Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3525448311
For their lost factions it does work on my end, as it copies that of their bigger settlement skins, but lost world is a different beast. I will give it a look but can't promise anything, as if its code related, will be out of my hands to do sadly.
@FyreEagle - I have forgotten honestly, I believe it works but yeah no extra slots, so only extra tier, if that meks sense :)
Trying to figure out what is causing instability crashes in my mod list.
.... Still pecking at it.
Yes, I see.
Thanks!
Fixed some missing settlement values on Khorne settlements.
@opuntia - 'Considerations' segment point 3 explains this.
Regarding issues, what are you experiencing? I tried 20 and 30 turns test campaigns just now without any issues or crashes.
I hate to be the bringer of bad tidings... however
In my IEE game start with this mod enabled a new faction appears in the faction list with no name, no lord, no army or spells and a beast man faction graphic. when playing game stability is
I am looking forward to using your mods again.
YES!
当混沌矮人的定居点升级到4级时,无法在工厂与哨站之间转换了,作者能修复吗?(机翻)
Sorry for any possible inconvenience due to this change.
1, have other building slot expanding mods in their load order
2, would like settlements to have even more building slots
3, likes three rows of building slots
4, or maybe wants less building slots than you've added here (10 for province capitals, 12 for special settlements, etc).
It would be better to have your 12 building slot-change as its own mod, whether standalone or as a submod-addition, than a main mod inclusion. It would make it easier for maintenance purposes.
I will not add more slots than that, as it will extend the UI to much and I simply don't like the look of 3 rows.
I will do the same for custom faction major settlements later today or soonish.
However... I'm sorry for being such a nuisance. I have RUNCHER froze my update. So I think I cannot download this update without my whole game being forcefully updated to 6.0...
May I ask are you in da modding den discord?
Download it to somewhere on your PC from workshop folder, then let me know here so I can delete it again, once that happens, you simply put the file back in your data folder and activate it in the manager.
Once your campaign is finished, delete it, as it is implemented in this one.
It is fixed now to match the rest, thanks again.
Let me know if you remember or come across any other misshaps.
If you pick one of the blanks and try to load in, your game will crash, otherwise than that, they don't affect your game.
They are a 'shadow' of sort for OvN Albion, Fimir, Araby and Cataphs TEB I think, so if you have those 4 mods enabled, they blanks/shadows will go away.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3384150844