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to start from 0 to 10. So it kinda slow, at least imo.
1 >>>10
...However, since online uses the order of the animations (set by activities of the host), those are used instead. Unfortunately, this is slightly glitched here and there as a result (and due to L4D2 being janky af), with issues like reload animation stopping after meleeing (like the pre-TLS MP5 did) and the magazine gradually refilling instead of instantly (and can even be reload cancelled)."
"Since y'all been complaining about box-fed shotguns having senseless reload routines when they replace the classic shotguns forever, here's a shotgun that reloads the whole box in one animation - and only does so offline on your own host. When playing online, it uses a set of start-loop-end parts like usual instead. This is done by adding a sequence at the very end of the animation list that uses the reload activity, and disabling the activities of the start-loop-end set so they are never used offline...