XCOM 2
Lalup's Ethereals
12 Comments
steamt 17 Jun, 2024 @ 9:42am 
Increasing the defense without changing their reflection ability really ramps up the damage output.
ScriptGenius12 22 Oct, 2023 @ 7:05am 
I can't find any mention of a "Revived Ethereal" in the orignal mods.
Austere Hare 9 Oct, 2023 @ 1:12am 
does it work without the extended mod? i just have the first not the extended:steamthumbsup: :lunar2020halodragon:
Lalup  [author] 8 Oct, 2023 @ 12:36am 
For those interested, LordAbizi's Stop Spamming Reinforcements is a good alternative to these changes.
LeyShade 7 Oct, 2023 @ 10:29am 
This should have the edits for AHW and Golden Path built into it.

Agree that display image should be changed: this is rebalance of someone else's work, so should reflect that.

Personally redundant for any pack maker, but useful for those who wan't 'vanilla' versions of AHW enemies for more casual playthroughs.
Mac Dog64 7 Oct, 2023 @ 7:56am 
Thank you for the changes, I loved the original mod and hard work that went into it, but it felt more frustrating then challenging. The biggest issue I had personally was the spawning of enemies as there would be 3 portals activated, way too much. I will try this with a new campaign and hopefully all is well.:)
Stukov81-T.TV 7 Oct, 2023 @ 2:35am 
i find it quite strange that ethereals, literally the top of the food chain and that come extremly late in the campaign have worse stats than some of the earlier base game enemies, not even talking about mod added enemies.

but each to his own
Dragon32 7 Oct, 2023 @ 1:54am 
@Lalup
Thanks for the mod. Whilst I hadn't played a campaign with the originals their stats did seem to be inconsistent with base game enemies, as intended by ReshiKillim.

@Kinsect
The way I read it is that you need to edit " Golden Path Missions Revamp" so that the Ethereals added by " A Harder War: Waterworld Ethereals" appear.
Lalup  [author] 7 Oct, 2023 @ 1:29am 
okay
Stukov81-T.TV 6 Oct, 2023 @ 11:41pm 
I would not call this a rebalance
Kinsect 6 Oct, 2023 @ 8:31pm 
What happen's to the Ethereals if we don't edit A Harder War: Waterworld Ethereals & Golden Path Missions Revamp's Configs
ReshiKillim 6 Oct, 2023 @ 8:16pm 
A couple thoughts I'd like to share, as one of the creators of the original Ethereal Restoration Mod. Firstly, I'm glad you liked the work we put into the mod enough to create your own iteration of the Ethereals!

Secondly, a couple suggestions. On naming, I would suggest something along the lines of Lalup's Vanilla Ethereals (or something similar to that), and a new preview image. If you'd like a hand making one in a similar style, do feel free to give me a shout on the main X2 Modding Discord, I'd gladly help out with that when I have free time.

As for some personal design thoughts! This version of the Ethereals goes along a rather different design ideation, as this version is intended to be closer to vanilla EU Ethereals and vanilla X2 Balance.

The Harder War Ethereals, in contrast, are based off Long War Ethereals, with further tweaks, and the mechanics and balancing reflects that. Hence, my suggestion regarding the naming scheme, to further clarify the differences in the mods.