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But as to properly update/add characters you need to create new entries for new stuff added by CA in patch+alter animations for their "skeletons"(tricky part)
I am willing to pass on what I know about animations and the way this mod works.
Due to the fact I've retired from modding I wont be updating any or our mods anymore.
I am there under the same name.
Or spam Original Author GLF :D
No need to lift up his invisible staff or stand up as well.
Still do not understand why reusing 1174 for the RIDER shooting animations causes him to stand up but oh well. Thanks for your help
Also when you mention fragment #, what is that referring to? I have always worked inside the .animpack files inside the AssetEditor and I do not believe I have seen numbers like that before. Only names of animations, meta and sound as well as the names of the animation slots.
I'm self-taught on this AssetEditor stuff so I am just kind of feeling around in the dark regarding this.
animations/battle/humanoid01/staff_and_sword/spell_casting/hu1_sfsw_cast_up_short_01.anim
Meta File Path: animations/battle/humanoid01/sword_and_shield/spell_casting/hu1_sws_cast_up_short_01.anm.meta
Snd File Path: animations/audio/battle/humanoid01/staff_and_sword/spell_casting/hu1_sfsw_cast_up_short_01.{1ks410u}.snd.meta
Here are meta's for dragonrider. Should be reusable for probably every character sitting on dragon doing casting, but you should always copypaste it from fragment 1174 from appropriate set if possible to make sure that if there are exceptions to this rule you won't have issues :D
1174: RIDER_CAST_SPELL_UP_SHORT
as for sake of example I checked mannfred's dragon set
hu1_vampire_counts_dr1_zombie_dragon_wb_sword_and_shield
and yes, he has one. It's just they're not alphanumerically sorted by default so you may have to sort Animation IDs yourself before looking for it :)
Already took a look at your katarin's and I see that "File" corresponds to the rider casting animation. But for mounts like the zombie dragon mounts (Dread King, Mannfred von Carstein, etc.), they do not have specific .anim files for rider specific animations for "RIDER_CAST_SPELL_UP_SHORT" or "RIDER_CAST_SPELL_UP_MEDIUM" and instead reuses the on-foot animations from "CAST_SPELL_*". Katarin for example has her rider-specific animations like "animations/battle/humanoid01/rider/frostwyrm01/katarin/spell_casting/*" with the "rider" prefix to indicate as such but these dragons do not have them.
But I see them cast normally while sitting down on their dragons so clearly they do have rider-specific casting animations. Any clues to point me in the right direction?
reason why you want 3 fragments for mounted attack is to allow "turn and shoot while doing it" otherwise your guys will just keep spinning more then shooting
it's just metadata from character on foot, when used on mount will cause this to happen, you just need to rewrite metadata from some mounted fragment :)
Elspeth Von Draken
Empire Hero "Gold Wizard"
Nurgle Hero "Chaos Sorcerer of Nurgle"
Slaanesh Hero "Chaos Sorcerer of Slaanesh"