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Acrophobics beware: you're gonna suffer.
The bomb corridors are a bit aggravating, tho.
1. No usage of flashlight. some parts are really dark.
2. The puzzles are creative but can get annoying when the success is only determined by how good your controller tracks movement. Need machine error compensation.
other than that this is very nice
I proudly say that this one could be even better than the HLA Campaign itself !!
The map is huge, with lots of new variants and challenges, the puzzles are very ingenious and the adventure is a blast !!
Congratulations on a fantastic job !!
There is actually some logic in this section where I only autosave when the player still has a good chance of winning. From your description it did not really work, but this is hard to analyze without the footage.
I am not sure if i disabled auto-saves throughout this section, but I usually only deactivated it when it was technically needed to. The game can be easily be broken if a manual save is made by the player at a game state where you shouldn't save. The original game also disabled manual saves at those kind of sections.
btw, there is also some auto-adjustment for the enemies you are facing. When the player is too slow, the last wave of enemies are cut.
I love this but I'm really stuck at the Jeff level where you need to turn two rotator (3 rooms, with the exit room in the middle). He always comes at me attracted by the noise and it's impossible to time throwing a bottle while throwing it without losing position on the rotator. Is there an easier way than this? Or even a code to get past, it's kinda killing my enjoyment
Solution: "BLOCK JEFF WITH THE CHAIR"
I kept thinking during gameplay "this must be the end" but no there was still more to play.
The next challenge is to find another mod that comes close to the brilliance of "Zheptics", perhaps a tall order but hey no harm in trying.