Rivals of Aether

Rivals of Aether

Sol Badguy
56 Comments
Teruko  [author] 23 May @ 4:35pm 
It happens when D-Pad is set to dash, yeah. I tried to fix this issue when it was mentioned before but I just couldn't figure it out, sorry D-Pad dash users...! It seems to be a weird quirk with Rivals' input system combined with how I coded the airdash input.
isaacely4 22 May @ 9:44pm 
I don't know if people said this before but the Dpad is bugged where when you jump or short hop it instantly air dashes every time
Sakarain 15 Mar @ 10:43pm 
omg all of the sprite art is perfect!! his gatlings and special cancels are sick. i love how he correctly turns after j.D/b-air into sidewinder and it's funny you even included the hurtbox on gunflame feint. It's also cool how you included moves from xx, xrd, & strive

i see someone else called his moves stubby which is funny because that's how it feels in +R lol
bruftgamerX 27 Jan @ 8:56am 
You wanna be Crazy?
Teruko  [author] 27 Jan @ 3:37am 
That being said, I'm not dismissing anyone's criticism here. I'm just saying what I think, as I'm pretty confident after the extensive playtesting the character has had with various groups of players on varying levels of skill.

If there's more of a general consensus on the character being too weak, or otherwise a lot of consistent solid criticisms on the character, then I'll definitely consider making some changes. But as it is, I don't fully believe the character needs to be changed significantly at the moment.
Teruko  [author] 27 Jan @ 2:54am 
The dash attack is like that by design. It's not really meant to be used as an easy approach tool, but more of a situational one. It's great at calling out rolls, sliding under projectiles, and avoiding high-hitting moves. His down-tilt is decent at doing the latter two, as well.

On top of that, Sol can special cancel out of a LOT of his attacks, which allows him to convert and score more damage off of a stray hit rather easily.

Even besides all that... you have a pretty useful airdash that's rather versatile for movement, for baiting/punishing options, and pretty much anything else. Sol as a whole will rely a lot on parrying, hard reads, and otherwise baiting and punishing when dealing with characters that can wall him out.

Essentially, I designed him in my image based on playing him in Guilty Gear (mostly Xrd) and I think where he sits right now is pretty good. I think giving him any better methods of approaching at this point will offset the balance.
Teruko  [author] 27 Jan @ 2:53am 
I wouldn't say that's completely true.

The character is a close-range bruiser, with his neutral control/larger, stronger moves typically (with some exceptions) being his slowest ones in exchange for his fast close-range attacks and easy gatling combos allowing him to overwhelm people and keep up combos that reward you for staying on top of the opponent.
He can kill pretty quickly if the opponent isn't careful, but can also be walled out pretty hard by characters that simply have better neutral - or zoners.

He has some low-commitment approach options as well - his forward air is an incredible tool for approaching. Good range, a bit of a disjoint, low recovery, and it's easy to combo after regardless of when and where you hit it. Down air is useful too, but riskier and overall slower. Neutral air is perfectly fine as well, even despite it seeming small.
Neutral special on the ground will help you a lot if you're having trouble approaching too.
Sans with Pancreatic Cancer 26 Jan @ 6:13pm 
but that also means he's got no tools to actually hit consistently, and his dash attack has a weird blindspot that makes it awkward.
like, he's fun, i like him, but it's impossible to pin down some characters simply because he has no way to reach using his tilts
Teruko  [author] 26 Jan @ 12:28am 
That's the point.
Sans with Pancreatic Cancer 25 Jan @ 9:30pm 
he's so cool but he's so stubby ;-;
Neutron 3 Nov, 2024 @ 2:36am 
Listening to Find Your One Way will make this character PEAK.
Schmampus 3 Aug, 2024 @ 6:09pm 
Sol Badguy with voices on is so obnoxious I'm willing to bet it was like that on purpose (other than that good character)
Classierjohn 17 Jul, 2024 @ 9:42am 
id pay for slayer to be added no joke
Waddle² 2 Jun, 2024 @ 8:28pm 
I love you
welovehomeschool 12 Apr, 2024 @ 8:22pm 
@teruko if you don't make baiken for rivals of aether then make ky kiske next
Murray McBrain 2 Apr, 2024 @ 10:05am 
Can you make Ky Kiske next?
Murray McBrain 29 Mar, 2024 @ 11:47pm 
As a Guilty Gear fan, I love this mod... For the most part. This is a nitpick, but I felt like his dash attack being Nightrave Vortex (I assume) feels very awkward due to it's very small hitbox, and can feel very punishing after a whiff (which is pretty easy with this move)
Teruko  [author] 25 Feb, 2024 @ 5:12am 
It's purely a cosmetic thing, but you can choose specifically what spear drops for Muno's Link when he gets one from an opponent (only the first time though), as opposed to it being a random one. In Sol's case it drops the flame spear.
Youmu Enjoyer (MrAppel) 24 Feb, 2024 @ 8:55pm 
Great Sol! just a question, what does it mean by "Muno Link spear drop compatibility"? Does it drop an extra spear or smt?
Cascade -w- 24 Jan, 2024 @ 10:28pm 
omg this is everything i wanted from the original sol mod and more this is so sick
Kris Dreamurr 16 Dec, 2023 @ 6:05pm 
Wait "sol badguy" is a real thing?? I THOUGHT IT WAS JUST A SHITPOST OF SAUL GOODMAN!?"
BassLine 30 Nov, 2023 @ 12:44am 
This is amazing! Now we just need Ky and Baiken~ :temlove:
Basiy 29 Nov, 2023 @ 12:12pm 
So I found a bug in turbo mode. If you cancel down special the opponent gets stuck in place until do it again. you can still damage them while they are stuck.
Scorp 21 Nov, 2023 @ 1:47pm 
sidewinder loops real?!?!
Mr. L 10 Nov, 2023 @ 1:16pm 
this truly is bullshit blazing
Blockhead.exe 10 Nov, 2023 @ 12:04pm 
sol badguy
Versitax 9 Nov, 2023 @ 10:52am 
Sol Badguy
Bloodquill yuri 9 Nov, 2023 @ 10:22am 
sol badguy
EFHiro 8 Nov, 2023 @ 10:54am 
Did a pretty good job with him :steamthumbsup: All the gattlings feel pretty good and quite like how the specials function from the time I spent messing around with him. Also love that Night Raid Vortex made it in as a dash attack; that move and its predecessor Grand Viper deserve more love. Like mentioned earlier, please look into the dpad movements so us dpad players don't miss out on playing Sol at our best. Also, I second fafnir's inclusion like maybe as a special + normal button combination? But like you said, major movement adjustments later - I'm more pushing for dpad movements than anything else for now
Seen 7 Nov, 2023 @ 11:07pm 
I think his up air could be buffed a lil bit but otherwise an amazing port of the character. Just had a blast playing some rounds against a friend with him
Sans with Pancreatic Cancer 7 Nov, 2023 @ 2:52pm 
look, he's so fucking cool. But he's so slooooooooooow.
also i prefer the strive design.
Teruko  [author] 7 Nov, 2023 @ 6:20am 
Hm... I did consider other controller options, but I didn't think about dpad movement at all, whoops. I'll try to resolve this in the next patch, along with some other things.
MyliesaMAK~<3 6 Nov, 2023 @ 9:20pm 
REALLY cool character buuuut.... he has an issue where hell always air dash if you use DPad movement when holding left or right not double tapping
VicAdward 6 Nov, 2023 @ 5:23am 
also i think he needs a bit more dps & kill power
soup 5 Nov, 2023 @ 5:03pm 
Fantastic character, I've had a hell of a time playing him. I'd like to see bandit revolver a little better as an option to land onstage after a walljump, though. Right now your sprite can be above the stage, but your collision will leave you offstage in pratfall, which can feel pretty rough.
Teruko  [author] 5 Nov, 2023 @ 2:17pm 
Thanks everyone for the kind words and feedback on the character. I will wait a little longer before making any major adjustments to his moveset, but I am considering everyone's feedback on it in the meantime.
Paco 5 Nov, 2023 @ 11:09am 
Awesome mod, but man he could use some buffs. His ground normals feel kinda slow, and his strongs a little weak, but I'm in love with the specials. Incredible work.
CallMeAL1219 5 Nov, 2023 @ 9:34am 
Sol Badguy
Zenith 5 Nov, 2023 @ 8:14am 
Feels incredible great job. I just wish Fafnir could be implemented somehow!
BearManJon 5 Nov, 2023 @ 12:46am 
This mod is AMAZING.
You even got DI as an abyss rune. Beautiful.
The Pyroshark TF2 4 Nov, 2023 @ 8:37pm 
saul goodman
StarFalco ❤ 4 Nov, 2023 @ 1:25pm 
Seoul Bad Person
Hunter64 4 Nov, 2023 @ 11:03am 
i would love to see Rev Faust next
Broly 4 Nov, 2023 @ 1:20am 
Tested his out, and as a guilty gear player, this shit is pretty cool!

Aside from the amazing sprite work and the fluidity of his moveset, the way you translated +R Sol and Rev 2 Sol into the Rivals format was done extremely well. I can't wait to experiment with clean hit sidewinder combos!

Most of all, it's a neat detail that just like in Guilty Gear, holding forward and pressing taunt will actually perform a respect rather than the usual taunt.
Shio 3 Nov, 2023 @ 7:15pm 
PEAK
VicAdward 3 Nov, 2023 @ 6:18pm 
SMELL OF THE GAME
welovehomeschool 3 Nov, 2023 @ 4:39pm 
can you make baiken next
Nugear 3 Nov, 2023 @ 4:09pm 
really glad to see him in game but damn he huge.
Mr. Skerpentine 3 Nov, 2023 @ 4:05pm 
How does a guy with a giant sword have hitboxes this small
Whimsy 3 Nov, 2023 @ 3:58pm 
FINALLY. OH MY GOD. this looks so good but i can't even play it for a whole week because i don't have the computer i play rivals on :(