Total War: WARHAMMER III

Total War: WARHAMMER III

Tier Four Settlements For All Factions - Compilation
184 Comments
PhazezGova 17 Jul @ 1:54pm 
What are the effects on the AI and the general game with this mod?
Balthasar23th 14 Jul @ 1:13am 
Thank you for your work! I have made a German translation, you are welcome to link it.


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3525448311
PwimeDiwective 7 Jul @ 11:30am 
Appreciate the info! thanks again for all the awesome content.
FyreEagle 6 Jul @ 9:58am 
Thanks, that's exactly what I'm looking for!
RagnaroK  [author] 6 Jul @ 3:56am 
@PwimeDiwective - there used to be a great modder 'Moterway South' I think, who was able to code compatability, as I can't do the skins on my end for higher tiers.

For their lost factions it does work on my end, as it copies that of their bigger settlement skins, but lost world is a different beast. I will give it a look but can't promise anything, as if its code related, will be out of my hands to do sadly.

@FyreEagle - I have forgotten honestly, I believe it works but yeah no extra slots, so only extra tier, if that meks sense :)
FyreEagle 5 Jul @ 1:21pm 
Will it break without Mixu's or will we just not get the 6 slot settlements?
PwimeDiwective 3 Jul @ 1:36pm 
Great mod RagnaroK. Im using this alongside OVN's Lost world mod and some unique settlement skins dont show up, eg. skrap towers in gnoblar country. Any chance for future compatibility?
MVGkaiser 29 May @ 11:56pm 
thanks for the updates man
opuntia 29 May @ 2:16pm 
Since the recent update swarm from CA I have been going through "Mod-ageddon"
Trying to figure out what is causing instability crashes in my mod list.
.... Still pecking at it.:steamhappy:
opuntia 29 May @ 2:13pm 
Oh!
Yes, I see.
Thanks!
RagnaroK  [author] 29 May @ 1:15pm 
Fixed Rotblood who can now upgrade settlements again if used with this mod.

Fixed some missing settlement values on Khorne settlements.

@opuntia - 'Considerations' segment point 3 explains this. :steamthumbsup:

Regarding issues, what are you experiencing? I tried 20 and 30 turns test campaigns just now without any issues or crashes.
MVGkaiser 21 May @ 11:02am 
hope these issues can be addressed
EnumaEllis 13 May @ 8:55am 
Same here. This mod have some issue right now. I hope it gets an update soon.
opuntia 25 Apr @ 2:56pm 
hi
I hate to be the bringer of bad tidings... however
In my IEE game start with this mod enabled a new faction appears in the faction list with no name, no lord, no army or spells and a beast man faction graphic. when playing game stability is :steamthumbsdown: crashing between turn 5 and turn 15.
opuntia 18 Apr @ 10:10am 
Thank You for the update
I am looking forward to using your mods again.
YES!
:steamthumbsup:
marc.on.pluto514 17 Apr @ 6:25pm 
save game comp?
yaksirius 7 Apr @ 6:52am 
it's working for me by 6.1
Loyal Viggo 5 Apr @ 9:38am 
Any chance of an update please?
Slipnit 27 Mar @ 6:08am 
Never mind, hotfix just dropped and the game no longer crashes at start up.
우르 27 Mar @ 3:08am 
ca...
Slipnit 26 Mar @ 6:40am 
Great mod, sadly it seems like 6.1 broke it, game crashes with this mod right now.
世界挂机 12 Mar @ 8:28am 
When Chaos Dwarf settlements are upgraded to level 4, they can't switch between factories and outposts anymore, can the author fix that? (mechanical translation)
当混沌矮人的定居点升级到4级时,无法在工厂与哨站之间转换了,作者能修复吗?(机翻)
RagnaroK  [author] 28 Jan @ 7:54pm 
Np fellas, happy gaming! :_sword_:
Poggers Bridge 28 Jan @ 12:36pm 
Legend!! thank you so much for this :D
RagnaroK  [author] 28 Jan @ 12:34pm 
:steamthis:Update:steamthis:

:sealdeal: Removed the extra building slots for major & special settlements.

:sealdeal: The extra building slots has been made into a submod, which can be seen linked under 'Submods'.

Sorry for any possible inconvenience due to this change.
Edin 28 Jan @ 5:23am 
Much appreciated!
Poggers Bridge 28 Jan @ 5:00am 
thanks ! <3
RagnaroK  [author] 28 Jan @ 4:52am 
Alright I'll remove it again tonight and make a submod instead.
Edin 28 Jan @ 3:57am 
I will echo the comment by Poggers Bridge; changing major and special settlements to now have 12 building slots utterly breaks compatibility with mods for new campaigns, especially those that either:
1, have other building slot expanding mods in their load order
2, would like settlements to have even more building slots
3, likes three rows of building slots
4, or maybe wants less building slots than you've added here (10 for province capitals, 12 for special settlements, etc).

It would be better to have your 12 building slot-change as its own mod, whether standalone or as a submod-addition, than a main mod inclusion. It would make it easier for maintenance purposes.
Poggers Bridge 28 Jan @ 2:23am 
can you make a version without the 12 building slots for majors? thanks
RagnaroK  [author] 27 Jan @ 7:13am 
:steamthis:Update:steamthis:

:sealdeal: Major & special settlements now have 12 building slots, double that of minor settlements to make them stand out.

I will not add more slots than that, as it will extend the UI to much and I simply don't like the look of 3 rows.

I will do the same for custom faction major settlements later today or soonish.
RagnaroK  [author] 17 Jan @ 1:16am 
:steamthis:Small Update:steamthis:

:sealdeal: Integrated support for my 'Sensical Garrison' mod.
RagnaroK  [author] 27 Dec, 2024 @ 3:38pm 
:parts::_wrench_:Ogre garrisons have been fixed! :WH3_skragHapp:
UltraRanger 27 Dec, 2024 @ 2:34pm 
Yes I'm aware why you deleted it. Thank you so much for your hard work for the community.
However... I'm sorry for being such a nuisance. I have RUNCHER froze my update. So I think I cannot download this update without my whole game being forcefully updated to 6.0...
May I ask are you in da modding den discord?
RagnaroK  [author] 27 Dec, 2024 @ 2:18pm 
@The RADUDE - Looking at it now.
RagnaroK  [author] 27 Dec, 2024 @ 2:18pm 
@UltraRanger - Here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3393580045

Download it to somewhere on your PC from workshop folder, then let me know here so I can delete it again, once that happens, you simply put the file back in your data folder and activate it in the manager.

Once your campaign is finished, delete it, as it is implemented in this one. :steamthumbsup:
UltraRanger 27 Dec, 2024 @ 1:45pm 
Hi RagnaroK. I'm using RUNCHER locking my updates to try to finish my 5.3 campaign. However it seems like you've integrated the mod Tier 4 Settlements for Custom Factions (file name: !!!!!MinorTiersForCustomFactionsLow) into this mod right? Thanks so much but for whatever reason even with RUNCHER freezing updates, that mod still got deleted from my end and now I can't load me save...
The RADUDE 27 Dec, 2024 @ 12:23pm 
Ogre Tier 4 Settlements in my playthrough now only have 5 elite units while all other race Tier 4 settlements have about 15 units. Could you check that out please? I hope it is an issue with my other mods.
Eldar_Nerevar 27 Dec, 2024 @ 3:35am 
thanks dude
RagnaroK  [author] 26 Dec, 2024 @ 3:30am 
Should be loading in, but not removing again I would guess, haven't really tested. I always recommend making a backup of your save file first, just to be sure.
Eldar_Nerevar 25 Dec, 2024 @ 4:02pm 
is this save game compatible?
RagnaroK  [author] 20 Dec, 2024 @ 9:50am 
Fixed a bunch of changed values for Greenskins, Ogres and Khorne.
RagnaroK  [author] 19 Dec, 2024 @ 8:50am 
They must have changed that without me noticing with the Dwarf update a while back, as they used to have very little growth.

It is fixed now to match the rest, thanks again. :Dominated:
Rapid 19 Dec, 2024 @ 3:50am 
Dwarves are another one, not no growth but just +12 growth as opposed to the T3 which grants +30
RagnaroK  [author] 19 Dec, 2024 @ 1:54am 
Fixed! Thanks for the feedback. :steamthumbsup:

Let me know if you remember or come across any other misshaps.
Rapid 19 Dec, 2024 @ 12:01am 
Great mod, but there are a few Tier 4 settlement buildings that don't grant any +growth. Nurgle being one, there have been a few others though
RagnaroK  [author] 14 Dec, 2024 @ 9:05am 
Hello, yes that is on purpose. :steamthumbsup:
Poggers Bridge 14 Dec, 2024 @ 8:46am 
hello, im seeing an additional 2 slots at tier 4, is that intentional? great mod btw
RagnaroK  [author] 14 Dec, 2024 @ 4:15am 
I know, its the only downside from implementing all the custom factions without people needing to sub to all of them and/or the 10-15 submods I had before. :steamthumbsup:

If you pick one of the blanks and try to load in, your game will crash, otherwise than that, they don't affect your game.

They are a 'shadow' of sort for OvN Albion, Fimir, Araby and Cataphs TEB I think, so if you have those 4 mods enabled, they blanks/shadows will go away.