RimWorld

RimWorld

Psychic ♛ Implants
75 kommentarer
Ben 12. juli kl. 5:29 
these arent added like normal implants. you can tell because on the health page theyre writing is yellow compared to regular implants being blue
酒精杀手 29. juni kl. 12:49 
大佬1.6:steamhappy:
Zarathustra 10. feb. kl. 8:00 
can you make these installable on cyberbrains?
[JdG] Pejman 4. feb. kl. 11:23 
Any way to add anima scream to the list of things blocked by the targeting deaf implant ?
Cedaro  [ophavsmand] 14. sep. 2024 kl. 1:03 
@Charles M. Freakston should be fixed now
Charles M. Freakston 11. sep. 2024 kl. 3:17 
OK so I found some incompatibilities with "Harvest Organs Post Mortem" and other mods.
The implants don`t seem to count as bionics/implants for other mods in the filters of bills, which means that in "HOPM" that for example the Psychic Fusion Core just gets deleted or left behind.
Haven't tested it with all the implants just with the Psychic Fusion Core.
Also it can't be spawned in, with "spawn thing" in def mode, adding it in the hediff menu works though.
The implants can still be removed with operations and do appear as an item on the ground.
This was tested with just Psychic ♛ Implants, it's prerequisites, and "HOPM", nothing else in the mod list.
Would it be possible to make this mod compatible?
It seems to be this mod that needs the editing as far as I can tell.
PS. Really like the mod otherwise :MoonlighterShiny:
Edd33 9. aug. 2024 kl. 1:24 
Can't remove these implant w/ surgery.
plusing123 (dragonheart) 2. aug. 2024 kl. 1:19 
so idea would it be possable to make a implant that lets you store more psyfoucs?
Cedaro  [ophavsmand] 19. juni 2024 kl. 18:14 
@Macky glad you like it. And your idea... sounds pretty neat! I'll try to realize it.:necroheart:
Macky 18. juni 2024 kl. 7:17 
Hi! Really love the mod! At first I thought it would be extremely overpowered, but the crafting recipies for it actually make it quite balanced. They're very expensive but are worth the investment!
I wanted to give an idea for an implant. I don't know if its possible, but I was wondering if an implant that reduces the time needed to cast a psycast would be possible? A lot of psycasts take a long time to cast, but maybe an implant that halves the time to cast in exchange for doubling the heat they produce would be cool? Or maybe some implants that work kinda like the mechinator implants in Biotech that can be taken multiple times for increased strength?
Again, not sure if possible with how psycasts are coded, but it would be cool if possible. Again, thank you for the mod, its really amazing! :steamthumbsup:
Yatoro煜 9. juni 2024 kl. 13:51 
我自己改的是400%熵增率和400%冥想效力乘数
Cedaro  [ophavsmand] 9. juni 2024 kl. 3:15 
@Yatoro煜 那你有什么想法吗,关于怎么削弱它
Yatoro煜 8. juni 2024 kl. 21:55 
心灵熵消散速率在灵能扩展环境下等于没有的,你攻性熵转移和一堆东西都是只要有精神力就无限消心灵熵的,改成熵增率400%可能还好一点,但依然很屌,因为一堆东西都不加心灵熵,只吃精神力,无限精神力在灵能扩展里头过于imba了
Cedaro  [ophavsmand] 8. juni 2024 kl. 19:42 
@Yatoro煜 是,是这样吗,我感觉还好吧,它还会大幅削减心灵熵消散速率呢。本身素材也贵就是后期植入物了,而且恢复精神力不会增加经验来着
Yatoro煜 8. juni 2024 kl. 5:13 
心灵反应核芯和其他植入物比起来有点太强了,能不能降低一点它的精神力恢复速率...
Mender 29. maj 2024 kl. 0:23 
edit 2: assist meditation vice brain has nothing to do with this, at this point im not actually sure if this mod is causing the issue. the meditation sensitivity comes back to normal when you get back to the colony, so as long as the assist meditation vice brain implant is not installed this mostly will do nothing
Mender 27. maj 2024 kl. 4:59 
edit: it's not the fusion core that causes this, could be the assist meditation vice brain implant. it seems that upon entering some places outside of the map the meditation efficiency skyrockets, causing a surge of xp
Mender 23. maj 2024 kl. 4:26 
the fusion core generates pretty much infinite xp if a person with it enters a pit gate from anomaly. also happens with some other places like the vaults from vfe - ancients and the cities from rimcities
Molay 3. maj 2024 kl. 6:09 
Hey, just a suggestion as I realize it might be a lot of work, but what would be really cool for these implants was if they worked a bit like the mechanitor implants. That is to say, you can install multiple of the same type for increased effect. I think it would be fitting and cool if each implant had a lowered effect, but then you could implant it 6 or 9 times, also making it feel like constant improvement is possible rather than a one-off and done deal :)

Either way really cool mod, particularly in love with the passive meditation! Been looking for something like this forever, and finally found it :) I really wish passive psyfocus gain was more common in implants, genes, drugs, etc. Anyway, thanks for the mod!
JessHorserage 30. apr. 2024 kl. 14:44 
Strange, can't seem to find where the other ones are, maybe a mod incompatibility.
Cedaro  [ophavsmand] 28. apr. 2024 kl. 2:35 
@JessHorserage most implants require some research project to unlock
JessHorserage 26. apr. 2024 kl. 14:48 
Where do you make these? Got fabrication and can't seem to find it in the fabrication bench, only the psychic passivator.
Cedaro  [ophavsmand] 23. apr. 2024 kl. 7:31 
@Mr.Cordedrex it reduced to 5% of original value
ZAX 23. apr. 2024 kl. 6:32 
@Mr.Cordedrex Check Integrated Implants, there is a Psychic Nullifyer that does exactly what you need there
Mr.Cordedrex 23. apr. 2024 kl. 1:12 
"suppress psychic sensitivity"
Does it reduce it by 100% ? I am looking for a mod that makes it so my pawn has no psychic sensitivity.
Waggish 12. apr. 2024 kl. 16:56 
I appreciate the update SO MUCH, thank you!
that squirrel guy 11. apr. 2024 kl. 21:32 
1.5?
DK 17. mar. 2024 kl. 10:01 
帅的:steamthumbsup:
引き裂かれた女神たち 6. jan. 2024 kl. 20:04 
@Cedaro 非常感谢,帮大忙了
Cedaro  [ophavsmand] 6. jan. 2024 kl. 7:17 
@引き裂かれた女神たち
是的,有很多功能都是硬性依赖于 VPE 的。不过若是你只需要回复精神力的效果, 这个 mod 也许你会喜欢
引き裂かれた女神たち 6. jan. 2024 kl. 4:02 
请问必须要VPE才能使用吗,我打的灵能mod没法和vpe一起用,但是我很想要你这个能自动回精神力的效果(小人天天去冥想太烦了)
Sera 30. okt. 2023 kl. 13:59 
@Cassius ah good you figured it out
Cassius 30. okt. 2023 kl. 8:23 
@Sera, thanks i figured it out, i had research reinvented stepping stones enabled with no way to complete the basics because of the scenario setup so it was all my fault!
Sera 24. okt. 2023 kl. 11:16 
@Cassius for some reason the base game locks some behind research. found a joy wire well too bad can't implant it without brain sergary learned.
Cassius 24. okt. 2023 kl. 8:29 
Damn i just noticed theres a few bills missing.. not sure where to look to sort it fml
Cedaro  [ophavsmand] 24. okt. 2023 kl. 7:57 
@Cassius no, I didn't set any limitation, and it works well on my side, guessing yours is caused by mod conflict or something.
Cassius 24. okt. 2023 kl. 6:57 
Is there something special required to install these implants? Ive made the fusion core but cant install it in anyone
Sera 11. okt. 2023 kl. 11:17 
@Pasaway RimPy? That sounds familiar. I will take a look thank you.
Pasaway 11. okt. 2023 kl. 9:38 
@Sera: Check out RimPy, it should cure what ails you.
Cedaro  [ophavsmand] 6. okt. 2023 kl. 0:35 
@Hannibal no, only psychic breakdown directly caused by neural heat overlimit.
Hannibal 6. okt. 2023 kl. 0:13 
Does the safety valve protect against induced psychic coma? Like the vanilla neuroquake or VPE firebeam?
Sera 4. okt. 2023 kl. 12:22 
@legitsiret

it was made after 1.4 so I really dought it.
legitsiret 4. okt. 2023 kl. 10:37 
does this work for 1.3?
Nuacepony 4. okt. 2023 kl. 5:59 
这mod必须要灵能扩展当前置吗?:steamsad:
Sera 3. okt. 2023 kl. 18:47 
@Cedaro
I would appreciate it but it's your mod. But I should point out sure it's easy unless it takes you 10 minutes to start the game on a good day then another 10 to relaunch it after changing mod order.
Cedaro  [ophavsmand] 3. okt. 2023 kl. 18:05 
@Sera Fine, fine. I may add it later, yet I still want to reiterate, it's not hard to check its usage in game, and I think testing a mod before adding it into stable modlist is the basic quality for every sensible player. If you persist not trying a mod before knowing its full infos, I'm afraid you may miss many wonderful mods.
Lilithvia 3. okt. 2023 kl. 17:40 
I feel @Sera has a point here, and convinced me not to download the mod.
Sera 3. okt. 2023 kl. 13:51 
@Cedaro
Yes in game. That's my point. I would rather know what the mod does fully on the mod page. Otherwise well skyrim swords. What does it do? Download it and find out.

@Pasaway
Probably but no amount of boon would convince me. I want to know what each one does so I can determine if I want to download and use the mod. Otherwise mech helm mod. It gives you +3 command slot. Ok you downloaded it worked up to it crafted it and guess what it gives -50 bandwith. oh and if you uninstall now your save is broke.
Pasaway 3. okt. 2023 kl. 8:48 
@Sera: I don't think you will find a similar mod. Having psyfocus regeneration during battle is pretty sweet.
Cedaro  [ophavsmand] 3. okt. 2023 kl. 2:27 
@Sera all side-effects are just simple stat modifier, you can check them in info card