Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The first question actually I don't know why, so unfortunately I can't answer it lol.
In Second question, I actually added bullet's physical type code to some ammunition atts.
like this in attachment lua:
weapon.Projectile = {
Class = "mg_bullet",
Speed = 10000,
Gravity = 8
}
This has the effect of adding Tracer and bullet speed. but it have a bug, Removing att will not reset bullet physics. So i write a att lua to reset this.
Regardless, how can I apply these tracers on other MW weapons? is it possible for you to tell me how to do it? Would be a big help man.
I don't recommend you use the old effect, because the old tracer create position is wrong when you fire.
I have a question regarding the tracers. Are they custom? Because I tried to turn the tracers to 'true' in the lua file of another weapon mod and it does show the tracer but it looks different. Meaning not so good. Can you please tell me cuz it would be nice to play around other weapons too with these tracers.