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@JeffbotClassic That's a modded status effect from either Frost Munitions or Bitterfrost Protocol, idk which. Whatever one you're using, their mod creators may have opened up their status to the config so you might be able to do it yourself easily.
Read the version history to catch up on what's new!
There could also be an argument for giving units that exit such statuses a small aim buff similar to the beforementioned suggestion as if aiming at a unit afflicted with the same status, for only one turn simulating a higher perception for a small amount of time before going back to normal, although I am unsure If it would be a good idea or not.
That being said, I suppose Sitting Ducks could be a nice combo together with Enhanced Status Penalties. I have planned to expand beyond mental afflictions anyway, but I'll have to figure out something for the other status effects still which make a narrative and gameplay sense
Mode = Always On OR Flanking Only
and
If Flanking Only & Good Angle SWR Enabled = Yes/No Incremental Bonus
would be fantastic. However, like a lot of things in life, the amount of freedom you give people is a balancing act that can cause more trouble than its worth. In any case, it's your mod Keheck! No one can tell you what to do, besides you! Haha
All the best!
Actually, it'd be interesting to see a mod like this that increases the flanking angle aim bonus as a changing percentage rather than a flat bonus, so you get a better benefit from it as you flank them more. Probably a lot more complicated than the mod currently is, but an interesting idea nonetheless.
In any case, cheers for the mod! Always great to see more modders enter the workshop! I've been itching to do the same actually haha, but time is not my friend unfortunately.
It's not like the hunk of rock the guy is hiding behind is suddenly gonna forget how to be a solid object stunned out of blocking bullets haha