XCOM 2
Raptor Class - WOTC
16 Comments
Adam_Kogane 19 Dec, 2023 @ 9:18am 
So while tinkering with other mods I discovered it might've been an issue with compatibility, I couldn't pinpoint witch mods was causing the issue but its working now :)
Cruza;Complex  [author] 2 Dec, 2023 @ 8:20am 
Thanks lordabizi! I did try quick draw, couldn't get it to work with a primary weapon.

After having played a couple campaigns with this class, I think it's pretty decently balanced as-is; the damage bonuses make single shots competitive with contemporary assault rifles. Faceoff probably needs moved to one promotion later.

If I could go back in time I'd probably give up on the pistol primary concept and just use pistol perks on the class. There's a world where I revisit the idea later.
lordabizi 2 Dec, 2023 @ 2:59am 
Suggestion to an equivalent ability to Light 'Em Up: Quick Draw works (although the text will be wrong - it'll mention the secondary weapon). Marauder also works, if you use the mod Marauder Affects Pistol.
Cruza;Complex  [author] 27 Nov, 2023 @ 8:13am 
Hey Adam! No, never did figure it out. The other class mod I have on the WS works fine, so I'm stumped. Glad you like it!
Adam_Kogane 25 Nov, 2023 @ 7:27pm 
Hey Cruza did you figure out the weapon glitch? My guess is it's either a conflict in classes or a gun conflict, have to say I am enjoying the one working raptor I have!
Cruza;Complex  [author] 21 Nov, 2023 @ 11:14pm 
Huzzah!
An Idiot Gamer 21 Nov, 2023 @ 7:35am 
It does work!
An Idiot Gamer 21 Nov, 2023 @ 7:27am 
Well, only one way to find out!
Cruza;Complex  [author] 20 Nov, 2023 @ 10:26pm 
"Maybe." I'm leaning no, but it depends if the perk pack you have installed uses the same ability names and descriptions as the ones used in the LW2 classes and perks mod I use as a source.
An Idiot Gamer 20 Nov, 2023 @ 8:13pm 
Hey, so this class looks really fun, especially since it has that Gunslinger feel, but I have a question. I have a LWOTC perk pack mod instead of the class mods, will this mod still work with it?
Cruza;Complex  [author] 16 Nov, 2023 @ 12:50pm 
Interesting. I've noticed that the promotion from rookie to squaddie has them keeping the assault rifle despite not being able to equip one in the loadout menu, but I don't see anything in the class loadout definition that would cause it.

I use individually built items and it's easy enough to go to the soldier's loadout in-game and equip a pistol. I might be able to look at Iridar's Akimbo class and see how he's managed to avoid this.
Adam_Kogane 16 Nov, 2023 @ 12:40pm 
Hey cruza, the only thing that seems to fix it is getting a random Captain ranking soldier as a reward, they come with the correct pistol, I'm no modder but it may be a conflict with how main weapons are set, but I could be very wrong, other than that, it's a pretty good mod!
Cruza;Complex  [author] 16 Nov, 2023 @ 12:25pm 
Hey Adam! I've noticed this too and I'm not sure what's causing it. Equipping a vanilla pistol in the primary slot should fix that unless their equipment gets removed again. I have no idea how this will interact with other weapon mods.
Adam_Kogane 15 Nov, 2023 @ 9:48pm 
I'm not sure if I've encountered a bug, but when I go to set the class it won't give the proper weapon, or a weapon at all, is there a way to fix this? I'm using slot of weapon mods
Cruza;Complex  [author] 7 Nov, 2023 @ 3:26pm 
Hey InterventoR! Glad it plays well; I made a few balance changes late last night.

RE Filesize: You're right; I was using a broken mod template shipped with modbuddy that included unnecessary files. That should now be fixed.
InterventoR 7 Nov, 2023 @ 5:37am 
Class is good and fairly balanced; i liked that. Yet a nitpick from me: This mod is alarmingly large sized for a -single" class mod. Would you look at means to reduce that?