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The players will recover from a cold, only to have it develop yet again a minute or so later. If there's something I'm missing here on information, I'd love to know. <3
When I tried to remove it after it glitched out & added a permanent zone at max sickness that I couldn't remove, it destroyed the entire save.
The third strike was after getting home, my friend was just simply sick again. Blood test showed it was from RAD even though we did everything we could to prevent from getting sickness. Hazmat Suit + Oyxgen Tank and Tablets for extra protection.
Sadly I'll be removing this mad, I simply just can't spend another 7 hours trying to treat RAD sickness. My Suggestion? Have some sort of visual indicator when entering a RAD zone. The spores mod does it so perfectly.
My first gripe started with a friend and I accidentally driving into a heavily radiated zone, the counter we were using didn't even tell us until we were already deep in it, we immediately turned around and went home. Popped every medicine we could for RAD and spent literally 4-5 days with 50%+ sickness, coughing, sneezing, random pains and heavy bleeding. After the first day, I literally stopped taking off my bandages due to the random bleeding. Then since it was so early in the game, none of us had medical to do blood tests to check our levels. Spent maybe an entire week in game trying to restore from RAD sickness.
the detector doesn't detect anything until you enter a 'high' zone, so it's kinda pointless no? I'm sat inside a zone 2 tiles away from this abritrary point and I'm dying with no warning with the beter meter
Cheers