Total War: WARHAMMER III

Total War: WARHAMMER III

SFO & Sigmar's heirs compatability patch
185 kommentarer
STkelen 29. juni kl. 17:22 
Sigmar heirs added 2 new units and one of them replaced reiksguard foot in elector count state troops
SageDark 3. juni kl. 2:21 
The huntsman general does not appear to be recruited by Karl Franz :(
The Grapest 24. maj kl. 17:57 
volkmar doesnt have the military recruitment chain
2good4u 4. apr. kl. 10:22 
I gues You should reconsider weapon strenght for imperial foot as sfo standar reiksguard foot has 45, and imperial foot has 29, and halberd version is 37, which is below the regular halberman, which has 40
CountCristo  [ophavsmand] 17. mar. kl. 10:35 
Nice good luck.
LiquidThicc 17. mar. kl. 10:25 
No problem! I’ll just try and add them in myself. I’ve done a little bit of editing in RPFM before
CountCristo  [ophavsmand] 17. mar. kl. 8:30 
Then yes it probably is. I'm afraid I'm unlikely to change that any time soon
LiquidThicc 17. mar. kl. 5:00 
Well it’s missing for all the provincial units. The SFO versions of the vanilla version have them
CountCristo  [ophavsmand] 17. mar. kl. 2:18 
I don't know - is it?
LiquidThicc 16. mar. kl. 21:48 
Is SFO's Imperial Allegiance ability being replaced by the provincial effects?
DoubleFishes 11. mar. kl. 14:07 
@CountCristo thanks I will update what I find
CountCristo  [ophavsmand] 11. mar. kl. 12:42 
Hey :) I have only tested it with all of them, it's possible you can run some.
DoubleFishes 11. mar. kl. 8:24 
Hello! When you say "The "Expanded" roster set" is incompatible, do you mean all the series or just the empire one?
CountCristo  [ophavsmand] 10. mar. kl. 12:59 
Thanks Xela, not sure what would cause that and hence how to fix it but glad it's not a hard break at least

Milk I have no idea if this causes that, it could but I don't know how it would
Milk! 7. mar. kl. 5:23 
i don't know if it's caused by this or by the immortal skill that SFO give when hero reach level 20

But when Valten reach level 20 and turn into a lord , the hero version of him simply get wounded and then return after 8 turn and wounded again with the duplication of the lord version
Xela09 3. mar. kl. 6:18 
The building does work and can be built and upgraded and the last tier unlock the technology related to sigmar, but yeah just the name missing and new building category.
CountCristo  [ophavsmand] 3. mar. kl. 5:21 
I don't use factionwide caps and don't know how they work. If someone gives an example of how they are handled in the files I'll take a look.

Is it just that the name is missing or that the building can't be build / dones't work @xela?
Travolta 2. mar. kl. 9:42 
Maybe it's a mod conflict, but I couldn't recruit pistoliers and outriders with SFO factionwide caps on. It seems that none of the military buildings increase any unit cap.
Xela09 2. mar. kl. 9:24 
Hello, i have a minor issue related to the Sigmar's Shrine bulding, with SFO + Sigmar's Heir + Your patch, the building get put into a new building category called "Religion" and the name are missing.
When using SFO only, the Ulric and Sigmar Shrine are in "Military Support" and work properly.
CountCristo  [ophavsmand] 20. feb. kl. 12:07 
No worries, easier mistake to make.
Milk! 20. feb. kl. 5:42 
I am dumb , i also had Lite submod
Milk! 20. feb. kl. 5:40 
Is it normal that the Sigmar heir recruitment building doesn't appear when you confed another elector counts, i cannot build the middenland unit building and the city only give me the spearman and archer for tier 1
CountCristo  [ophavsmand] 18. feb. kl. 23:52 
@malefic - it's possible but I'm afraid I'm not likely to do it any time soon.
@gol - I don't know what that means
Gol D. Hybrid 16. feb. kl. 13:26 
Is there a 3x for this mod?
Malefic 9. feb. kl. 15:29 
Would it be possible to get the sfo building effects attached to the buildings? garrisons and the other modifiers? Probably a big ask I know.
CountCristo  [ophavsmand] 5. feb. kl. 1:09 
No worries - thanks both for confirming.
garra30 4. feb. kl. 23:22 
sorry, last report was in error. Helga69 is correct, I was using the LITE submod
Helga69 4. feb. kl. 14:11 
oh everything is fine after you disable the LITE submod
Helga69 4. feb. kl. 14:04 
yeah, the basic unit recruitment building is not there in any of the cities
CountCristo  [ophavsmand] 4. feb. kl. 1:43 
@garra thansk for the report, how so broken? Can you be more spesific please?
CountCristo  [ophavsmand] 3. feb. kl. 9:23 
@tww quite possibly. I'm going to copy paste something from the description and please don't take it as overly rude. "If you see a unit with the wrong stats / abilities / cost / upkeep then please tell me BUT make sure to include specifically what those stats should be and why."
tww2alldlc_pro 3. feb. kl. 8:22 
i think mage lords , have to little hp MD MA when compare to for example balthasr
CountCristo  [ophavsmand] 2. feb. kl. 7:31 
Flaggelents are also available, it might be random or it might be based on local buildings I'm not sure

This isn't something I have changed so I would look into it on the sigmar side rather than here. It's not changed by this mod as far as I know
Barmaley 2. feb. kl. 7:27 
I know that the "Empire Levy" mod is integrated into Sigmar. At the beginning of the game there are only free companies, no flagellants. And the recruitment is limited. You offer me ADDITIONAL opportunities. But the NECESSARY ones are missing. I cannot hire these units in the local and general recruitment. This is not normal. But without Sigmar I can.
dannyhuynh 2. feb. kl. 7:24 
thank, now i know what is the unit cap :)
CountCristo  [ophavsmand] 2. feb. kl. 7:12 
@dannyhuynh the tabletop unit caps mod is intergrated into SFO and hellstorms cost 1 rare point with a cap of 5, so I think you should be able to have 5. Also in the mod config menu you can raise or remove the unit caps.

@barmaley - with an army selected clikc the button to the right of the recruit units button, it should be called "Raise local levy forces" this can be used in empire controled territory and can give free company militia and flagrants
Barmaley 2. feb. kl. 6:25 
"They are recruited through a levy system, similar to how chaos warbands get marauders"
It's not clear. What kind of recruitment system is this? Upgrade? If they are NOT listed anywhere in the recruitment lists, then how can they be upgraded? Where and how can I hire them? Can you give me more details?
dannyhuynh 2. feb. kl. 6:15 
is the SFO nerf the helstorm rocket that the empire can only take 2 or..?
CountCristo  [ophavsmand] 2. feb. kl. 6:04 
They are recruited through a levy system, similar to how chaos warbands get marauders
Barmaley 2. feb. kl. 6:01 
Sigmar doesn't have Free Company Militia. They are in vanilla barracks. There were no Flagellants anywhere. Removed Sigmar and they appeared.
CountCristo  [ophavsmand] 1. feb. kl. 12:18 
My pleasure @john

Good luck with that Barmaley!
Barmaley 1. feb. kl. 11:03 
CountCristo, thank you for your work. But the irony of fate is that the results of your labors, unfortunately, are not needed. Since too many problems with SFO mods are caused by "Armourygeddon - Unit Upgrades & Resources", which needs to be removed. Sad. But you are great!
Barmaley 1. feb. kl. 10:01 
The only thing cooler than Sigmar is SFO and new factions. Usually I don't even upload SFO mods. I manually edit the statistics of the original mods. But Sigmar is very big. It's a big, complicated job to make a mod for him. My respect to the author of the mod once again. Especially since he solved a problem that others would not care about.
Barmaley 1. feb. kl. 9:41 
Well done! You solved the problem.
rick ownage 1. feb. kl. 9:12 
was fiending for SFO & Sigmars compatibility, thx 4 updating this bro its invaluable
CountCristo  [ophavsmand] 1. feb. kl. 9:06 
All files of this mod should now (as of 4 hours ago) overwrite any duplicate files of Resourceful Purpose

This doesn't fix all problems between them, I can't do that, but it should fix the stats. If you find broken stats with both active please show me them.
Barmaley 1. feb. kl. 9:01 
And this problem is solved? Are we waiting for a patch? We also need to check db/main_units_tables. There are discrepancies there too.
CountCristo  [ophavsmand] 1. feb. kl. 8:45 
I have already resolved that issue by making sure my land_units_tables file overwrites !!!!!Armourygeddon_Sigmars
Barmaley 1. feb. kl. 8:38 
The problem with "Armourygeddon - Unit Upgrades & Resources" is easy to solve. 107 health positions are copied from db/land_units_tables of this mod to db/land_units_tables/!!!!!Armourygeddon_Sigmars. We still need to look at some individual positions separately. Including other unit characteristics - are there any discrepancies there.
CountCristo  [ophavsmand] 1. feb. kl. 6:53 
Added "sub sub" mod to add buildings back for those that need that: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3418831500

Which SFO indicators do you mean please?

All good on dwarfs