Total War: WARHAMMER III

Total War: WARHAMMER III

Bertrand and the Survivors of Bergerac: The Old World Submod
30 Comments
Saphirre 22 Aug, 2024 @ 12:48pm 
@maffers
It's a good idea, I will try it when I have some freetime !
Thank you very much for your amazing work and mod :)
Guidrion 22 Aug, 2024 @ 11:58am 
Wonderful to hear!
maffers  [author] 22 Aug, 2024 @ 11:30am 
@Guidrion
I had missed updating the spawn locations for Bertrand as the AI when the Old World mod map got updated. I have now updated it so he should spawn correctly now.
Guidrion 22 Aug, 2024 @ 7:24am 
Seems like Bertrand fails to spawn as AI in the Old World. He shows up when I play him but not when I load another lord. Tried the Pavona and the Hvargir starts
Saphirre 11 Jan, 2024 @ 12:05am 
So cool ! tyvm :_)
Have a good game !
maffers  [author] 10 Jan, 2024 @ 10:57pm 
@Saphirre
I added 2 more start locations: Forest of Hvargir and Pavona Road
Saphirre 10 Jan, 2024 @ 9:17pm 
Ok cool ! Thank you :)
maffers  [author] 10 Jan, 2024 @ 7:25pm 
@Saphirre
I would consider doing that. Let me look into it.
Saphirre 10 Jan, 2024 @ 5:39pm 
Hi @maffers :)

I really like this mod and I would like to suggest something:

Would it be possible to add a 3rd starting position via MCT option which would be somewhere in the Border Princes please?

Why?
- Because we know that there are supposed to be some Bretonnians in the Border Princes normally, unfortunately ChaosRobie did not place any Bretonnian faction there.
- We know that in the Border Princes it is a mixture of Bretonnian and brigands, mercenaries of all kinds etc
- In the new Games Workshop game The Old World, there is a new Bretonnian Exile's army list, which is more shooting and mercenary/brigand based, that would sort of represent that.

Thank you in any case for this mod which is great.
And no worries if you can't or don't like it, it's just a suggestion :)

Good game for you !
Razorhex 6 Dec, 2023 @ 7:16am 
Great Mod, works really well with the old world spacing leaving ample room to pull ambushes and use the horde mechanic. Having a blast have played 100 turns and I feel they could really use a sort of juicy unit at he end of the chain, maybe a single entity giant wolf or something. I think a special tavern they could build something like the backstreet pawnshop or wood elves trade buildings would be fitting and be fun as well. Great job!
maffers  [author] 24 Nov, 2023 @ 7:50pm 
@Turbo Waifu
I have updated the mod and you should now be able to build Ruins of Chateau Mal in the Castle Artois region.
maffers  [author] 24 Nov, 2023 @ 11:14am 
@Turbo Waifu
Sorry not in this campaign.
Turbo Waifu 24 Nov, 2023 @ 5:02am 
I can't seem to find the "Ruins of Chateau Mal" in Artois, is not part of this campaign?
maffers  [author] 20 Nov, 2023 @ 6:51pm 
@Nixo_80
You can't sell your last settlement, and you have to sell a settlement that borders the faction you are selling it to. If you want to play as a horde faction you can abandon your last settlement instead.
Apha Tenebris 20 Nov, 2023 @ 6:20pm 
I conquered Oisillon and I can't sell it, I can't sell any of my settlements.
Tesrali 20 Nov, 2023 @ 8:32am 
<3
maffers  [author] 19 Nov, 2023 @ 10:57pm 
@soulmindproductions
It didn't take that long to make this submod, maybe 12 hours. Some of that was testing and adding in scripts to select start locations. Most of the original mod was able to transfer over (units, skill trees, buildings, ect.). I did have to somewhat redo the custom tech tree for Bertrand because in The Old World mod Bretonnian factions have way more confederation techs. This probably wouldn't apply to non-Bretonnian factions though because most other factions didn't get any tech tree changes.

Almost all of the faction names are the same as the base game/Mixer so those don't need to be changed. The main changes were faction id numbers (which are different in this mod compared to Mixer) and any references to regions or provinces. Custom factions in Mixer are enabled and spawned through scripts, so you have to re-write those so they line up.
maffers  [author] 19 Nov, 2023 @ 10:57pm 
@soulmindproductions
I'm not sure if other authors will port their mods to The Old World mod. It would probably depend on how popular The Old World is, and if the individual authors are interested in it/get enough requests to transfer their mods over.

Modders other than the original authors could theoretically make sub mods that enable the custom factions for The Old World, but it would be respectful to get permission from the authors of those mods first.
sigmars_disciple 19 Nov, 2023 @ 8:30pm 
Hey Maffers, that's very cool! One reason more to try this gigantic campaign map.
I was wondering what ChaosRobie's ideas are to populate the world....

Do you think what you did here will be done by lots of other custom faction mods? I wonder: Would you say that this is something that the respective author(s) of custom factions mods would have to do themselves, or could this be done by other modders? May I ask how long this roughly took to get running?

Sorry for the noobish questions ;) Much love from Berlin <3
henryVI 18 Nov, 2023 @ 1:32pm 
oh just reached level 10, off we go there they are!
henryVI 18 Nov, 2023 @ 1:22pm 
yeah, i figured out how to get the ordinary heroes, how about the legendary ones? so far turn 10, having fun, working with 50+ other mods
maffers  [author] 18 Nov, 2023 @ 1:16pm 
@henryVI
He can recruit them from the agent recruitment panel like other agents. He has horde camp mechanics so you can recruit them directly from his army.
henryVI 18 Nov, 2023 @ 1:05pm 
how does he get them? just want to play through to see if works with all the mods i have running concurrently
maffers  [author] 18 Nov, 2023 @ 12:58pm 
@henryVI
He does not.
henryVI 18 Nov, 2023 @ 12:52pm 
it's been a while, does Bertrand start with his heroes? I am playing with the Chalons start, with Lilys mod
henryVI 18 Nov, 2023 @ 12:38pm 
yassss
Canadian Leaves 18 Nov, 2023 @ 7:01am 
thank you!
Horny Jail 18 Nov, 2023 @ 12:02am 
thk
Saphirre 17 Nov, 2023 @ 9:50pm 
Thank you very much :_)
Rincewind322 17 Nov, 2023 @ 7:50pm 
Blessings of the lady be upon you!