Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Agree that display image should be changed: this is rebalance of someone else's work, so should reflect that.
Personally redundant for any pack maker, but useful for those who wan't 'vanilla' versions of AHW enemies for more casual playthroughs.
but each to his own
Thanks for the mod. Whilst I hadn't played a campaign with the originals their stats did seem to be inconsistent with base game enemies, as intended by ReshiKillim.
@Kinsect
The way I read it is that you need to edit " Golden Path Missions Revamp" so that the Ethereals added by " A Harder War: Waterworld Ethereals" appear.
Secondly, a couple suggestions. On naming, I would suggest something along the lines of Lalup's Vanilla Ethereals (or something similar to that), and a new preview image. If you'd like a hand making one in a similar style, do feel free to give me a shout on the main X2 Modding Discord, I'd gladly help out with that when I have free time.
As for some personal design thoughts! This version of the Ethereals goes along a rather different design ideation, as this version is intended to be closer to vanilla EU Ethereals and vanilla X2 Balance.
The Harder War Ethereals, in contrast, are based off Long War Ethereals, with further tweaks, and the mechanics and balancing reflects that. Hence, my suggestion regarding the naming scheme, to further clarify the differences in the mods.