A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Hecleas AI Overhaul (BIG UPDATE)
24 Comments
Polemarchos 11 Jan @ 8:13am 
@WearyTheDreary, do you run it with Radious? I don't know if it is related but some AI factions having border wars started to sail their army into high waters, I have to see that, very disappointing..
WearyTheDreary 5 Jan @ 1:49pm 
I was skeptical when i read what the mod was going to do, but did not disappoint, the AI are a lot smarter and take advantage to every opportunity they are presented. The game has been way more fun
Polemarchos 5 Jan @ 5:44am 
Thanks for the mod. Is it savegame compatible? Guess it works with Radius if the load order is right.
NMM 16 Nov, 2024 @ 1:29am 
Thank you. I wish you all the best.
Hecleas  [author] 14 Nov, 2024 @ 12:36pm 
Update:
Great improvements have been made.
Lots of issues have been fixed.
I spent hundreds of hours understanding new things for a better result.
Enjoy!
Warriordude 8 Aug, 2024 @ 9:22am 
This looks interesting will this work with the newest Age of Arthur mod?

I like what I've read in the description of what this mod does accept the large AI armies, anyway for someone to make a submod to lower the money the AI gets to have smaller armies on the campaign map, it would seem to be still a challenge even with smaller AI armies running around.
Saftschluerfer 19 Jul, 2024 @ 9:22am 
well pharaoh will probably soon be appreciated
Gladiator 5 Jul, 2024 @ 11:30am 
Im playing on very hard difficulty and Hot damn. Just got spammed with rebellion/civil war right after ending one civil war. :steammocking:
Hecleas  [author] 5 Apr, 2024 @ 6:37am 
I took it quite well.
But personally it frustrated me to see the state of the AI ​​on TOB.

There is always a problem, on Rome 2 it was the battle and campaign AI which is a horror, Attila is the FPS and TOB is the campaign AI.
And the total wars where the whole works well, they are not appreciated (Pharaoh, Troy)
Nahka_Sikari 5 Apr, 2024 @ 6:30am 
dont get me wrong i did like it and did not know what could be modded and what couldnt
Hecleas  [author] 5 Apr, 2024 @ 6:12am 
So on any total war you cannot mod the battle AI.
Moreover, at no time do I specify that I improved it in my description.

And for the AI's lack of defense on its colonies, it's Creativity Assembly's fault.
On Attila the AI ​​was very good, but the hardcoder AI on TOB is shaky, like Rome 2, WH3

I did my best, but the settlement mechanics without garrison were poorly integrated and they didn't work hard enough on it. As a result we have an AI which is not capable of managing this mechanic, and does not consider its colony, except to attack it.
Nahka_Sikari 5 Apr, 2024 @ 6:08am 
ai still does some dumb shit like leaving an army unfortified in my territory for 30 turns and in battles might send half the army to chase one cavalry unit but overall there seems to be less of the ai just sending everything at the player for no reason.
Fat Spartan 17 Feb, 2024 @ 3:21am 
No disrespect to the maker and their diligent work. But unfortunately i found the AI on the campaign game to be running around the map, not engaging in battles and some factions even stopping activities for many rounds. It just feels weird that you attack a faction and you have to be the one running around the map trying to catch them to destroy them. Needs work.
Nick Of Mdina 14 Feb, 2024 @ 3:19am 
Gave it a shot as I have been looking forward to an upgrade like this, the game really needs this mod. Sadly I really and mostly play the game only for "make shift" battles and not the campaign since I already beat it like 2 times.

Used this mod for the battle moments and it did work differently!

Usually I would for example make me army turn slightly to the left/right and the Ai would do the same. Today after adding this mod the Ai was "hesitant" to change its defensive position and kind of "watched" what my men were up to (moving into the trees and such).

It did take a little longer to get into the fight but they still charged into me (even though they were the "Defense team" and not "Attacker team".

I will play a few more rounds, but I got a good feeling this mod will be one of the 24/7 active ones from here on, well done to the dev!
PaulPacea 23 Jan, 2024 @ 3:53pm 
idk why people say a huge difference because basically with following mods: shieldwall +camera mod +1turn , global armor and weapon, +Improve highlight. Campaign map ai just sack and fortify stance...idk if its actually doing something this mod lol I dont see any difference on Shieldwall as this mod is 1 and shieldwall 2nd
geottts 3 Jan, 2024 @ 2:55pm 
A huge difference to the vanilla game . Ai is much more cautious and plans strategic invasions even trying to outmanoeuvre you on campaign invading deeply into your territory spreading havoc while avoids your bigger forces. Very nice work thank you !
geottts 2 Jan, 2024 @ 3:13pm 
nice mod will try out
EgoistCat 29 Dec, 2023 @ 4:24am 
is there a way to check if this mod is working properly?
Warriordude 1 Dec, 2023 @ 11:42am 
That's the only issue I have with mods that help the AI is they give endless amounts of money so the AI can field huge armies which isn't very realistic especially for smaller factions.

Since you didn't give any added bonuses I might try this with the Shieldwall mod, Shieldwall mod limits the amount of armies with population anyway:steamthumbsup:

Mercia faction in Shieldwall will be in big trouble with this mod, it has a difficult start to begin with being at war with 2 Viking factions, might be interested though. Wessex might have a hard time as well.
Hecleas  [author] 1 Dec, 2023 @ 11:36am 
Thank you so much.
But I haven't added any bonuses, income, cheats or anything else
Warriordude 1 Dec, 2023 @ 11:31am 
This looks interesting.

I like everything that you posted but not the large armies, shouldn't smaller factions have small armies and less money until they conquer more provinces.

I'm glad some are finally making mods for this game:steamthumbsup:
Schnell_Scheisse 30 Nov, 2023 @ 11:44am 
Might give this a try. After the allegiance beta branch was removed, I stopped playing the game, because the AI is very passive in the latest build.
WaRZa 30 Nov, 2023 @ 2:55am 
THX !! God bless you :)
TR3 29 Nov, 2023 @ 6:54am 
Thank you so much! 🙂👍