Sid Meier's Civilization VI

Sid Meier's Civilization VI

Zolaar's Star Wars: The Prime Jedi
9 Comments
TheGerbil 5 Oct, 2024 @ 7:20pm 
Are the jedi unique units supposed to upgrade into each other? In my game, Jedi Knights upgrade from Swordsmen, not Jedi Padawans.
NHC 27 Aug, 2024 @ 1:57am 
Something is buggy with the Jedi Devout bonus, it becomes so strong that you end up doing no damage to barbarians and it is also applied when you hare not playing as the Prime Jedi
DavidBurnsideZF 18 Mar, 2024 @ 4:14pm 
Hi. I'm getting the Jedi Devout's Leader bonus even when I'm not playing with this Civ.
Captain Bubbles 6 Feb, 2024 @ 7:00pm 
great mod. question about the unique units though: isn't +3 bonus for each lvl of visibility the normal bonus for all units anyway?
Zolaar  [author] 11 Nov, 2023 @ 5:07pm 
@Memes, yes that is normal. The unique units have a special ability to offset that.
Kefir 11 Nov, 2023 @ 6:02am 
Good mod!
Memes 10 Nov, 2023 @ 8:59pm 
Is it normal that the unique units have the same strength as the replaced ones?
Zolaar  [author] 9 Nov, 2023 @ 8:56am 
Apologies. I have fixed the weird Barbarian combat strength while using the Peacekeeper Persona.
Kor Leonis 8 Nov, 2023 @ 11:52am 
Cool! The Adegan is a def OP. Playing the Peacekeepers, am I supposed to be getting an insane bonus against barbarians? Started at +50 combat strength and has scaled up to +240 in Medieval. Skirmisher has 320 CS against barbs, its nuts.