Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
F.A.Q. is your friend
I'm calling the weapon's DrawWeaponSelection function.
I'm just working on my hud and can't figure out what command allows hud to show the SWEP icon.
Unfortunately the mission passed event has to be triggered via lua code.
The minimap is known to cause some issues. You can only disable the minimap on the radar and use the rest of the HUD.
I'm stupid. I clicked "Draw HUD" off so it doesn't the constant ArcCW problems in the corner, but that made the ammo not show.
Just tested it with a bunch of weapons from the ArcCW base and it worked fine. Is it with a weapon pack in specific? Or with multiple? You should check for possible addon conflicts.
What gun? In what gamemode?
I don't know. The minimap in this addon is the technically worst implemented feature (causes issues I'm too unexperienced to fix completely) and the HD universe HUDs are really minimap centric.
Yes, although it would require knowing either the weapon class names or their world models (as the system allows using either information to match an icon) and then create a script that ties existing icons to those weapons.
It's caused by the minimap background. Check https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3068556242/3939020962907192910 for more info.