Counter-Strike 2

Counter-Strike 2

de_amatily2
56 Comments
ᴀXᴇ⋆ʀᴏᴢ 2 Feb @ 6:21am 
270 FPS mam na tej mapie, poza tym na noclipe klatkuje co jakiś czas.
Persey 13 Jan @ 2:55am 
ice cold map creator :cozybethesda:
Grizzly  [author] 14 Jul, 2024 @ 7:51am 
Update live: New B-site interior and lots of fixes/visuals
Grizzly  [author] 29 Apr, 2024 @ 11:48am 
Issues resolved, deathmatch should be ok again
Grizzly  [author] 28 Apr, 2024 @ 12:49pm 
There's a known issue with deathmatch spawn in an unintended area which I'll fix asap. Casual/Comp will hopefully function as intended. Thanks for the reports!
Grizzly  [author] 28 Apr, 2024 @ 12:48pm 
I've been gone a while but thanks a bunch to all of you wanting to play. It was no usual missing material/assets issue but rather something I had a hard time tracking down.
Grizzly  [author] 28 Apr, 2024 @ 12:47pm 
Crashing has been resolved!
w1tcher 27 Apr, 2024 @ 6:18pm 
If you want to fix the crashing - when you compile the map in the compile log at the top all missing materials are listed. You need to create materials for all these missing textures (can be empty materials). If there is no error in the log the map will compile. If there is no error, but it still crashes after uploading you need to add all the material paths in the gameinfo.gi file in the "include" section and upload again.
lorenzo 27 Apr, 2024 @ 6:16pm 
still crashing
ghettoflick 13 Feb, 2024 @ 11:52am 
still crashing.
ghettoflick 29 Jan, 2024 @ 12:43pm 
crashed, failed to load skybox
Grizzly  [author] 1 Jan, 2024 @ 6:42am 
I'm still working on this, don't have a clear idea what changed with the update
nikola.pejcic11 29 Dec, 2023 @ 6:18am 
no problem
Grizzly  [author] 29 Dec, 2023 @ 6:17am 
Thank you for reporting it, I did not know :steamthumbsup:
nikola.pejcic11 29 Dec, 2023 @ 6:14am 
i meant to say that there was an error saying 3d_skybox is invalid
nikola.pejcic11 29 Dec, 2023 @ 6:09am 
oh ok
Grizzly  [author] 29 Dec, 2023 @ 5:41am 
It seems valve broke something with their update, the 3d_skybox.vpk is not missing and I'm investigating what could be the cause.
nikola.pejcic11 29 Dec, 2023 @ 2:59am 
game crashes with an error message saying 3d_skybox.vpk is missing, plz fix this
nikola.pejcic11 29 Dec, 2023 @ 2:58am 
same problem
Delinquent 6 Dec, 2023 @ 1:18am 
Beautiful, excellent map. Liked
--M-- 26 Nov, 2023 @ 1:32pm 
Love the new textures
Grizzly  [author] 26 Nov, 2023 @ 9:56am 
New update live, thanks for all the feedback and bug reports so far!
Grizzly  [author] 21 Nov, 2023 @ 11:19am 
Thanks a lot! I will take a look at these
Gszysztof Chołowcyc 21 Nov, 2023 @ 10:42am 
setpos 2080.566650 822.584045 148.298645;setang 63.855064 96.380089 0.000000 strange clipping
Gszysztof Chołowcyc 21 Nov, 2023 @ 10:40am 
this plant at CT spawn has clipping issues
setpos 2643.944580 951.378052 144.031250;setang 1.045072 -174.765152 0.000000

try to move left here on this cobble stairs
(clipping issue)
setpos 2382.458252 1510.504028 81.933205;setang 84.600060 120.085014 0.000000
Andrei | discord.gg/colateam 20 Nov, 2023 @ 12:17am 
Server IP: 141.94.98.165:27065 [ESP] ★ CS2 MULTIMAPS | 16K ★ cOLa-TeaM.es
MRTRN18 16 Nov, 2023 @ 9:43am 
Hey @Grizzly,

I've took a look at Your map and I am going to be honest - Simply wow! I am eager to see where this map will go. What will happen it after some time!
I've made an video of my feedback!

Feedback

#MRTRN
:gman:
Grizzly  [author] 16 Nov, 2023 @ 7:42am 
Thanks for taking the time to try it out!
MRTRN18 16 Nov, 2023 @ 6:15am 
P.S Extra tip, when taking screenshots try to make them with sv_cheats 1 / cl_drawhud 0 / r_drawviewmodels 0 , as CS2 has new approaches, new styles. But having this as bare min. standart, would atleast make better screenshots!
#MRTRN
:gman:
MRTRN18 16 Nov, 2023 @ 5:39am 
Will take a look!
#MRTRN
Darth Durai 16 Nov, 2023 @ 12:53am 
Excellent map. Thanks. i like the little Fiat-type cars.
Grizzly  [author] 15 Nov, 2023 @ 2:35pm 
Thank you, I'll take a look at it
Gszysztof Chołowcyc 15 Nov, 2023 @ 1:38pm 
fix clipping when in water near small bridge-walk next to B, also water canal has continuity errors
Grizzly  [author] 14 Nov, 2023 @ 8:07am 
There appears to be a frequent issue at the moment meaning you have to make sure to forcefully re-download maps after updates to make sure you receive a proper version.
--M-- 12 Nov, 2023 @ 3:51am 
great, that you got a server :steamthumbsup::steamhappy:
Jadzim27 10 Nov, 2023 @ 5:16am 
Choose the one that's on the list and write in my profile, I will answer the same!

+rep
+rep good guy
+rep good leader
+rep
+rep rush b
+rep friendly
+rep
+rep good teammate
+rep funny
+rep good friend
+rep friendly
+rep humble
+rep
+rep

Have a nice day!
Grizzly  [author] 9 Nov, 2023 @ 1:14pm 
Thanks a lot for the feedback and the kind words! Taking these things to my list of things to look at, both polishing and visual updates to come!
פפ 9 Nov, 2023 @ 12:08pm 
Potential to be a great map!

Altough, the bomb-sites need some adjustment.
1. in the A-site you can plant inside the red tunnels, should be fixed to only the "pateo" area.

Facing left from CT spawn there is four arched windows, right now you are able to see through a pixel or more, need to be fixed.

Walking from T-spawn to A site there is a dumpster you can jump up on, when boosting and facing the A site there is a visual bug and you can see through the arch in front you giving you vision to the A site while remaining unseen from the site itself

B-site, the unusable ladder somewhat annoys me, can it be replaced with another piece of "prop"?
Grizzly  [author] 8 Nov, 2023 @ 9:26am 
Thanks for the feedback!
Virtual Plaza 8 Nov, 2023 @ 7:46am 
Decent map, overall is nice experience. I guess it need to polish the "entrances" of the location where you can see the map ends and there nothing beyond the borders. It will be good to add some foliage to close the fact that is map located right in the middle of nowhere (and you can see its ends). There's also one red colored building is without a door on the next floor so it can be seen sometimes and this is a little bit weird. I dould also like some interiors to enter.
Its Woodyy 5 Nov, 2023 @ 12:16pm 
sick map!
ֆ a n s e‎ ‎ ☁ 5 Nov, 2023 @ 8:52am 
ya no problem, I f'd up in writting, but I hope you get what I'm trying to say, the mid thing was something positive in my eyes btw, like you can cross over risking getting shot or better said leaving the advantage of just aiming down the angle, maybe throwing a smoke before hand to get to the other site to end up still with just one mid player but having reinforced a faster A rotate without having to cross panically because A gets taken just to get shot by their midplayer. It's like the player can play with the interval in which things take place, very nice
Grizzly  [author] 5 Nov, 2023 @ 8:35am 
Amazing feedback, truly appreciated :lorflower:
ֆ a n s e‎ ‎ ☁ 5 Nov, 2023 @ 8:24am 
Nice MapMid - the Ts arrive about 5 seconds in, the CTs about 6 so that makes a good fight since the Ts couldn't cross to one of the Bombspots in that time, the other way to Mid from CT takes way to long strategically so the mid player could try crossing over to be an faster A support.
ֆ a n s e‎ ‎ ☁ 5 Nov, 2023 @ 8:24am 
I think since B is open like all around, it's not incased in walls from one site, you should really look out for boost spots since they are pretty unfair (I've a few some).
ֆ a n s e‎ ‎ ☁ 5 Nov, 2023 @ 8:24am 
Maybe place bushes around that one corner like on overpass banana/toilets, I would say that might be better than invisible roofs above your head.Also you can wallbang from B site to where the Ts are coming from, not sure if intended, if you place bushes that may get counteracted too
ֆ a n s e‎ ‎ ☁ 5 Nov, 2023 @ 8:24am 
I like A, the CTs arrive early and can take long with AWP or just take it from two sites, it's easy to close off with mollies or smokes, it reminds me of Inferno Banana while B long reminds me of a miniature Overpass longA.

You can also jump on an object as T (on LongA) to spot the rotating midplayer (A support).
ֆ a n s e‎ ‎ ☁ 5 Nov, 2023 @ 8:23am 
What might be a problem is the rotation time from spot to spot for the CTs but I like that the path splits if you come from Mid to A so that you can backstab since the default bombplant spot will probably be at the front at the wall and as a T in afterplant you can peek the defuser from 4 different angles.

I like that the A spot only got woodcover on one site.

You can get on a lot of windows, there is also a runboost to get on the archway between mid and A.

I don't like some of the oneway ways, some look too open for my taste, I thought I could jump into some of them lol
C h l o e 5 Nov, 2023 @ 6:42am 
This map looks like it should be in the game already!!! Good freaken job Grizz