Total War: WARHAMMER III

Total War: WARHAMMER III

3 New Landmarks for the Empire (Aarnau/Gorssel)
39 Comments
Balthasar23th 8 Jul @ 5:37am 
Thanks for this mod! I made a german translation, feel free to link it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3520136010
Lord Tillion 3 Jun @ 3:28am 
dose this still work?
Fakesmurfing 3 Feb @ 6:47am 
would it be possible to add these to the Old World map?
ChopChop 15 Dec, 2024 @ 3:48am 
Thank you for updating the mod, I will be deleting the patch soon!
Elchardus  [author] 14 Dec, 2024 @ 12:28pm 
[My private version of this has a bit of a rebalance of these landmarks + wine resource in Eilhart.
"Known and celebrated by wine drinkers throughout the Old World, the vineyards around Eilhart produce the succulent grapes, and thus the wine, that shares its name." I'll upload those changes in a future update.]
Elchardus  [author] 13 Dec, 2024 @ 10:10pm 
@Grenando:Thanks for the reply mate.I'll leave the landmark as it is in that case.
Grenando 13 Dec, 2024 @ 9:55pm 
the garrison is pretty normal
Elchardus  [author] 13 Dec, 2024 @ 9:52pm 
Updated. Btw, quick question; Do any of you think Van Buuren Estate garrison too powerful?
GLaDOS_cz 12 Jun, 2024 @ 6:05am 
Update, please? :)
OneNutWonder 4 May, 2024 @ 10:00pm 
Mod is probably broken due to it's dependency on MIXER - Mixu's Unlocker which is currently broken
albarrizal92 26 Feb, 2024 @ 12:00am 
update pls.
Ciaphas Cain 16 Jan, 2024 @ 9:50am 
Can these be used with other landmark mods? Also will it work with IE Expanded?
William Hughes 13 Dec, 2023 @ 7:50am 
does this mod need a new game start? Or does it work with saved games?
Tingu 2 Dec, 2023 @ 1:44am 
Would you consider adding compatibility for these to the Old World mod :steamhappy:?
Rincewind322 29 Nov, 2023 @ 8:32pm 
Would you consider adding compatibility for these to the Old World mod :steamhappy:?
carloscgc 26 Nov, 2023 @ 4:19pm 
Crash on startup something related to elcha_landmarks.pack
iDon'tSpeakRussian! 26 Nov, 2023 @ 11:06am 
why would this need an update?
albarrizal92 25 Nov, 2023 @ 2:02am 
pls update
iDon'tSpeakRussian! 13 Nov, 2023 @ 3:54am 
instead of WH3MM you can open RPFM,
make new file,
copypaste everything from each mod into new one you made.
you will be more likely to see if something conflicts :)
also please correct me if I am wrong but I believe WH3 does not have a cap for how many mods you can have anymore
sigmars_disciple 10 Nov, 2023 @ 3:13pm 
Hey, I don't know if you remember, but I (not without feeling bad about it) suggested from a user convenience POV that you should consider making a compilation with your landmark mods at some point.

But I'm no dummy: I know maintaining another mod can seem like a burden, and getting it off the ground might be much more work than outsiders imagine, not to speak of testing, making a Steam Page etc.

But did you ever try what happens if you just merge your 3 mods using WH3MM? Takes 20 seconds. Like have them activated on a list, click on "merge mods" select the 3 and after a re-start of WH3MM (so it'll find the file in WH3->"data") exchange the 3 with your new merged .pack file.

I haven't tried it but would assume 95% it works like a charm. It works better the smaller the mods are - and these are very small. That would mean no effort in keeping a comp (AND the individuals) up to date. You should try it <3
Dunussy 4 Nov, 2023 @ 1:29pm 
Thats great, thank you
Elchardus  [author] 4 Nov, 2023 @ 7:54am 
Updated for hotfix 4.0.7
@Loli Lewder & Grenando: The building upgrade problem should be fixed now. :)
Dunussy 3 Nov, 2023 @ 5:22pm 
It's greyed out and when i looked into building screen there was no arrow connecting them like in other building chains
Grenando 3 Nov, 2023 @ 4:45pm 
it just greyed out clicking on the tollstation does nothing
Elchardus  [author] 3 Nov, 2023 @ 4:39pm 
@Loli Lewder: Thanks for the heads up :) Could you give me more info about how it doesn't upgrade? Does it give an impossible requirement, does the building look available but doesn't give a reaction when clicking on it, etc...?
Dunussy 3 Nov, 2023 @ 11:02am 
Nice mod but I found a bug, you can't upgrade Middenheim Road into Wouduin Tollstation
Elchardus  [author] 2 Nov, 2023 @ 7:53am 
Updated for hotfix 4.0.6
Elchardus  [author] 31 Oct, 2023 @ 1:07pm 
hey soulmindproductions ; at one point I might make a mod that integrates my 3 landmark mods :) I always use all other landmark mods when I play my campaigns, so no overlapping or compatibility issues whatsoever :D
sigmars_disciple 31 Oct, 2023 @ 12:15pm 
Very cool!
From a pure user perspective, it'd be so convenient if some of the newer, smaller landmark mods like this one or "Bretonnian Landmarks for the Empire" or the one with a few new TEB landmarks could at some point be integrated in a larger landmark mod (convenience/compatibility etc.) but this must be the kind of feedback you probably don't love, haha! :) They'd also fit SCM's Marienburg mod.... Sorry, just sayin'

Elchardus, may I ask if you use this alongside one of the 3 large landmark mods (Immortal/Legend/Eternity)? I assume both overlap and compatibility issues with them are highly unlikely, right?

Anyway, let me close by saying that you did great, loreful work here - and I mean that! It's appreciated <3
Elchardus  [author] 19 Oct, 2023 @ 8:59am 
@GLaDOS_cz: Same :')
GLaDOS_cz 17 Oct, 2023 @ 5:46am 
I really like this, mainly how you stick it with lore, although there will be no room for other buildings, I always builded walls in the Notrhest city of Marienburg province. This looks better to make that part more defensible agaist norscans,
Rincewind322 14 Oct, 2023 @ 10:23pm 
Very reasonable concerns :steamthumbsup:
Elchardus  [author] 14 Oct, 2023 @ 8:43pm 
That's all future talk though, I won't touch this mod again until I have to update it (which is probably a couple of weeks until the next hotfix).
Elchardus  [author] 14 Oct, 2023 @ 8:36pm 
I am thinking of perhaps adding a 'Fort Solace' landmark in Gorssel and an 'Old Coast Road' in Tancred Castle. But the issue is, once I add the 'Old Coast Road', that IEExpanded also becomes a required mod.
Elchardus  [author] 14 Oct, 2023 @ 8:32pm 
@Rincewind322: Thanks mate, I did notice the same thing yesterday during my gameplay. I would assume that in the future, the person who modded Tancred Castle landmark in Marienburg might change it's location to Tancred Castle itself. At least I hope so.
Elchardus  [author] 14 Oct, 2023 @ 8:30pm 
@프로게이(Progaymaster): Thanks for the compliment :) Have fun with the campaign!
Rincewind322 14 Oct, 2023 @ 7:25pm 
Another great mod! Sorry to always suggest more landmarks, but maybe a special garrison at Tancred Castle? As far as I'm aware the IEE city doesn't have anything although it has landmarks in Marienburg. Thanks for filling out the Wasteland :)
프로게이(Progaymaster) 14 Oct, 2023 @ 6:06pm 
What a great mod and Lore friendly. I'll go to start Empire campaign now!