Total War: WARHAMMER III

Total War: WARHAMMER III

The Blightwing Duchy
112 Comments
Leonardo 2 Jul @ 1:00pm 
Seems im not the first one getting LUA error with this mod. Got it everytime starting golf*g campaign with IEE and another faction on (TEB during my testing). With only Mixer, IEE and this seems to work
jab_ra 31 Jan @ 8:57am 
mod "!b_mixer.pack";
mod "groovy_mct.pack";
mod "!a_meh_blightwing_duchy.pack";
jab_ra 31 Jan @ 8:56am 
LUA error
Serj Targarien 5 Nov, 2024 @ 10:45pm 
Quickly tested again today.

Either the other offending mod fixed the incompatibility issue, or Steam messed up the download the first time, I assumed it would either work or not work, and I assumed wrong. It's working properly for me now. Thanks for your work. This is one of the most unique faction mods in the Workshop. Really enhances the Bretonnia part of the map.
Meh  [author] 4 Nov, 2024 @ 10:57pm 
Sure thing. Feel free to update me on compatibility issues, no promises but if it's something I'm doing wrong then I can look to resolve it. I always test only with my required mods as I can never account for user mod lists, as far as I see everything is working fine with no unexpected errors put out in the log.
Serj Targarien 4 Nov, 2024 @ 10:45pm 
Will have to try again to see if it's a compatibility issue with OVN Lost Factions or any other big mod.

To clarify, it doesn't crash my game, but if I enable the Context Viewer with the Script Break warning, it shows a big red X on campaign start, which is further confirmed by Script Logging activated either in WH3 mod manager or the mod here in the workshop. Haven't tried playing for longer because script breaks usually cause problems later in the campaign.

Before testing anything else, if it works for everyone else, my hunch may be the aforementioned OVN Lost World changing something about the settlements the factions are supposed to spawn in, or something similar.
Meh  [author] 4 Nov, 2024 @ 8:41pm 
Works on my machine
Serj Targarien 1 Nov, 2024 @ 12:26am 
Just a heads up. Causes a script break at the beginning of the campaign after 5.3.0. Need an update.
Meh  [author] 29 Oct, 2024 @ 12:01am 
Run this mod together with your list https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789857593
It will dump script log files to Steam\steamapps\common\Total War WARHAMMER III
Alternatively if you're using PJ's WH3 Mod Manager then you can find it built into his Other Settings
Pfleger Von Yggdrasill 27 Oct, 2024 @ 11:55pm 
@hi3r0ph4nt
How did you get this? Can't it be considered the actual trackable crash report, since ca's crash report is unreadable.
UpsideDownGhost 14 Sep, 2024 @ 5:40am 
Not a problem at all, thanks for the awesome mod!
Meh  [author] 13 Sep, 2024 @ 9:39pm 
TOW frontend issue should now be resolved. Thanks again to the Ghost I hope you can find your way right side up.
Meh  [author] 13 Sep, 2024 @ 2:30pm 
I don't keep up with TOW too much so I missed those changes in the pack, thought it'd be more something broken on my end (still kinda is). Thanks for checking that out for me I'll get it updated later with fixed coordinates.
UpsideDownGhost 12 Sep, 2024 @ 5:15pm 
@Meh
Both of your legendary lords have different startpos IDs listed in the Old World pack (Duke of Flies: 514801548; Ghithrus 1330127590). I added an "if Old World vfs" bit to the frontend script to test, and that allows them to show up in the selection menu.

Also the spawn x/y pos in your pack is in Tilea.
Sly 9 Sep, 2024 @ 11:26pm 
Thanks for the update :)
Meh  [author] 9 Sep, 2024 @ 6:24pm 
Updoot
Still having issues with the Old World. Not quite sure what's causing that but I'll continue to look into it when I have a minute.
Ebonhearted 9 Sep, 2024 @ 2:38pm 
update please! not working with the new updates
Tensy 1 Sep, 2024 @ 2:45pm 
@Meh Hi great mod! will this be updated? thanks for this
La pecaminosa 29 Aug, 2024 @ 9:13am 
man, i really miss this mod XD
Meh  [author] 22 Aug, 2024 @ 7:22am 
Will either be able to have a look at it later tonight or some time next week.
Uncle 22 Aug, 2024 @ 4:57am 
5.2 update broke this mod crashes on start
ElegantMud 17 Aug, 2024 @ 3:10pm 
Thnx for making a great mod!
Meh  [author] 16 Aug, 2024 @ 9:50pm 
Confirmed the issue on my end. I'll look into it soon, thanks for the report.
ElegantMud 12 Aug, 2024 @ 2:22pm 
Just to confirm it wasn't a conflict with another mod, tested w/ just this mod, mixer, and Old World and The Blightwing Dutchy does not show up as an option to select at campaign creation. Other minor factions show up fine.
ElegantMud 11 Aug, 2024 @ 10:47pm 
Does not seem to be showing up in the Old World now. No option to select it or play as it. Works fine for IEE though!
Bardathe111 18 Jun, 2024 @ 8:21pm 
Nope; ignore me.
Meh  [author] 17 Jun, 2024 @ 8:27pm 
The mission starts for me. Never had an issue with it.
Is this a consistent issue?
Bardathe111 11 Jun, 2024 @ 8:02am 
I believe that's why the mission to recruit Githrus doesn't start on turn 2.
Meh  [author] 27 May, 2024 @ 5:17am 
Huh yeah. Thanks will look to clean that up soon.
Just seems to be a checking error though, shouldn't cause any disturbance in the meantime.
hi3r0ph4nt 26 May, 2024 @ 1:53pm 
This mod has been giving me a script error. Might be an interaction with other mods, but the warning disappears when this mod is disabled.
This is the error log https://pastebin.com/6u1XzvpA
No Name 12 May, 2024 @ 12:34am 
Thanks for the update! Going to try right now. Looking forward to seeing how these guys do with the new Nurgle stuff.
Pootsie Sniffins 12 May, 2024 @ 12:32am 
lets gooooo!!!!!! i had to restart today anyway, glad i get to stick these boys back in there and let them turn brettonia into the armpit we all know it is. thanks so much!!!
Meh  [author] 12 May, 2024 @ 12:28am 
Heya apologies for the delay. The mod has been updated at last and everything should work (let me know otherwise)
This update is just to ensure that the mod is playable, possibly expect changes in the future after I've had time to muck around with the Nurgle changes to see if any new ideas pop up.
Pootsie Sniffins 8 May, 2024 @ 4:33pm 
loved having these guys making brettonia all stinky (with unnatural selection if they get a good roll brettonia WILL fall to them lol) and i cant wait for them to be brought back! keep on truckin, take ur time, all that :3
Thunder Chunder 7 May, 2024 @ 12:38pm 
Can't wait for this update, the last piece of my mod set puzzle will be complete (until a new faction mod is released that I need)
Mordecai 4 May, 2024 @ 6:34am 
Yaay :steamthumbsup:
Meh  [author] 4 May, 2024 @ 3:16am 
Mod will be updated once I've figured a few quirks out with the Nurgle rework.
xenomegaman 3 May, 2024 @ 3:25pm 
Hoping this nice mod gets updated
Formous 15 Feb, 2024 @ 4:18am 
I don't suppose you figured out what went wrong with the faction in normal empires?
Nighon 9 Feb, 2024 @ 8:15am 
Thanks for response - I don't have an idea how to do that though :D
Meh  [author] 3 Feb, 2024 @ 7:50am 
You would have to add it. I've been meaning to do so also.
Nighon 3 Feb, 2024 @ 6:23am 
Hi, any way to modify faction potential of this one ? I don't see table for it
Nighon 30 Jan, 2024 @ 2:18pm 
ahh sorry, thank you
Meh  [author] 30 Jan, 2024 @ 1:50pm 
The two are original characters as stated in the description.
Nighon 30 Jan, 2024 @ 11:21am 
Is this mod lore friendly ?
Dean Winchester 13 Jan, 2024 @ 12:57pm 
When I launch an Old World campaign as this faction, I get an instant defeat screen. If I play as any other faction, I get a script break according to the context viewer.

Mods:
- The Blightwing Duchy
- The Old World Campaign
- MCT
- Mixer

Just reinstalled the mods too.
Meh  [author] 13 Jan, 2024 @ 5:29am 
Everything seems to work on my end.
Dean Winchester 12 Jan, 2024 @ 9:48pm 
Doesn't seem to work with The Old World mod anymore. Getting a script break when I run it with this mod.
Meh  [author] 17 Dec, 2023 @ 7:44am 
Yes for AI the second LL will be given at turn 40. I'll look to write something however to catch confeds before then in a future update.
Ivar der Knochenlose 17 Dec, 2023 @ 4:49am 
confederation worked, was about turn 41