Kenshi
The Great Factories
75 kommentarer
Jorahm  [skapare] 1 mar @ 8:40 
Glad there wasn't an issue. The pathing in Obedience can be a bit screwy sometimes, especially with mods like Mist Ghouls, but the characters are almost always all there.
yanwoo 28 feb @ 22:17 
Oh, i found it. He just came back beside general ob-1.
Jorahm  [skapare] 28 feb @ 14:16 
@yanwoo I have tested the mod, and in my testing both have showed up at the same time.
yanwoo 26 feb @ 23:22 
In the Obedience factory, foreman and ob01 are target to the same structure(the factory). That means when the world created, only one of them will spawn, so this place is complete not functioning.
Torkkar 24 jan @ 18:08 
ok I'll go back and look for the foreman though when i got there it was under attack by a huge army of fog men so maybe the foreman got pulled out
Jorahm  [skapare] 24 jan @ 13:33 
@Torkkar There's 2 interactable NPCS in the Obedience factory, as every factory has a Foreman. Find the foreman and the dialogue makes it clear what you need to do to deal with him.
|_| Clyax 23 jan @ 15:24 
@Torkkar You found the places on the map, went to where @Jorahm said to go within his comment, and there *wasn't* something there? That sounds like a bug.
Torkkar 23 jan @ 12:13 
it would IF the Wiki had this mod in it and now I've made my way to one of'em but only bot I can interact with is General OB-1 and he has no speech options just Nevermind. because he's missing his throat components so can he even be fixed?
|_| Clyax 20 jan @ 11:52 
@Torkkar Now that you have the names, wouldn't it be easier to use the in-game map and the wiki to find the factories?
Torkkar 20 jan @ 9:42 
thanks dude I do hated having to ask but again I'm not familiar enough with Kenshi to know the biomes by image though mainly I stuck to the Hub region & moving north & west, because I HATE the Holy Nation... & I'm their hero in this play through lol
Jorahm  [skapare] 19 jan @ 11:23 
@Torkkar The factories can be found in and around the areas of most mechanical activity.

The Factory of Obedience can be found in Obedience, in the center metal pool. It's in the north-west of the region

The Iron Factory is in Black Desert, North of Black desert city.

The Ashen Forge is Just North of the ashlands, in the body of water [/spolier]

Hope this helps, spoilered it for those who want to find them without help.
Torkkar 17 jan @ 22:19 
so ah where exactly can these factories be found? I'm not exactly familiar with the map so I can't tell from the pictures the regions are fine but exact location or near by settlements would be better.
Jorahm  [skapare] 11 jul, 2024 @ 9:14 
@Dr. Celibate. Just made a patch for the two mods which should allow the two factions to coexist without trying to kill each other constantly.

@Mythril The NPCs are not hostile unless you attack them. There shouldn't be any Mist Ghoul conflicts, other than the factory guards defending against ghoul patrols.
Mythril 10 jul, 2024 @ 17:07 
Are the NPCs hostile? Also, are there any conflicts with mist ghouls mod?
SR 19 jun, 2024 @ 10:46 
Needs a Patch with the Mod "Throes of Obedience" The hands clip inside the factory at the location: Obedience, because of this, the npc's inside the factory go aggro on hand target but it's inside the factory making it impossible to hit and the npc's are stuck trying to attack it. I suggest a 2nd mod that just removes the factory from Obedience and keep the rest of them as they are.
Torkkar 14 jun, 2024 @ 14:55 
np dude I Know Crap about Crap in the FCS but I do Fallout 4's Automatron DLC this is how the robot workbench behaves & it SHOULD be as simple as copying & editing a structure say a robot repair bed into a crafting station. but you know best here good luck dude I'm rootin for you.
Jorahm  [skapare] 14 jun, 2024 @ 10:05 
@Torkkar, I do like the sound of that in principle. In practice, it might be a bit more complex. I'll certainly see what I can do, thanks for the suggestion.
Jorahm  [skapare] 14 jun, 2024 @ 10:03 
@Gy5e3 I'll do that, as well as with the chinese translation.
Yarkin🤨 13 jun, 2024 @ 13:45 
Hi! I did ru-patch for your mode. Please, paste the link in the mode description to that is not lost in the comments:)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3267209507
Torkkar 11 jun, 2024 @ 18:50 
so about building skeletons, Have you taught about building a structure that's ACTUALLY an entity with a dialogue to enter skeleton customisation & Charges you 4 skeleton limbs, an AI Core, and an assortment of Iron/Armor/copper plates, Electronics, & Steel Bars inorder to "Build" the Skeleton BUT your actually buying a skeleton for parts instead of cats?
少话,信用分+1 15 maj, 2024 @ 10:26 
Thank you for your response. Moreover, thank you for enhancing the Kenshi world with your mod.
Jorahm  [skapare] 2 maj, 2024 @ 13:14 
@vckollo, I 100% approve of that. If more people want to play my mod, then I am so happy they can.
少话,信用分+1 1 maj, 2024 @ 20:17 
Hello, author. I have already translated your mod into Chinese. To facilitate Chinese players in enjoying your mod, I hope you can approve:steamhappy:
Snuggl 16 apr, 2024 @ 10:15 
Great mod. Would be cool to be able to also buy backpacks for the pet robots. The Iron Crimper could carry starting resources for a whole starter base with its almost 300 str! 😲 Weird how weak the Cleanser Unit is though but i guess that's vanilla values, they're no warfare robots.
ReD2222 [Poor quality user] 9 mar, 2024 @ 12:33 
Now I hope I don't have any issues with such wonderful mod ^^
Jorahm  [skapare] 9 mar, 2024 @ 11:36 
I've tested it and had no issues. Used all the vanilla races, they're all capable of using the repair dialogue with the thrall foreman as long as they have the copper alloy plates and electrical components in their inventory. The only advice I can give is to try importing and checking your mods for anything that changes/removes/replaces copper alloy plates or electrical components. Beyond that, I got nothing.
ReD2222 [Poor quality user] 8 mar, 2024 @ 8:53 
Hope you'll find a way ^^ Or I'll have to unga-bunga club my new potential mechanical recruits and convince them with a prisoner pole :D
Jorahm  [skapare] 7 mar, 2024 @ 12:29 
Alright, I'll do some testing later and see if there's an issue with it on my end. The recent update might have changed dialogue ways of working, so I'll get back to you when I've tested and if I find a solution.
Hanisek 6 mar, 2024 @ 5:18 
Nothing that I can think of (the only major overhaul I use is reactive world..). Just to double check, to fix him, I only need to talk to him (there is no option like "fixing" right), is it correct?

Here is the a mod list that I use - I subscribed living world but I am not using it. I'll test it later with only this mod activated to see whether it works.
https://steamhost.cn/steamcommunity_com/profiles/76561198274149020/myworkshopfiles/?appid=233860&browsefilter=mysubscriptions&browsesort=mysubscriptions&p=1
Jorahm  [skapare] 6 mar, 2024 @ 4:13 
@Hanisek No, I'm not sure why you can't fix the foreman. Do you have any mods that affect those items? That's the only thing I could think of that would alter the dialogue for his repair. I don't think there are any other restrictions for fixing the foreman.
Hanisek 3 mar, 2024 @ 18:52 
That is weird.. I tried putting them into inventory and backpack respectively and it still does not work. Does my MC need to be a skeleton to talk to him?
Jorahm  [skapare] 3 mar, 2024 @ 8:34 
@Hanisek you just need 1 electrical component and 1 copper alloy plate in the inventory of the guy who is talking to the foreman. It needs to be in the inventory, not a backpack I think.
Hanisek 2 mar, 2024 @ 18:39 
How many electrical components and copper alloy plates do we need? I have 5 for each but the dialogue is still "nevermind"..
Jorahm  [skapare] 1 mar, 2024 @ 16:16 
You can fix him with Electrical components and Copper Alloy plates. Have those on the character that you enter dialogue with him with.
Aumlout 1 mar, 2024 @ 11:11 
Fixing him? I didn't know there was a way to do so nor that you could.
Jorahm  [skapare] 1 mar, 2024 @ 8:32 
I think the new update may have changed things with dialogue. I'm going to try and make the changes work, but if it breaks the mod's dialogue, there isn't much I can do.
Jorahm  [skapare] 1 mar, 2024 @ 8:26 
@Aumlout when you say "Initial Dialogue" do you mean the process of fixing the foreman is all you can read, or that when you try and buy from him, it sends you back to the start of the fixed dialogue?
Jorahm  [skapare] 1 mar, 2024 @ 8:21 
@Aumlout I will check the dialogue package, might have messed something up with it.
Aumlout 29 feb, 2024 @ 0:49 
The vendor at obedience is not letting me purchase from him at all, just doing the initial dialogue. Don't know why that is or if it is just because I am doing only skeletons.
Gexi_TheHundredth 23 feb, 2024 @ 7:44 
I think a patch for the Mech Leviathans would be rather funny
Jorahm  [skapare] 3 feb, 2024 @ 4:34 
@Stylish_Lo I haven't encountered that glitch before, do you have any mods that alter the obedience region or pathing ai, and have you tried importing?
Stylish_Lo 27 jan, 2024 @ 11:42 
im having issues entering the obedience factory once i get up stairs there is the shop counter i cant go behind at all cutting off 3/4 of the building,
Lector 12 jan, 2024 @ 0:37 
@Jorahm Thanks for the answer, I thought I downloaded all the mods, but I was wrong.
Jorahm  [skapare] 10 jan, 2024 @ 8:00 
@Lector The patch mods each require separate installation of the creature mods they add to The Great Factories. Make sure that you have those mods downloaded if you're using the patches.
ReD2222 [Poor quality user] 7 jan, 2024 @ 10:44 
Iron Foxes and Iron Hounds! That's what I like about Kenshi modding community <3 People are doing great things with matching mods like these ^^
Lector 7 jan, 2024 @ 10:14 
Good day! I installed this mod and 4 additional mods listed below. When starting the game, a warning pop up arrears about missing mods/ When i disabled mods, the message didn't appesr. Did i something wrong?
Jorahm  [skapare] 30 dec, 2023 @ 15:31 
Factory Fans! I'm going to be making some patches for mods like Sailbacks, Processor Units, Old Empire Enforcers and other such mods for the Iron Forge. If you have a mechanical critter mod that you think would be a good addition, leave a comment with it.
ReD2222 [Poor quality user] 8 dec, 2023 @ 9:30 
I believe that a true warrior should conquer his trusty Second Empire's Ironside friend :D (TameBeasties style)
|_| Clyax 7 dec, 2023 @ 17:42 
@Jorahm Got it, thanks.
Jorahm  [skapare] 7 dec, 2023 @ 8:24 
@Clyax I haven't made it compatible yet, but I do intend to make compatibility patches for mods like Sailbacks, Processor units and Old Ironsides. For now, you can only buy the currently existing robotic creatures.