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What would Aether paint look like, anyway? The lavender color that shimmer is?
I'm no builder so I can't really offer you any professional advice for your predicament, but I'd suggest experimenting with what blocks you're using. As you've seen for yourself, paint can't get you every kind of color/texture you want; that's why there's such a huge variety of building materials in the game.
On a related note, whenever we get 1.4.5, they're adding an Atherium Brick themed furniture set. That would suit your use-case perfectly. Atherium Bricks themselves already exist, of course, so you could try those.
According to this mod , apparently there is a music box in WoTG that only loads on client-side. This would indeed cause tile corruption in multiplayer as it would de-sync modded tile IDs.
Using the previously mentioned mod should fix the issue. I can't validate this information myself since I haven't encountered tile corruption issues with WoTG. Regardless, I wanted to share this just in case it does turn out to be useful to some of you.
I had to manually hard-code those to properly be exclusive to post-ML, so it's probably the same case with the Quintessence Clicker.
I think that should be a simple fix? I'm not sure if it being a modded item complicates resolving the issue or not.
Whenever it happens again, if you're able to share log files (This would probably work best as an Issue on my mods' Github repository [github.com] but making a discussion thread for this workshop page can work too), that might be able to help me figure out what's wrong.
That said, I tested with a fresh world, so it may be that the recent major WoTG update caused issues with pre-existing worlds.
The Compass will work regardless of what biome the Aether happened to generate in. It will only fail if the Aether isn't where it would generate vanilla (I.e. because another mod moved or replaced/deleted it).
Thorium's items can't be put into the Reforge UI slot.
Solution: disable Aether's Blessing: Shimmer QoL mod.
I also went ahead and added de-transmutations for unsafe walls, ancient bricks, luminite brick variants, and biome chests, as there wern't as many vanilla transmutations like that as I thought.
I could look into making some more transmutations reversible, though. That said, I'm not really sure if it's worth the effort.
I can definitely try out your approach though, it seems really promising based on your tests. Off the top of my head I can't think of any problems with moving the Shimmer Well recipes to the PostAddRecipes hook, so I'll give it a shot when I have the time to.
To be honest it's rather unfortunate that this happens, since it can lead to confusion and the items that didn't have the tooltip before really don't need it.
Thus far I haven't come up with any potential solutions for the issue. Frankly I'm not even sure if it can be fixed.