Sid Meier's Civilization V

Sid Meier's Civilization V

Civ Advanced .1
391 Comments
ShinyTheDark 22 Aug, 2024 @ 2:46am 
Hey buddy, it has been over 2 years since the missing texture comment. He or she is not the only one with that problem. Can you provide a solution? That should not be that hard.
jollylemur 9 Oct, 2022 @ 6:21am 
i really think desalination plant should count as a source of fresh water for the purposes of fresh water required buildings. (also side note i do not remember making my last comment whatsoever)
AcetheSuperVillain 23 May, 2022 @ 5:47pm 
I am missing textures for a bunch of the extra resources (rice, maize for sure, forget what else). Any idea how to fix?
ViSpace 23 May, 2022 @ 4:30am 
In the last game I played, I found a problem with the tradition policy tree. I finished the tree, yet none of my cities get the free aqueduct. I wonder if you could resolve this issue?
DerigarsChairman 26 Feb, 2022 @ 11:12am 
so yeah hotfix for the steampunk mod would be appreciated
DerigarsChairman 25 Feb, 2022 @ 3:01pm 
Can you rename the supermarket to "Megamart" to not conflict with the steampunk and future mod? The rename makes it work.
Latex Santa 18 Jul, 2021 @ 11:56am 
@Hugh Hi, love this collection. Small problem, I am subbed to the mod, but it's not in my list. Could you please add another direct download link to the collection, when you have the time?
Buzzerker 25 Apr, 2021 @ 10:14am 
will this mod conflict with the Community Patch?
jollylemur 5 Jan, 2021 @ 2:44am 
its an interesting mod, but i dislike two types of changes introduced here, luxury producers that make commerce city states obsolete, and "culturally x" civ excluvsive improvements.
Lightning Bolt 13 Dec, 2020 @ 11:43pm 
More_ Luxuries and this mod use apple peach oilve no art+model Is there no way to use it together ?
Hugh  [author] 15 May, 2020 @ 10:11am 
@Myraseth I dunno but probably.
@val_dez_007 not that I know off. Sorry
val_dez_007 13 May, 2020 @ 7:04pm 
Trying to make an Earth map that has the resources in the correct location. When the map loads it creates random resources each time obviously. Can I stop that some how? Really awesome mod regardless though thank you.
WanderSeth 12 May, 2020 @ 12:15pm 
Does this mod conflict with Future Worlds? I'd like to be able to use both, if possible. :heart:
Hugh  [author] 9 May, 2020 @ 10:08am 
@KimJoYong no
ArizonaTea 6 May, 2020 @ 11:49am 
Can fusion reactors be built in cities with another building that is considered a main power source?
Icecream 14 Apr, 2020 @ 10:11am 
i aldy subcribe but it doesnt appear, wat to do ?
AbstractVoid 27 Feb, 2020 @ 10:57pm 
It seems like this mod is conflicting with vox populi's Community Balance Overhaul mod,whenever I have both enabled,game would crash at the loading mod stage.
Punished Exhaust Glizzy 29 Sep, 2019 @ 3:47am 
Same issue as slim and zachary. The icons for these invisible resources are usually replaced with iron!
renzino 9 Sep, 2019 @ 9:57pm 
This mod is amazing !!!!
ZacharyBuilder 17 Jul, 2019 @ 4:01pm 
I have that same issue.
slim6y 15 Jul, 2019 @ 10:03pm 
Some things to note:
1) Apples, peaches, clay and maybe others are not showing on the map, but they're there. The issue of course, you don't see them unless you hover over them with your mouse.

2) Some cities ask for things like "cars" in the classical era. Sadly, cars aren't like uranium, coal, aluminium etc that just come available when the appropriate research is made. Also, I am not sure those pictures are working either.

Despite this, it's actually a really good mod and enhances the game (minus the few hiccups).
Hugh  [author] 17 Jun, 2019 @ 11:25pm 
@MisterGlerk I have no idea but I would guess not
MisterGlerk 17 Jun, 2019 @ 1:38pm 
@Tommy Wiseau is there a way to disable your resources from scattering ingame when I had placed them in very specific locations using the WorldBuilder?
Hugh  [author] 16 Jun, 2019 @ 2:13am 
Thanks @billaras, I'm glad to hear that :HappyMask:
Billaras 15 Jun, 2019 @ 3:44am 
Great mod and it works fine. It really makes the game even greater. Avoid other mods with luxuries otherwise game will have issues. Thanks for the mod Tommy. Great job.
Osymandias 7 Nov, 2018 @ 10:07pm 
Is there a version of this mod without the resources? It screws up my other installed resource mods
Hugh  [author] 4 Sep, 2018 @ 8:02pm 
@Puppetmaster
I'm working on other things now
Puppetmaster 30 Aug, 2018 @ 10:24am 
@Tommy Wiseau

Oh sorry to hear that. are you making or improving this mod or completely left it? cuz it is really a great mod and would like to see it shine :)
Hugh  [author] 30 Aug, 2018 @ 4:58am 
@Puppetmaster Sorry it's not working
Puppetmaster 28 Aug, 2018 @ 9:56am 
Clay apple peach resources are invisible and their pictures are not seen in technology :( What I need to do? I delete the file and reinstall it but nothing changed :(
Hugh  [author] 16 Aug, 2018 @ 7:45am 
@Aiomega No sorry
Hugh  [author] 16 Aug, 2018 @ 7:45am 
@nicovallejos that would be a good idea actually
nicovallejos 15 Aug, 2018 @ 11:56pm 
@Aiomega and @Tommy Wiseau

I believe it would be wise to merge DJSHenninger's Resource Buildings mod (combined with Barathor's More Luxuries mod) and this one into one united mod so that it would not have difficulties downloading the other one at the same time.

Luxury resources that are yet to be added: amber, jade, lapis lazuli, coral, rose oil.

For Perfumery, it may now require that the city must have either the spices, incense, or rose oil luxury resource.
Mr. Rainger 24 Jul, 2018 @ 11:41am 
Is there a version without the added resources? I play with this mod that has Barathor's More Luxuries mod, but I really like what you've added as buildings.
Hugh  [author] 26 Jun, 2018 @ 10:38pm 
@Kiid
Thanks buddy. Glad you liked it :) :HappyMask:
Kiid 22 Jun, 2018 @ 7:51am 
I really like this mod, it adds so much more to the game, because you can't build everthing even in your capital. You really have to specialize cities to do different things, and this mod gives you the option to really specialize because there are so many options for each yield now. Great Job!
Hugh  [author] 16 May, 2018 @ 4:35pm 
I can't even post it in the comments
Major MeeM 16 May, 2018 @ 6:49am 
Strange,it says {LINK REMOVED}
Hugh  [author] 16 May, 2018 @ 1:15am 
@Major MeeM
I never touched it. Valve must have done it or something :spycon:
Major MeeM 15 May, 2018 @ 11:53am 
Why did you removed the manual download link?
Hugh  [author] 29 Jan, 2018 @ 9:44pm 
@Apheirox
I stopped updating this mod years ago so I wouldn't be surprised if it doesn't work for some users
Apheirox 29 Jan, 2018 @ 2:52pm 
Apples, Peaches and more luxuries aren't draw on the map and their resource icon shows the icon for Iron (which I assume is a placeholder). Do I have a compatibility error or are parts of the mod somewhat incomplete?
Thanks for creating this.
Hugh  [author] 14 Jan, 2018 @ 9:56pm 
@Derp Dolphin I don't think so, sorry
KilledJoy 13 Jan, 2018 @ 9:46am 
Love this mod but it has .Lua which my understanding makes playing with friends online impossible is there a way to edit out .Lua and some features to make it possible?
His Royal Succulence 4 Dec, 2017 @ 9:09am 
To everyone w/ this mod
It works with future era and reform and rule. Perfect.
Hugh  [author] 3 Dec, 2017 @ 5:44pm 
@marcel878
Try it and find out. But probably
marcel870 3 Dec, 2017 @ 12:25pm 
is it compatable with superpower mod? im worried the plants here and plants there will conflict
His Royal Succulence 14 Nov, 2017 @ 9:40am 
@Tommy Wiseau
I am right now! I would expect any conflict to occurr in the Information Era: when I had the Enlightenment Era mod there was a tech tree conflict in the Renaissance Era. The conflict always occurrs when the two tech-modifying mods clash, usually in the era before the new introduced one. So, I'm at the Atomic Era now. I'll tell you if it's compatible.

Great mod as well, damn, but sadly not compatible with Enlightenment Era.
Hugh  [author] 14 Nov, 2017 @ 3:13am 
@Chief Pocatello
Could you try it anyways and tell me if the mod still works?