Arma 3
tbd_mortars
143 opmerkingen
ilbinek  [auteur] 27 jun om 17:19 
Yeah, they can't be laoded into vehicle inventory, only into ace inventory, that can be used to transport the boxes.
Steelie44 27 jun om 16:51 
I guess because its a CfgVehicles it cannot be loaded like weapon or magazine. I was trying to setup a Heli resupply, but then i would have to sling it and im limited to a 3 or 4 stack. Also the terrain is not ideal for a truck.
ilbinek  [auteur] 27 jun om 10:10 
Are you checking the ace cargo, or the inventory?
Steelie44 25 jun om 20:27 
I have tried the load function with many different trucks, The ace action works but the pallet/mortars do not appear in the truck afterwards. What did i do wrong?
ilbinek  [auteur] 31 mei om 14:06 
Depends on the mortar.
If you use some of ours, they won't work. If you want to use the vanilla MK6 or RHS/CUP ones, AI should have no issue if you don't also load the compat (however I have not tested it)
Hawkeye 31 mei om 1:22 
This mod doesn't work with AI, right? Like AI won't shoot mortar if we have this mod.
Soren Mercer 25 mei om 3:27 
I'm kinda hoping that at some point, the Spearhead mortars will be included at some point in the future.
Ross Buh 8 apr om 5:58 
Yes please would be epic as 3cbs are sexy mortars!!!
Tranquil 7 apr om 17:04 
Will there be a modified M101 (for SOG)?
ilbinek  [auteur] 27 mrt om 8:20 
Those are not supported. I can look into it
Ross Buh 27 mrt om 7:11 
Will this work with the 3cb mortars?
ilbinek  [auteur] 23 mrt om 5:39 
We've added an option to disable the spent casing spawning, look into addon settings.
That will stay there till we come up with a proper way of mitigating this issue.
Bully 22 mrt om 20:39 
I had an issue today where, I believe, the spent shell casings from the M119A3 were causing it to shift forward, turn, and eventually get launched 100 m away and destroyed. The event which caused the gun to fly off was clearing the breach, with no shell casings already on the ground.
nobodyshome 7 mrt om 12:27 
Awesome, appreciate the response and work!

Either a compat mod that overrides the mortars works or even better leave existing mortars untouched and use them as a base by making a "TBD" version so Zeuses can use the default, non tbd ones and players can use the better TBD ammo handling one when needed might be the best shout.
ilbinek  [auteur] 7 mrt om 5:44 
We'll implement your proposed solution in the upcoming week and add CUP support with that too.
nobodyshome 7 mrt om 1:51 
Can i reupload the mod with a small edit to remove the compat for RHS mortars my group doesn't use so we can reuse them as a Zeus again? I made an issue on the github in September of last year but its gone unnoticed and I can't patch out the compat you've added so i'd need to reupload it without it to fix it.
ilbinek  [auteur] 26 feb om 14:01 
Given AIs are not intended to operate these mortars, we don't call it an issue, but a feature.
Killa567 26 feb om 13:58 
Got a question for you guys. Have you encountered an issue where AI wont fire the mortar and if so how did you fix it? Im working on making an M224 60mm right now
Медведь 21 feb om 11:35 
I don't need any help, I finally found it
Медведь 21 feb om 10:51 
can you explain because I didn't understand, I'm just a newbie in arma and I don't know a lot
ilbinek  [auteur] 21 feb om 5:12 
@HarryZ
We don't currently have white phosphor rounds, only smoke

@Bear
Create how exactly?
If you mean just spawn it in game, either have it prespwaned with editor or using Zeus.
Медведь 20 feb om 9:29 
how to create ammo box?
HarryZ 12 feb om 7:21 
Hi it is possible to add 81mm WP to the roster for SOG as well?
Smachina 11 feb om 3:14 
Hello.
Is it possible to make your own artillery on the basis of this and other of your modifications? We just want to make a similar system for other launchers.
RedNeckOffRoad 29 jan om 18:37 
i will buy u it
ilbinek  [auteur] 29 jan om 14:58 
None of us own spearhead, so developing for it is impossible for us.
RedNeckOffRoad 29 jan om 5:09 
if its possible could you make the mod compatible with spearhead cdlc PS love the mod
joshallen17 15 jan om 5:17 
i fixed it via ace artillery settings @ilbinek
S. Jorgensen 15 jan om 3:21 
Hey im having problems with all the ammo from this, when i double click the round in my inventory it does nothing so i cant change the charge for any of the ammo (Im using ace and tbd for all the other mods too)
ilbinek  [auteur] 14 jan om 2:37 
I'll look into it, it's possible a config change is needed.
joshallen17 13 jan om 21:44 
when i assemble m252 mortars using the backpacks they come with base game ammo how would i go about disabling that so i can only use the tbd ammo
ilbinek  [auteur] 30 dec 2024 om 11:31 
@mt. AMD Radeion RX 7900XT
Can't replicate, try only with CBA, ACE, TBD Mortars and 120-PM-43 please.
mt. AMD Radeon RX 7900XT 30 dec 2024 om 11:18 
But we cant chance the charge of the 120-PM-43 grenates anymore.
ilbinek  [auteur] 18 dec 2024 om 13:02 
Unlikely
Samsung_Sam 18 dec 2024 om 12:22 
Thanks for the reply. Is there any plan or possibility in the future that we might get a CBA option to turn it back on just for the RHS mortars? The howitzers have their realistic counterpart (ex. M119 tbd and M119 rhs) while the mortars get overwritten.
ilbinek  [auteur] 17 dec 2024 om 15:27 
AI can't use mortars without artillery computer.
Artillery computer is turned off by this mod, so AIs are not compatible
Samsung_Sam 17 dec 2024 om 14:24 
Hello. Is AI not being able to use RHS mortars on purpose? I'd love if it became an option in CBA to either allow or disallow artillery fire via AI.
njunuk 15 dec 2024 om 11:54 
I have a issue with rhs, when I spawn a m252 or 2b14, they are loaded with some CSW shells that i need to unload before your mods loading system starts working
Nellan 13 dec 2024 om 7:58 
у меня имеется как и лицензия так и пиратская версия игры но играю я с пиратской т.к она у меня уже настроена и она более производительна.
ilbinek  [auteur] 13 dec 2024 om 7:25 
Pokud máš pirátskou verzi hry, tak podporu neposkytujeme.
Arma je ve slevě často za směšné peníze
Nellan 13 dec 2024 om 7:22 
привет возникла проблема у меня когда я ставлю ящики с боеприпасами их тупо нету тоесть сам обьект есть но он не видимый даже обводки нету когда наводишь я пробывал запускать мод без остальных всех модов тоесть 1 тбд мортарс и без ace пробывал и с ace и cba все равно не работает версия игры если что 2.16 у меня пиратская версия игры
Медведь 7 dec 2024 om 12:06 
Thank
ilbinek  [auteur] 7 dec 2024 om 6:58 
You usually spawn it in eden while making the mission, or through zeus
Медведь 7 dec 2024 om 3:52 
how to give out a box of ammunition ?
ilbinek  [auteur] 5 dec 2024 om 12:20 
@Lau just tested, works no problem.
Create a discussion and link your rpt, for example upload it to pastebin or somewhere.
Lau 5 dec 2024 om 5:30 
@ibinek will the bug preventing to assemble rounds in latest build be fixed ? The double click function in the inventory is currently not working.
Koistinen 23 nov 2024 om 6:05 
is there a way that you could add a setting that permits the use of the artillery computer. So that you could still use real calculations manually but also that you can be more casual.
MORETTI 16 okt 2024 om 13:37 
como es posible sacar el mortero ya sea del zeus o del ace arsenal?, estoy buscando y no me aparece sobre todo no se como sacar las municiones
ilbinek  [auteur] 16 okt 2024 om 7:31 
Yep, the bug was indeed in CBA for a long time, but did not show until the game update.
Smudooo 16 okt 2024 om 0:14 
Bug seems to be fixed after the latest updates of CBA or ACE