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Thanks again Spazards. I will see if I can add vol 1 to Khorne factions tmr.
You find an epic item in your normal playthrough (with a very low drop rate) called the Books of Khorne vol. 1 and 2. This item gives you significant faction negatives, but you must equip it if you want to find the other books. The character who equips this can find the Books of Khorne Vol. 3 and 4, Vol. 5 and 6, and Vol. 7 and 8., each with progressively more negatives. Once you find the Vol. 7 and 8 item, the next turn you'll have a dilemma in which you either keep the Books as a unified compendium, or you choose to burn them for a positive effect.
Not to keen on adding quest items, as I dont know what could happen from this, which you kinda advise with caution as well, so probably not adding the books of khorne unless people really wish for it.
I added those from the og wh3 campaign, because I dont think many play that and it is some cool items to miss out on but on the other hand I never added sword of khain nor the nemesis crown etc, as it seems to powerful and I like the hunt for those.
I have been absent from modding for about 8+ months. If any new items has been added by CA in that timeframe, let me know and I will seek them out for incorporation.
Until RagnaroK has time to officially update this mod, you can patch it locally using RPFM. Just select the column and use the "Revert Values to Vanilla" option.
Disabling the mod causes rares to display and fusing to work correctly again. I presume this has something to do with the new Scrap category and underlying item type definitions, but poking around in RPFM I have yet to find an obvious fix myself.
Maybe I can make it again myself like I did with Lizardmen. Time will tell as for now I do not have much of it and got lots to fix here and there.
Happy Easter
For now Kislev have simple gold cost matching that of factions with no custom resource cost. I don't have any experience with the resource Kislev got and whether or not you accumulate a lot of it or not compared to other factions, might be added if I attain the knowledge later on.
Hag remains untouched.
I debate whether or not I should implement support for custom made factions in the future like I did with Mousillon, albeit that faction almost had it all by its default culture compared to the mountain of work for a custom one. But I think it could be kinda cool to have an all in one if I can manage like some of my other mods.
There are a ton of followers and this was some new learning for me, so if you come across other followers, which could benefit more lord/heroes etc. within a faction or so, let me know and I'll take a look at it.
I am starting to think it might be a vanilla/CA bug.
Dude you're awesome.
Only changed a single table making the 16 ranged weapons from the latest DLC available to all instead of only ranged hero/lord factions.
There is a bug with Tzeentch faction [i.imgur.com]
A slider for that seems interesting. I am a novice at MCT, so might be out of what I can do, but I keep dabbling with it from time to time.
So it is the 'trade' luas you need to delete, basically all the files in the 'script' folder.
If you have RPFM, you can open the eviltide.pack file and delete the dimplomacy.lua file and save it, then you won't have the diplomacy stuff.
But thats pretty much it, real cool mod!
I'll give it a look when I can, unless you find a mod that does it in the meantime
Back then you could have as mnay of the same banner in your army as you wanted.
Now you can only have one of each.
Thanks for the suggestion and feedback.
It might be cool though if, like, those tomes could be gathered via some relevant resource buildings. Like Obsidian for one, Gold for another, Salt for another, maybe Iron for the most basic one.
Just so that people don't see these unattainable resources on their screen.
So basically the crafting menues with "Trickster" is only for the changeling, while Kairos/Other Tzeentch factions have to use the normal ones on par with other factions, ie gathering the required vanilla resources.
Please for the love of god don't tell me I have to conquer specific locations on the map. I always hate that.
The massive list of resources does not come from this mod but either Armourygeddon or Resourceful purpose. Since I don't have any coding experience from what I taught myself, I have thus far been unable to make a "pretty" solution, which resulted in my temporary solution of moving the resources out to the side, so that you can still craft items. This is implemented in the 2 mods mentioned above.
Should it not be my custom resources, but those from the landmark mods, you can use my Panel Fix mod instead to get the resources moved.
PLACEHOLDER does not mean or do anything, it is simply because I have not added flavour text to the hundreds of resources, which I could remove for now if it confuse people. Hope that helps.