Space Engineers

Space Engineers

Gallente Skybox
55 Comments
RageHowler 29 Jun, 2023 @ 10:56pm 
Far and away my most favorite skybox. I would get lost staring at the nebulas in EVE. Thanks for bringing it here. It's just amazing.
dead parrot 12 Oct, 2022 @ 11:54pm 
Love this skybox. Make SE much more enjoyable.
EvilNecroid 1 Sep, 2022 @ 8:10am 
now i just need some Gallente ships
Tiesky 6 Jun, 2022 @ 8:53am 
Hey bro :D
Thanks for this amazing skybox !

Using it for my ship screenshots :D And I shared it in my World version obviously

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2817649178
Greankitten 1 Mar, 2022 @ 4:15pm 
Very cool, thank you
TheAlpha31  [author] 26 Feb, 2022 @ 8:37pm 
Hi guys,
I've put out an update changing the way the mod handles the configurations, so pretty much everything is default except for the skybox itself. I'll update my other mods in the upcoming days.
Arinthian 25 Feb, 2022 @ 7:52pm 
Yeah, the colors are gorgeous but I'm almost positive that somethings now working right. Everything that emits light seems dialed up to 11. The space gas cloud is almost practically a sun as well.
TheAlpha31  [author] 12 Feb, 2022 @ 6:29pm 
@Greankitten
The config file is named Environment.sbc. You'll need to extract the mod's bin file using a program like 7-Zip in order to get to it. On my system, this mod's bin file is located at D:\SteamLibrary\steamapps\workshop\content\244850\304151033.
Greankitten 12 Feb, 2022 @ 3:55pm 
Where do I find the config?
Greankitten 12 Feb, 2022 @ 11:55am 
Well thanks for the reply, Ill more than likely just get rid of the Screen Gunk Be Gone mod.
TheAlpha31  [author] 11 Feb, 2022 @ 2:50pm 
@Greankitten

If you're talking about the "Screen Gunk Be Gone!" mod, unfortunately it looks like it is incompatible with skybox mods. Their mod is messing with the same files skyboxes have to use, one of which controls things like lighting.

If there is weird stuff going on even with no other mods active, I could take a look at the configurations. This mod was last updated almost 5 years ago, so some stuff could certainly be out of date.
Greankitten 11 Feb, 2022 @ 1:08am 
Just encase this mod is still updated, I seem to get extremely intense lighting with this skybox. After reading the comments seems this might be intentional, but I think its compounding with the no screen gunk mod. Is there any way to reduce the lighting effects?
TheAlpha31  [author] 12 Oct, 2018 @ 6:48pm 
LtMorningWood27 12 Oct, 2018 @ 6:33am 
Could u post a mod wich changes the game parameters to these, please?
TheAlpha31  [author] 12 Oct, 2018 @ 2:56am 
Looking at the current config file included in the game compared to the one in the mod (about a year old), it seems the major difference is that the sun is MUCH brighter. Between the bright sun and a bit more scaling with the 'eye adaption' (the effect you get when going from a dark area to a lighted area), it is likely that ambient lighting is being lost.

Here are some comparison screenshots: https://imgur.com/a/3qabz2D
All of them were taken with the vanilla config file with the listed parameters changed. A few other settings that are different in my old config file I didn't change.
LtMorningWood27 11 Oct, 2018 @ 7:55pm 
The light effects when i load this skybox are just so gorgeous, when i load the game with other skybox/whitout skybox these effects are not so intense, and some not even there
LtMorningWood27 11 Oct, 2018 @ 7:50pm 
There's something definitively different with the graphics when i load this skybox, and i love it, i'd really like to know what is it
TheAlpha31  [author] 11 Oct, 2018 @ 7:39pm 
@TheWidcat_77
There aren't any graphics mods included in this mod, per se.

When you use a custom background mod, the modder also has to include a config file that calls for where the background is stored. This config file also has to include most other graphics settings such as sun brightness, model LOD, and shadow quality. In all of my mods, unless otherwise stated, those graphics options are all the same as the base game.

If at some point the game dev updates that config file, it is up to the modder to also update those files in their mod. Otherwise some people can have issues such as the game crashing.
LtMorningWood27 11 Oct, 2018 @ 3:33pm 
what's the name of the graphic mod in here?
Maks2103 20 Sep, 2017 @ 10:22pm 
Yay, It's working again!
Maks2103 20 Sep, 2017 @ 9:50pm 
I'll try to load it.
TheAlpha31  [author] 20 Sep, 2017 @ 8:26pm 
@Maks2103
I've updated one of the files in the mod. Let me know if it's working now. :steamhappy:
Maks2103 20 Sep, 2017 @ 2:34am 
Fix it, please.
梦里向阳 3 Nov, 2015 @ 11:53pm 
I like it ~ thanks,man:steamhappy:
TheAlpha31  [author] 2 Nov, 2015 @ 1:03am 
I made some changes to the way the texture is read in DX11 to hopefully fix the pixelation issue.
https://imgur.com/a/TYkzR (pic of prob the worst spot)
Amrok 27 Oct, 2015 @ 8:31am 
Auf DX11 geht das garnicht ..... total verpixelt .... mies
Grenadier 28 Sep, 2015 @ 7:28pm 
Says it's DX11 compatible. But I mean, It looks like shit. The pics you have are nice, but looks super bad in game. hopefully there'll be a fix for that soon, because this skybox looks awesome af
Ulfgaar 27 Jul, 2015 @ 5:21am 
Ok, thank you for the quick reply - i've done some googling and read up on the issue. Guess we'll just have to wait till KEEN gives it some attention.
TheAlpha31  [author] 26 Jul, 2015 @ 4:01pm 
@Ulfgaar
If you are simply subscribing to this mod, no, it will not work with DX11. Currently it is impossible for DX11 skyboxes to be released on the workshop.
Ulfgaar 26 Jul, 2015 @ 7:06am 
Does this or does this not work with DX11?

I see you have a link to a cloud for DX11 skyboxes, but im using the mod ID to host it on my dedicated server. So does this work with DX11, or not?
RPG Holding Shark Riding Raptor 4 May, 2015 @ 12:52pm 
@TheAlpha31

Ahh, thanks for that. But I already switched to the on CRYTIS linked a few weeks ago.. I'll give you a thumb up though.
TheAlpha31  [author] 4 May, 2015 @ 12:01pm 
@RPG
Sorry, I forgot to mention that. I did put out a patch yesterday setting the max speed back to the default. Back when I originally upped the speed, it was not possible to seperate the skybox from the max speed. Now, thanks to the scripts released at https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=380168871 , you can.
RPG Holding Shark Riding Raptor 4 May, 2015 @ 8:05am 
@CRYTIS @TheAlpha31 there IS a difference, this one has a modded speed limit, the other one doesn't.
TheAlpha31  [author] 3 May, 2015 @ 7:48pm 
@CRYTIS
His Environment.sbc is out of date, but in game you probobly won't see a difference. Everything else looks the same.
C R Y T I S 3 May, 2015 @ 3:35pm 
Whats the difference between this skybox and the "New Gallente Space Skybox"?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=302311569&searchtext=
RPG Holding Shark Riding Raptor 22 Feb, 2015 @ 11:52am 
Is there a non-upped version? Thanks to your changes it messes with my ships functionalities a lot.
john lorane 20 Feb, 2015 @ 2:57pm 
Looks nice! Good work :)
ZobiOneKenobi 10 Jan, 2015 @ 10:40pm 
Thanks ! Now that's the perfect Skybox.
TheAlpha31  [author] 10 Jan, 2015 @ 4:40pm 
@ZobiOneKenobi
I upped the max speed of small ships to 225 m/s, and large ships to 200 m/s. I experimented with large ships at 250 m/s but found that you are liable to fallout out of your ship. At the higher speeds it seems the physics will sometimes push you straight through the wall of your ship!

Mods that other people upload adjusting the speed of ships should work with this mod as long as you load the other mod beneath this mod. Some changes of my other skyboxes, such as where I have adjusted the rotation of the skybox or the color of the fog, will be undone after doing this.

If people want to experiment with the higher speeds, then I could adjust it. Or possibly upload alternative versions of the skyboxes.
ZobiOneKenobi 8 Jan, 2015 @ 11:20pm 
Hi, please could you make a version with updated max speed (something not too high like 250)
RPG Holding Shark Riding Raptor 29 Dec, 2014 @ 11:59am 
@Stevy

The mod creator doesn't make any money off this, so there is no need for copyrights.
Chaoskid 23 Dec, 2014 @ 1:15pm 
if you do one you need to do the other Amarr ect
TheAlpha31  [author] 30 Oct, 2014 @ 8:49pm 
@Stevy
As far as I know this image was created by Spaceman, and simply inspired by EVE Online. I did not create the image, nor extract it from game files. This is simply a rehost of a mod found at the link in the discription above. If CCP where to ask me to leave a link to their website or something I probobly would, but I sincerely don't think they would have any problems.
Bastrian 30 Oct, 2014 @ 8:25am 
You need to give the Copyright to CCP in the Image. Just look "PROPRIETARY RIGHTS, A. Ownership of Software, System and Game". The images where taken from EVE Online, as screenshot, EVE Website or extrapolation from the Client. In any way, this is from EVE Online and the EULA is applied here. I asked in a Support Ticket CCP and the statetment was the same.
Thiamisu 30 Oct, 2014 @ 3:53am 
It is not against EULA as you only use the files and not add edited ones to EVE
TheAlpha31  [author] 30 Oct, 2014 @ 3:02am 
@Stevy
The EULA mainly has to do with your conduct within the game. As far as I can tell nothing about using this mod would violate the EULA.
Bastrian 30 Oct, 2014 @ 1:38am 
Uh, do i need to remember that using EVE Online images is against the eve eula?
http://community.eveonline.com/support/policies/eve-eula/
Kumoa 22 Oct, 2014 @ 12:26am 
This is amazing. Is perfec for me! Thanks!
Thiamisu 4 Sep, 2014 @ 3:23pm 
Amarr ships look the best, Amarr as race sucks
Criticool 4 Sep, 2014 @ 11:30am 
Also im glad you passed on the amarr... no one likes the amarr... Not even the amarr like the amarr