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If you're using 10 year old save files, you should have known you'd have lots of issues.
Furthermore, the links are all there to see who made the parts that are in my mod. You want to continue their work, go to their profiles to ask for it.
If you've abandoned your mod, then pass it on to others, and give us a link to it so that we can continue using the mod.
No, there's no updates to this, and I won't be updating it. I don't have modders to help me update it.
load only 1 Vas's Solar Panel Rebalance
Once a new version is out, I will see if I can make a tool to upgrade to the new version for any saves that still use this one. Once subscriber count drops below 1000 or a year has passed, I will delete the mod.
Could use a modeler, possibly a texture artist, to help though.
This is the one I use. It works flawlessly. Mind your rotor weight limits!
Rusher0600, we won't be able to do light speed warp drives. Something about requiring too much energy or even negative energy. But slower than light warp is theorized to be possible with our current technology.
I doubt the engine allows for many complex things without serious rewrites. But it's just a limitation of cube based systems.
I managed to work out a good realistic system a while back and was in the process of testing a new method of ore mining and stuff before I lost my normal internet access and couldn't upload. Nor would an author on the workshop let me use his textures so.
I had some working systems that would have gone well for the game, I just can't do it anymore and can't keep up with the constant updates. Plus after KeenSWH shown that their mission statement is a lie, I kinda lost faith. http://www.keenswh.com/about.html
without the jump drive, you have the choice of not exploring the map within your lifetime, or forging colision physics and just phasing through everything at high velocities. 2077 is likely way too early for alcubiere drives, but it's the only workaround to the engine physics limits. Let's also not forget the tiny, impossibly dence planets either. With the jump drives, and gravity manipulation alone, it should be set far ,far into the future.
Right now though, I am on a very heavily limited connection. A bluetooth mobile phone tether that maxes out at 16KB/s and cuts off my connections a lot making it very difficult to do anything at all. I can't continue modding under these circumstances and there is no available internet out here. None at all, except ripoff satellite net.
Having them over realistic peek efficency makes up for poor angles, and lack of any automated solar tracking to keep panels at the optimum angle.
Plus, I don't want to add alternate versions of my mods until I can actively start maintaining them again.
Right now, my game's solar panels are about 80% efficient, which is stronger than anything we have in the world today with the top efficiency being bout 44.7% if I remember right. Black solar panels are only 2% more efficient than blue ones meaning even if it were used instead with the 44.7% efficient solar set, it would likely only increase it to maybe 50% tops. Depending on if black ones can be used the same way blue ones can.
My solar panels are already beyond what we think is capable for solar harvesting. The values are lower though, because I used the stats for being in the asteroid belt rather than what the game uses, which is in orbit around Venus at 100% efficiency.
keep it up!