RimWorld

RimWorld

Stylized Slave Collars and Headgears
50 kommentarer
𐎫𐎮𐎱𐎣 𐎮𐎥 𐎽 23. maj kl. 15:06 
fine mod to restrict the tree huggers more for my dwarf colony
[STRGLE]YoungSniper123 24. apr. kl. 18:27 
techist are freaky
Gerrymon  [ophavsmand] 23. aug. 2024 kl. 4:27 
MORROGANDER 22. aug. 2024 kl. 11:50 
your mods are legendary!
Gerrymon  [ophavsmand] 5. juni 2024 kl. 3:28 
@Zin: no worry! But I guess I should copy paste that link into the description, given that so many people are clueless about style....
❖ Säj ❖ 4. juni 2024 kl. 20:47 
OH! Sorry about that, I didn't understand the concept. Thank you for the link, it make sense now :)
Gerrymon  [ophavsmand] 2. juni 2024 kl. 7:30 
@Zin: Dude, it's a style, not separate items.
https://rimworldwiki.com/wiki/Ideoligion#Styles
❖ Säj ❖ 1. juni 2024 kl. 19:20 
Seems to be missing the collar files, such as Apparel_SlaveCollar under ThingDefs. Not sure how everyone else is getting the collars to work, but I"m might be having the same issues as =IntelektualnyBeton. I tried adding it myself by copy/paste the Apparel_Bridle file and tweaking it, but the collar images didn't fit the character.

Can any let me know how they are getting the collars to work properly?
Gerrymon  [ophavsmand] 29. maj 2024 kl. 22:36 
@Minki: You can actually! My screenshots on Kinky Bodystrap have multiple styles collars in one image. See the recommended mod section for changing style, or even use Character Editor.
Minki 29. maj 2024 kl. 9:09 
I hope to be able to craft all those shape of items not only followed by ideology style.
Those all arts are cool, but its a shame that I cant see all types of art on one save.
Gerrymon  [ophavsmand] 21. apr. 2024 kl. 16:54 
@IntelektualnyBeton: Have you researched complex clothing and/or activated ideology? These mods are only adding new styles, not messing with the base items nor their recipes whatsoever.
=MiZioMiZio= 21. apr. 2024 kl. 6:42 
Hi.
Sorry but after adding both mods, no collar or strap in the tailor bench or smithy.
Though the briddle appears in the tailoring bench.
What i am doing wrong ?
MORROGANDER 16. apr. 2024 kl. 10:42 
enslavement, with style!
LTS 22. mar. 2024 kl. 9:14 
I'm not sure what's more impressive: How varied yet vanilla-ish these look or the fact they were made with one hand.
Who's Askin'?! 14. feb. 2024 kl. 4:37 
Hey these are really good! Love to see little things like this that add different looks to the world, and appreciate it's all vanilla style compatible! :)
naQ_Qru 24. jan. 2024 kl. 12:06 
i have basically the same problem that @mdungria item icon change to correct style and on equip use standard texture
epic_7000 22. jan. 2024 kl. 19:15 
S U S
Dark 21. jan. 2024 kl. 3:54 
Dying laughing at the techist collar being an ID badge.
thewanderingoutsider 15. jan. 2024 kl. 19:21 
Is it possible to add chastity belts/cages to this mod? I know there is a chastity pants mod out there but I feel there aren't enough non-surgical options to control fertility in game and the existing options for ideology feel too rudimentary. I also want something that doesn't take a huge clothing slot either. I also feel like there should be more mood buff debuffs for things like the bridle as well.
Gerrymon  [ophavsmand] 2. jan. 2024 kl. 4:08 
@carloscreeper: they are compatible as "not overlapping with each other" (yet, as long as they didn't add styles for slave collar and body straps), and I try to avoid making a style dependant on modded meme!
CarlosCreeper 2. jan. 2024 kl. 3:39 
is it compatible with Alpha Memes (by Sarg Bjornson)? or Vanilla Ideology Expanded Memes and Structures (by Oskar Potocki)?
if no, could you please make textures based in some of them, (i think the Scrappers could be made of ancient junk):steamthumbsup::steamthumbsup:
Gerrymon  [ophavsmand] 28. dec. 2023 kl. 20:26 
@vagineer1: Yes, it's vanilla behavior.
Vagineer1 27. dec. 2023 kl. 21:55 
Does the masochist trait affect wearing these and the bodystraps?
Soap 29. nov. 2023 kl. 3:42 
@Phrozehn To blow my own trumpet I put a CE patch together.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3048235163
Phrozehn 28. nov. 2023 kl. 13:10 
Are there any plans to make this compatible with CE in the future? Love the mod, but kind of unusable with CE unfortunately.
Macropod 10. okt. 2023 kl. 13:32 
@Gerrymon The RJW has a corresponding item, but it requires high technology and is not available to underdeveloped colonies. It comes with an electronic key, which is difficult to use. And besides, it fetters both arms and legs, so it is suitable for holding prisoners, but not suitable for restraining slaves who need free hands to work.
But there are also advantages.These shackles are visible when placed on a pawn, and you do not need to look through the contents of your inventory to find them. Their actions are also displayed on the health panel, which also helps in managing pawns.
The rogue lag's mouse is broken! 9. okt. 2023 kl. 17:00 
This maybe too much to ask for, but will you add explosive collars or shock collars for techist and such. Like dead mans wonderland?
Nexi 9. okt. 2023 kl. 16:48 
could it be possible to make it work with facial animation
Macropod 9. okt. 2023 kl. 8:10 
Is it possible to add real metal shackles to the game?
The "Medieval Tailor" mod already provides something like this, but there these items are unconvincing. Handcuffs interfere very little with work and do not interfere with fighting. Leg shackles do not reduce movement speed enough.
In addition, I would like the shackles: 1) to cause a negative reaction in their wearer, 2) to be visible not only in the inventory, but also on the pawn itself.
Soap 9. okt. 2023 kl. 6:15 
@Gerrymon thanks man! I've just uploaded it now,

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3048235163

Let me know if you'd like me to do anything to it.
Gerrymon  [ophavsmand] 9. okt. 2023 kl. 5:02 
@Soap: yep, go ahead!
Soap 9. okt. 2023 kl. 4:08 
@Gerrymon I've turned it into a standalone mod, are you happy for me to upload it? It's only a patch for CE, I haven't touched anything else.
okoyum 8. okt. 2023 kl. 7:34 
this will make my furry slave playthrough so much more immersive. I thank you
Soap 8. okt. 2023 kl. 6:06 
@BorisTheAnimal @Gerrymon With nothing better to do I've worked out a pretty scuffed CE patch, essentially made a second batch of textures that are one sided and a patch file telling it to load those if CE is active.

Some are a little wonky with the head types and it just will not work with the north/back of the head textures, but that's just down to CE layering ¯\_(ツ)_/¯

I'm more than happy for you to have these and put them into the mod if you'd like.
Gerrymon  [ophavsmand] 7. okt. 2023 kl. 19:14 
@boris and soap: I see. In this case, you need to ask someone else to make a CE patch for the layering :/

@Zanaikin: I don't think it's a good idea since some of the bridles are bulky af. You may change the xml yourself, tho 😬

@MC_0: Rejected. But anyone are free to use these assets for standalone mod as long they credit me.

@mdungria: can you elaborate? This need ideology because it uses its style system. If you can use standard collar without issue, I don't see any reason the bridles and styled collars don't appear, except something messes with the draw order (like pawn wearing far too many equipments)
mdungria 7. okt. 2023 kl. 11:11 
I'm not sure why but the bridles and stylized collars doesn't seem to be appearing in-game. My pawns don't seem to be wearing them (graphically) but it shows up in the gears tab.
MC_0 7. okt. 2023 kl. 10:43 
Standalone mod in future? I would like access to all options :C :prisoner:
BorisTheAnimal 5. okt. 2023 kl. 14:45 
yeah, was thinking about it and came to the same conclusion as soap. CE adds more layers to headgear, so while the bridle is counted as a normal hat (head (outer)), the slave collars were shifted to a special layer for accesories in CE called (strapped (head))
Soap 5. okt. 2023 kl. 12:32 
Same issue as Boris, and it seems to be with Combat Extended, tried loading just the mod on its own and with just CE and I had the full sprite glitch. Must be some weird interactions with CE adding more parts.
zanaikin 5. okt. 2023 kl. 11:01 
I'm really glad to see this made!

Any chance of getting the bridle to cover only the jaw? as opposed to the current which also covers head/eyes/ears/nose? So it could be worn with other headgear?
Hermit 5. okt. 2023 kl. 8:58 
You're doing great work! Keep it up! :spiffo:
fooey_man 4. okt. 2023 kl. 12:56 
"Uh oh, Abrasive Abe's been a bit too abrasive lately; time for the Bratty Bunny Ears while we wait to change his genes to be more agreeable" I love this game man. xD
Gerrymon  [ophavsmand] 4. okt. 2023 kl. 6:42 
@boris: eh? I'll look into it, iirc it looks fine on my end..

@whenwrask: a veil obscuring the actual gag. It was made to complement the bodystrap mod and I thought it looks fine on totemic, but realized it late that the totemic slot was already used.
whenwrašk 3. okt. 2023 kl. 10:30 
what's the Christian bridle based off of?
BorisTheAnimal 3. okt. 2023 kl. 7:24 
im having issues with the way the styled collars are being drawn, the whole sprite is showing when looking forward, rather than part being obscured by the head of the pawn. BUt there is no such issue with the bridles and the unstyled collar
heeerrrrm 3. okt. 2023 kl. 2:50 
another banger thanks for this .
Gerrymon  [ophavsmand] 2. okt. 2023 kl. 21:21 
@Skye: The style system is a perfect solution for making plenty of items that have similar properties without bloating the crafting and dev menu!
RacistMoose 2. okt. 2023 kl. 18:27 
No one cared who I was till I put on the Mask
Rubyson 2. okt. 2023 kl. 12:31 
Sweet
Skye is a nerd 2. okt. 2023 kl. 11:14 
Love to see utilization of the style system like this awesome mod.