Arma 3
Dynamic Horror Operations - Bystrica
8 Comments
UselessFodder  [author] 21 Oct, 2024 @ 7:11am 
New version for Halloween 2024 is OUT! This major update includes new support for the FAP Zetaborn Alienz mod, TTS Emissions (Blowout) mod, as well as 3 new types of ‘spook events’ and 8 more spooky sounds to creep you out on mission! More importantly, this mission was totally refactored with a new function system which results in a much more stable mission and serious performance improvements. There were also small bugfixes and quality-of-life additions added. See the scenario changelog a complete list of updates and changes and have a Happy Halloween!

Most importantly, Dynamic Horror Ops has now been ported to Livonia, Esseker, and Yulakia! Go get them from the official release collection here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3064136265

If you’d like to see the most up-to-date beta builds of DHO, check out our GitHub repository at https://github.com/UselessFodder/FS-DynamicHorrorOp
Valken 1 Apr, 2024 @ 5:56pm 
Is there a version for the Cytech map? Would be amazing for a good old fashion horror corridor shooter.
UselessFodder  [author] 12 Feb, 2024 @ 8:47pm 
Just uploaded a major new update for 0.14 that adds in several requested features. This is a summary of the changes and additions with the full changelog in the mission Steam Workshop "Change Notes" section:

Multiple Objectives: DHO can now spawn multiple objectives per play session, from 1 to 4, or randomize the number within the MP mission parameters. For SP, the number of missions is always randomized from 1-3

Enemy Faction Selection: The enemy factions are now selectable in two different ways: The first is a “theme” category that will select enemy units from the loaded mods that are relevant to the theme. The second way is by selecting the specific mods to load yourself with the bottom three drop downs (follow the listed instructions for it to work!).

Enemies No Longer Fight: Added functionality so they now consider themselves friends and no longer fight each other. HUGE shout out to Drongo and DevourerKing for helping me to get these units playing nicely!
UselessFodder  [author] 5 Nov, 2023 @ 1:28pm 
@Microsoul V3 At this time, every mod added just increases the pool of enemy units that the map will choose to spawn. So if you ran every mod it will make for a more varied set of enemy units. That said, a few of the mods don't play very well together, so you might find Max's monsters, for example, attacking the WedKnights, thus leaving less for your group to fight
Whodat 5 Nov, 2023 @ 7:53am 
what would happen if you enabled every one of the supported mods? Is there any use in doing that or is that complete overkill with no benefit?
UselessFodder  [author] 4 Nov, 2023 @ 11:29am 
@EO Nothing to forgive! I love the Livonia Sound mods. Didn't realize there was one for this map, but I'll have to check it out!
EO 4 Nov, 2023 @ 8:57am 
Forgive the shameful plug, feel free to delete, but I played this with my Livonia Ambience mod which adds the environmental soundscape from Livonia, definitely adds extra creepy sauce.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2984427990
EO 4 Nov, 2023 @ 8:50am 
Excellent mission, and a great choice of map.