Total War: WARHAMMER III

Total War: WARHAMMER III

Frontier Explorers - IE Sealanes & No Trade Networks
14 comentarii
soji 26 mart. la 4:34 
This mod is causing CTD on game Startup as of the latest patch 6.1 unfortunately.
sigmars_disciple 31 oct. 2023 la 5:53 
(Referencing your comment below mine)
sigmars_disciple 31 oct. 2023 la 5:53 
Here, it does sound like they would be mutually exclusive - or at least it sounds like it to me (non native English speaker)
RagnaroK  [autor] 29 oct. 2023 la 16:07 
As per request an IEE version has been released - Marco Colombos Charted Sealanes - IEE. It took way longer to make than initially planned, so I'll add the last flavour texts as well as a proper node list in the description tomorrow.

Enjoy! :steamthumbsup:
RagnaroK  [autor] 29 oct. 2023 la 5:10 
I can relate to the trade network established by one self for that extra coin :steamthumbsup:

But having both options is nice too and it really isn't to much work, so theres something for everyone. :)
RagnaroK  [autor] 29 oct. 2023 la 5:08 
I'll admit I have been quite occupied these last few days, so haven't had the time to do the IEE version as it proved a little bit difficult, but after an hour just now, I finally cracked it.

Now I just need to do the entire thing, which should be fairly easy. Got some errands to do though, but it will be released later today or tonight.

I am setting the travel time to 4 turns from the old world, shorter for others, which I hope people finds reasonable. Its the longest routes from the center each way around (sorry flatearthers) :steammocking:


Yeah I was only supposed to make a mod making resources impactfull, now its completely out of hand as I keep learning new stuff. That big resource mod needs to be finished up too, its just the flavour descriptions, they take so much work/time and got so many to do in that mod. :steambored:
sigmars_disciple 29 oct. 2023 la 4:25 
BTW I like this version better because in more cases than not, pre-established trade agreements between factions just mean less money for the player through successful diplomacy - well, I guess overall it should be slightly more money for the players' pockets, but background income is boring.

I LIKE finalising trade agreements AND I LOVE GETTING PAID for them right away. We all know: There will never be a more solid foundation to a burgeoning friendship than cold hard ca$h can provide.... ;)
sigmars_disciple 29 oct. 2023 la 4:20 
You mean "too advanced" (description) and "too clustered" (comment below), buddy <3

Agree that "Sea Lane" should be included so it's searchable (via tag or name)

And boy oh boy, you have been so productive - congratz!!!
RagnaroK  [autor] 25 oct. 2023 la 7:07 
@Think Critically - No problem, thanks again for pointing it out. :steamthumbsup:

@Pimpin Pippin - I initially skipped up north because of the vanilla sea lane around Malekith, but I like the idea of going further out around center and connecting it down south around the galleons graveyard, as there already is one inside the donut etc. Will add it when I start the IEE version within this week.

I contemplated using "sea lane" but felt the workshop was crowded with that, but again a valid point searchwise, as this does not pop up before the second page of sea lanes. :steamthumbsup:
Pimpin Pippin 25 oct. 2023 la 6:52 
Thank you for this great mod!
If i can please suggest:

- a new sea lane connecting Kraken Sea (center north, where Malus & Daniel start) and somewhere around Ulthuan or Galleons Graveyard. This would help all those far northern factions travel the world.

- adding the words "sea lane" to this mods name, so that its easier to find via steam workshop mod searching.

Thanks again!
Think Critically 25 oct. 2023 la 4:39 
Thanks :)
RagnaroK  [autor] 25 oct. 2023 la 0:34 
So I had my first look at IEE and it looks amazing. It changes the map of not only the new unlocked regions but also the old, which means my initial work does not work with it, atleast not from what I quickly made and tested.

I will make a brand new Frontier Explorers for IEE to give players the same options as this mod does.

With that said, I need to round up a few of my current mod projects or it will get to clustered for me. :)

Hopefully I can have an IEE version out within the coming weekend.
RagnaroK  [autor] 24 oct. 2023 la 23:16 
MP is always difficult to predict, as everything has to been same version, order etc. To my knowledge atleast.

I would suggest making a new MP game just to test it out, as the sea nodes are close to certain factions, making it fast to test.

IEE I am looking into, as more have asked for that. It will either be compatability or a new mod, if I can figure out the issue.
Zach 24 oct. 2023 la 18:51 
Is this MP safe? Also IEE support?