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@val_dez_007 not that I know off. Sorry
1) Apples, peaches, clay and maybe others are not showing on the map, but they're there. The issue of course, you don't see them unless you hover over them with your mouse.
2) Some cities ask for things like "cars" in the classical era. Sadly, cars aren't like uranium, coal, aluminium etc that just come available when the appropriate research is made. Also, I am not sure those pictures are working either.
Despite this, it's actually a really good mod and enhances the game (minus the few hiccups).
I'm working on other things now
Oh sorry to hear that. are you making or improving this mod or completely left it? cuz it is really a great mod and would like to see it shine :)
I believe it would be wise to merge DJSHenninger's Resource Buildings mod (combined with Barathor's More Luxuries mod) and this one into one united mod so that it would not have difficulties downloading the other one at the same time.
Luxury resources that are yet to be added: amber, jade, lapis lazuli, coral, rose oil.
For Perfumery, it may now require that the city must have either the spices, incense, or rose oil luxury resource.
Thanks buddy. Glad you liked it :)
I never touched it. Valve must have done it or something
I stopped updating this mod years ago so I wouldn't be surprised if it doesn't work for some users
Thanks for creating this.
It works with future era and reform and rule. Perfect.
Try it and find out. But probably
I am right now! I would expect any conflict to occurr in the Information Era: when I had the Enlightenment Era mod there was a tech tree conflict in the Renaissance Era. The conflict always occurrs when the two tech-modifying mods clash, usually in the era before the new introduced one. So, I'm at the Atomic Era now. I'll tell you if it's compatible.
Great mod as well, damn, but sadly not compatible with Enlightenment Era.
Could you try it anyways and tell me if the mod still works?