tModLoader

tModLoader

Aether's Blessing: Shimmer QoL
155 Comments
BlockCrusader  [author] 13 Jun @ 1:57pm 
@Cotyora, you can add this mid-playthrough without issue, you'll just need to go back for the new items, but that's not a big issue since there are only a few and all the important ones are easily accessed once you've found the Aether.
Cotyora 13 Jun @ 10:46am 
Is this mod going to be appropriate for a Thorium mod and a continuing progress? Like what am I going to miss if I add this on my continuing gameplay?
BlockCrusader  [author] 12 Jun @ 5:02am 
@kvn_ybarra, that's would be just general content, whereas this mod is focused on QoL, so it seems out-of-scope to me. Also, I've never actually seen a mod do custom paint so I don't even know if you can do that with tML at the moment.
What would Aether paint look like, anyway? The lavender color that shimmer is?

I'm no builder so I can't really offer you any professional advice for your predicament, but I'd suggest experimenting with what blocks you're using. As you've seen for yourself, paint can't get you every kind of color/texture you want; that's why there's such a huge variety of building materials in the game.
On a related note, whenever we get 1.4.5, they're adding an Atherium Brick themed furniture set. That would suit your use-case perfectly. Atherium Bricks themselves already exist, of course, so you could try those.
kvn_ybarra 11 Jun @ 7:36pm 
Can you make Aether paint? Im trying to make houses for each biome but it seems theres no paint similar to the shimmer. if you're reading my comment please make this true:demoneye:
BlockCrusader  [author] 22 May @ 7:07am 
NOTICE: For anyone playing with WoTG and still encountering issues with tile corruption; I think I may have stumbled upon a solution;
According to this mod , apparently there is a music box in WoTG that only loads on client-side. This would indeed cause tile corruption in multiplayer as it would de-sync modded tile IDs.
Using the previously mentioned mod should fix the issue. I can't validate this information myself since I haven't encountered tile corruption issues with WoTG. Regardless, I wanted to share this just in case it does turn out to be useful to some of you.
Денис сифилис 11 May @ 3:51pm 
Люблю АлиночкуХвощ(и немного ксенофила)
BlockCrusader  [author] 18 Apr @ 11:32am 
@Aleph_Null, huh. I guess that's actually not too surprising since the same issue initially existed with vanilla items that have post-ML transmutations (Rod of Harmony, Terraformer, etc.).
I had to manually hard-code those to properly be exclusive to post-ML, so it's probably the same case with the Quintessence Clicker.
I think that should be a simple fix? I'm not sure if it being a modded item complicates resolving the issue or not.
Aleph_Null 18 Apr @ 10:56am 
Might be something worth correcting but i definitely have no plans to use it til i earn it.
Aleph_Null 18 Apr @ 10:55am 
I find it an interesting interaction that currently with Clicker Class on, the skimmer well allows you to make the Quintessence Clicker the moment you can get it… it’s normally only shimmerable from a wooden clicker post moon lord.
BlockCrusader  [author] 29 Mar @ 6:38am 
@MelonTheAnimator, that's the same issue that was recently reported in the comments below by tea lover and others. It appears to occur when playing in multiplayer with Wrath of The Gods enabled. I haven't been able to re-create it so that's all I know so far.
MelonTheAnimator 29 Mar @ 5:42am 
Aether pylons dont work, a shimmer well turns into some crafting table that can be turned into a tinkers workshop???
MelonTheAnimator 29 Mar @ 5:41am 
This mod is really buggy in multiplayer for some reason
BlockCrusader  [author] 23 Mar @ 6:34am 
I still can't recreate the issue after leaving and rejoining my test world multiple times (Including via. Host & Play).

Whenever it happens again, if you're able to share log files (This would probably work best as an Issue on my mods' Github repository [github.com] but making a discussion thread for this workshop page can work too), that might be able to help me figure out what's wrong.
BlockCrusader  [author] 23 Mar @ 6:25am 
@tea lover, I had tested in singlepalyer so in that case it's likely a multiplayer issue. Still, I never left and rejoined the test world because I assumed it worked fine. I'll try seeing what happens if I leave and return.
tea lover 22 Mar @ 9:07pm 
In my multiplayer playthrough with WoTG, Every time i leave then join back (Im the host) Some tiles break! My genesis conduit dissapeared, Then my shimmer well became a fading away genesis conduit, Then my 4 shimmer wells that i had to CHEAT IN because for some reason shimmering tinkerers workshop gives you aether pylon, and shimmering a well gives you GENESIS CONDUIT, Those 4 shimmer wells (WHICH WERE ITEMS IN A CHEST) Turned to 4 genesis conduits.
BlockCrusader  [author] 20 Mar @ 5:44pm 
@Eevee, inga26r, I cannot recreate any tile corruption issues with WoTG. All the items are working fine on my end.
That said, I tested with a fresh world, so it may be that the recent major WoTG update caused issues with pre-existing worlds.
inga26r 20 Mar @ 3:39pm 
Have the tile corruption been fixed?>
Eevee 7 Mar @ 1:18pm 
Has tile corruption issues if Wrath of the Gods is installed (why are the tiles from this mod all genesis conduits) Especially breaks in multiplayer
Вова Пряник 16 Feb @ 8:20am 
Eбyчие выблядки придумали этот мод
Eбyчие выблядки придумали этот мод
BlockCrusader  [author] 16 Feb @ 6:23am 
@Raccoon, the note about how 'the Compass will fail if the Aether isn't present in the expected area' isn't referring to biome. It's referring to the the worldspace where it is possible for the Aether to be placed during (vanilla) worldgen (As described here [terraria.wiki.gg] on the Terraria Wiki).

The Compass will work regardless of what biome the Aether happened to generate in. It will only fail if the Aether isn't where it would generate vanilla (I.e. because another mod moved or replaced/deleted it).
Raccoon 15 Feb @ 6:33pm 
Very cool, but it would be better if it could find the shimmer even if its not in the normal biome, because its a pain to find it in the jungle.
BlockCrusader  [author] 28 Jan @ 7:13am 
@Vlidmir Putan, yup works fine anywhere. I was checking near the Genesis Conduit since that was the cause of the problem originally.
Vlidmir Putan 28 Jan @ 7:10am 
Does it work if the tinkerer is away from the stuff you mentioned? Thanks for checking
BlockCrusader  [author] 28 Jan @ 6:19am 
@Vlidmir Putan, just tested (Tried reforging a (Thorium) weapon from each class and an accessory while the Goblin Tinkerer was near the Aether + Genesis Conduit) and I can confirm that the issue no longer exists. :steamthumbsup:
BlockCrusader  [author] 28 Jan @ 6:12am 
@Vlidmir Putan, it should be in theory as the code that was used to prevent putting stuff in the Reforge UI has been removed from the mod. Just to be sure I'll test it right now on my end to confirm.
Vlidmir Putan 28 Jan @ 1:15am 
Hi, I wanted to ask if this was fixed or there's an alternative way now (this message is from 2023 I believe):
Thorium's items can't be put into the Reforge UI slot.
Solution: disable Aether's Blessing: Shimmer QoL mod.
JamesTripleQ 23 Jan @ 12:07pm 
yep works great, thanks a lot
BlockCrusader  [author] 22 Jan @ 3:32pm 
I was able to make the material tip patch not be dependent on the transmutable tooltip, so hopefully that'll work for you now.
I also went ahead and added de-transmutations for unsafe walls, ancient bricks, luminite brick variants, and biome chests, as there wern't as many vanilla transmutations like that as I thought.
JamesTripleQ 22 Jan @ 3:02pm 
Ah ok got it, yeah that might overcomplicate things in an already, I don't want to say fragile but definitely experimental part of the mod. I also checked your code and yep it's definitely the transmute toggle.
BlockCrusader  [author] 22 Jan @ 2:55pm 
@JamesTripleQ, ah ok. I can look into making it not dependent on the transmutable tooltip. The Infested Spider Wall can't be crafted back because there isn't a transmutation for that, hence the Shimmer Well doesn't create a respective recipe.
I could look into making some more transmutations reversible, though. That said, I'm not really sure if it's worth the effort.
JamesTripleQ 22 Jan @ 2:20pm 
Ok I found the issue, the material tooltip is only disabled if I have the setting that enables the transmutable tip (which I don't cause I have another mod that does that but better). I also noticed that a couple of recipes seem to be missing from the well, you can use Spider Wall to craft the Infested version but not viceversa
BlockCrusader  [author] 22 Jan @ 2:10pm 
@JamesTripleQ, I just double checked and it's working fine on my end. Have you confirmed you're using the updated version (v1.1.4) and have the 'Shimmer Well Material Tip Patch' setting active?
JamesTripleQ 22 Jan @ 1:59pm 
also it seems that ambrosia cannot be transmutated back into fruit like the other permabuffs but I'm guessing this is intentional since it'd only be able to turn back into one fruit
JamesTripleQ 22 Jan @ 1:55pm 
Hate to break it to ya but it doesn't seem to work, the genesis conduct for example still has the material tip. Brick crafting though works great thanks.
BlockCrusader  [author] 22 Jan @ 1:44pm 
Success! I also implemented the Luminite Brick variant crafting option for you @JamesTripleQ.
JamesTripleQ 22 Jan @ 7:49am 
nice thanks, best of luck with this stuff
BlockCrusader  [author] 22 Jan @ 7:45am 
@JamesTripleQ, sure, I'd be happy to. Should be easy enough to add as a config setting. I'll add it in when I make the other Shimmer Well changes.
JamesTripleQ 22 Jan @ 7:30am 
btw I got a tiny request: could you add an option so that you can use the well to craft any of the special bricks with luminite without waiting for the correct moon phase?
JamesTripleQ 22 Jan @ 7:08am 
:steamthumbsup:
BlockCrusader  [author] 22 Jan @ 6:57am 
@JamesTripleQ, sounds great, once I get the chance I'll definitely try implementing this into the mod. I think I know how to go about it based on your description, but I'll let you know if I need further directions.
JamesTripleQ 22 Jan @ 6:50am 
I just tested it and I'm pretty sure that this new system works, if you want I can DM you on discord and I can show what I did
JamesTripleQ 22 Jan @ 6:37am 
wait wait wait there is an issue: if a mod modifies recipes after your mod then the material tip will get removed when it shouldn't. However I have a new idea: in the modify tooltip section run a check on all recipes with that item, if all of them use the well then remove the tooltip, if not keep it, this is great because it changes dynamically so if a recipe is added mid game it will still work
BlockCrusader  [author] 22 Jan @ 6:15am 
@JamesTripleQ, I had a similar idea initially but I never actually tried it out like you did because I figured it wouldn't work since the ModifyTooltips hook is in its own place and I couldn't ensure it ran would run before Shimmer Well recipes were added.

I can definitely try out your approach though, it seems really promising based on your tests. Off the top of my head I can't think of any problems with moving the Shimmer Well recipes to the PostAddRecipes hook, so I'll give it a shot when I have the time to.
JamesTripleQ 22 Jan @ 4:35am 
oh yeah nvm that's 100% why, unless you are willing to move your code from AddRecipes to PostAddRecipes I don't think there's anything to be done
JamesTripleQ 22 Jan @ 4:32am 
the only case in which that makes sense is if AddRecipes runs before vanilla recipes are added
JamesTripleQ 22 Jan @ 4:29am 
I got it to half work, for some reason items that are materials normally and have transformations however still return that their "material" field is false meaning that with my current logic all items that can transform lose that tag
JamesTripleQ 22 Jan @ 3:10am 
Actually I've been messing with tooltips a bit and I have an idea: basically before you add shimmer well recipes, make a list of all items that will get a recipe and don't already have the tooltip, then add recipes, finally iterate through the list you made at the beginning and manually remove the tooltip. Since this is open source I might be able to give this a shot if you want.
BlockCrusader  [author] 21 Jan @ 3:24pm 
@JamesTripleQ, that's a side-effect of the Shimmer Well. Since the Well automatically adds crafting recipes for a Shimmer transmutations, all items that have Shimmer transmutations thus become crafting materials.
To be honest it's rather unfortunate that this happens, since it can lead to confusion and the items that didn't have the tooltip before really don't need it.
Thus far I haven't come up with any potential solutions for the issue. Frankly I'm not even sure if it can be fixed.
JamesTripleQ 21 Jan @ 1:57pm 
Bit of a weird thing I noticed: every item that doesn't have the material tag but has a shimmer transformation gets the tag with this mod. Not sure if anything can be done or even needs to be done but wanted to point that out.