life. However, I haven't forgotten you all or this mod.
I'll update the mod and the flex script as soon as I have the time and feel motivated to dedicate myself to them again.
Next, open this file and search for "ethos". Update "ETHOS_MAX_POINTS" and "GOVERNMENT_CIVIC_POINTS_BASE" to 5, or whatever you'd like the new values for Ethics and Civics to be.
Save the file and you should be good to start a new game/continue your current game.
This should fix all post-update crashing with this mod, it's what I've been doing for a while when I'm impatient between updates.