Left 4 Dead 2

Left 4 Dead 2

John Wick 4 GEN-12 Shotgun - Compressed Weapon Mod (Tactical Shotgun)
5 Comments
Max's.Will.It 12 Jan, 2024 @ 12:09pm 
Although it kinda load faster then the Normal animation, it's still kinda janky when you're in the panic. I mean, you have wait till it finish one cycle of reload animation , then another 2 second
to start from 0 to 10. So it kinda slow, at least imo.
Max's.Will.It 3 Jan, 2024 @ 10:21am 
Me: reloading, surprise by it load like an actual Magazine feed firearms, look at the shells number
1 >>>10
:lunar2019crylaughingpig::lunar2019crylaughingpig: LMAO, super brilliantly. Not disappointed.
syahmi2002.sa  [author] 6 Dec, 2023 @ 11:13am 
@Crxy_Climbz (cont.)

...However, since online uses the order of the animations (set by activities of the host), those are used instead. Unfortunately, this is slightly glitched here and there as a result (and due to L4D2 being janky af), with issues like reload animation stopping after meleeing (like the pre-TLS MP5 did) and the magazine gradually refilling instead of instantly (and can even be reload cancelled)."
syahmi2002.sa  [author] 6 Dec, 2023 @ 11:13am 
@Crxy_Climbz This mod uses a slightly altered reload sequences for offline play. As Alex_D #NoWar said in his PD2 Steakout 12G mod for Tactical Shotgun:

"Since y'all been complaining about box-fed shotguns having senseless reload routines when they replace the classic shotguns forever, here's a shotgun that reloads the whole box in one animation - and only does so offline on your own host. When playing online, it uses a set of start-loop-end parts like usual instead. This is done by adding a sequence at the very end of the animation list that uses the reload activity, and disabling the activities of the start-loop-end set so they are never used offline...
Climbzzz 6 Dec, 2023 @ 9:34am 
reload is buggy, doesnt instantly go to 10 it slowly goes up