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🚨 It is recommended to rectuit/hire Morgan Bernhardt from mod Dark Omen on turn one and disband the army if you don't want to use him straight away. It's a known bug that will CTD if trying to hire on other turn or choose the postpone 10 option. All units come back as RoR and Lord as any other.
🚨 Do not use the mod Dark Omen toghether with OVN Grudgebringers
Garrison changes, OvN Grugdebringer is out and DArk Omen is back, 20 + new mods in the collection
Abilities and Spells for Garrison Heroes - 6.0 Update
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3272857291
Added 20+ new mods including my new Expanded Skill Lines mod & many more. Please make sure to update the collection with new mods.
There is mod for Dwarf: Runes of Ancestor Gods that add skills to Gotrek and Jorek, but you can disable if you dont want it
I can't wait to see if and or what you will work on next.
Tech-Tree Compilation Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3359782763
Please swap to the new submod and delete the previous deprecated mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3255341686
@Abeam thank you
Please resub to the whole collection and check the new number of enabled mods - 210.
I have to edit the description with new info but here are most important things:
- this two mods are not compatible right now and you have to choose:
[Mod] Additional Buildings: Bastions, Forts & Gates
OR
Empire Offices [5.0] /
Empire Offices for IEE [5.0]
- when using [Mod] Additional Buildings: Bastions, Forts & Gates you have to move manually in Load Order mod [Mod] Empire Prestige Edict like this:
[Mod] Empire Prestige Edict
[Mod] Additional Buildings: Bastions, Forts & Gates
any info about update? extremely waiting
I recommend fully replacing the preset in manager as i did big changes.
25+ mods are integrated / removed. No major changes to features, just big shuffle with my new Buildings Overhaul + update of Skills Overhaul.
Please resub to this two mods ✌️😎
[lib] [mct_registry] Selected setting for option mct_mod.lib_logging is true. Retrieved from Saved Settings.
[lib] [mct_registry] Selected setting for option mct_mod.lib_logging is true. Retrieved from Saved Settings.
[lib] [MCT] Option row height is 59
[lib] [mct_registry] Selected setting for option mct_mod.game_logging is true. Retrieved from Saved Settings.
[lib] [mct_registry] Selected setting for option mct_mod.game_logging is true. Retrieved from Saved Settings.
[lib] WARNING!
Trying `mct_mod:get_option_by_key()`, but no option exists with that key!
[lib] [mct_registry] Testing if Registry has pending changes: false
[lib] UI trigger:
[lib] UI trigger:
[lib] UI trigger:
Do you have any ideas on how to bring this wonderful collection of mods back to life?
the remaining mods are integrated int he mod Resourceful Purpose - Compilation
i recommend resub to the mods
Also, the collection as written is missing the following required submods/components according to the wh3mm:
Armourygeddon - Unique Steam Tanks is missing:
Armourygeddon - Unit Upgrades & Resources
English Translation for GYT's ALL MODs is missing:
kung fu chicken scratch / GYT's Vanilla Agent:Dwarf Brewmaster
Armourygeddon - Unit Upgrades & Resources then further requires Eviltide Trading by the same author.
Even after subscribing to those 3 and restarting the WH3MM, enabling them, watching them get sorted into the load order, still no werky.
=(