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beside that very fun map
THX for response, eagerly waiting for it ^^ ! best regards
last update DEZ 2023.
noticed Bots can not open the door @ gondola tracks (mostly). glad 2 see any kind of update - highly appreciated.
or is it abandoned ? best regards
-Sincerely, Crispy
ENG: Choose the one that's on the list and write in my profile, I will answer the same!
+rep Clutch King
+rep 300 iq
+rep ak 47 god
+rep geniy
+rep harosh
+rep nice mate
+rep god
+rep kind person
+rep ONE TAP MACHINE
+rep nice profile
+rep add me pls go trade
+rep very nice and non-toxic player
+rep lmao
+rep nice flicks
+rep ez clutch
+rep
A just doesn't feel good to play. On the T side, theres a billion different angles to clear, and on the CT side, its really easy to get overwhelmed. Also the angle from train to A is a neat idea, but it makes retakes basically impossible if the Ts have someone on train. W
But the main problem with A imo is just how far away it is from the rest of the map. This would be a big change but you could potentially just move the A site salon closer to squeaky. This would massively cut down on rotation times and make squeaky easier to hold, and would probably also ease retakes a little bit.
Great map though! The train is really really fun to play around with, I love the layout and I cant wait to see it textured!
- B13
How?
As a painting,art. Picture of the map, take a look.
#MRTRN
I've checked out the map and made small showcase/feedback video.
Hope you find it is useful.
- Feedback
P.S I really hope this map will go with some RD:2 , Call of Juarez easter eggs.Inspirations..Something.
Stay safe and stay mapping!
#MRTRN
Merry Christmas bro!
Video greeting
Hot take!
#MRTRN
A site is feels disconnected from the rest of the map, playing there as an anchor the rotations you call for are coming way way way too late. That also brings an issue with the T's being able to push close to the squeaky area and far into ct spawn making a retake near impossible.
The t-spawn to A main area is too large and has way too many ratty angles.
The train to "drop" (at least i call it that) area is too constricted and small, Zeus, shotgun and other close range weapons are overpowered in this area making it VERY risky to go near in a round where the ct's have weak economy. The result is too many random rounds.
Overall, the main issue (i think) is rotations as a CT being too far, and if the T's have control of the lower mid, and the squeaky door retakes are near impossible. Hitting either site as 5 t's is very strong and easy, near loseable.