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2. Zoomer (Upgrades only with Rags, Denim, Leather). Normal have more complex crafts with different items you have to find.
It's weird, it worked fine up until recently.
I DID try to use a sort mod tool to help try and fix some load order issues I was having so maybe THAT could be causing it (I was trying to fix there being 2 x2 scope types from two different mods but it didn't seem to work).
I may try to remove then re-add the mod so it's at the very bottom, see if that fixes it.
I just gave myself the duffel bag IV, and turns out it wouldn't even be worth it.
Also yeah, the game seems to just THROW Military V bags at you. I got mine on other characters via actually deep into dangerous territory raids, but this most recent time was literally the freakin army cordon north of Rosewood... so I gave myself a Mil 1 Backpack to make it at least fair.
Okay, the crafting of the 'Military Backpack V' is a bit hard, but why bothering crafting them? Those bad boys drop more than everything in the game! XD
First visit to a military site after installing, the first pile of corpse i made had around 30 'Military Backpack V'. (and a bunch of 'large backpack IV')
With the insanely OP mod "Dynamic Backpack Upgrade", I made a Military Backpack V that have 208 place for 100% weight reduction. XD
I carry more than a trailer!
And i don't care if that overpowered. So i don't have to do loot managing like 7 times just because i have little backpacky with 28 capacity in whole game
Is it actually hard to upgrade backpacks to max lvl?
To all mf who typing about wrong numbers in backpack capacity
I just checked mod again and numbers is right, if you turn on your brainless brain for a minute. You should notice that taking Unorginized you have a big debuff on every container capacity. And if you take Orginized you have even more space. So don't mislead people and think before typing please.
Thank you for your response!
However, I think the IV and V weights for the Military Backpack are reversed.
Also, I get an error when I select the vanilla Large Backpack,
ProjectZomboid\media\lua\client\ISUI\ISInventoryPaneContextMenu.lua
Row 2781
if resultItem:getTexture() and resultItem:getTexture():getName() ~= "Question_On" then
then stop at.
What is the reason for this?
Something like this. Rename the "Tier" to something more convenient if you want.
Sandbox_Tier_option1 = "Up to Level 1",
Sandbox_Tier_option2 = "Up to Level 2",
Sandbox_Tier_option3 = "Up to Level 3",
Sandbox_Tier_option4 = "Up to Level 4",
Sandbox_Tier_option5 = "Up to Level 5",
Sandbox textfile in /media
You can always add some debug lines for testing like this:
if not getPlayer():getKnownRecipes():contains(recipeName) then
getPlayer():getKnownRecipes():add(recipeName)
print("Backpack Reciepe Added: " .. recipeName)
end
That outputs to debug log.