Starbound

Starbound

USCM Kestrel Mk2 - for Kemono
16 Comments
FUS  [author] 4 May, 2024 @ 12:20pm 
Done, added a link just above in description. Since it was for a default race it was slightly more involved anyways, so it was just simpler like that.
newt546 4 May, 2024 @ 11:15am 
Yea I’ve been having trouble finding time to do this sorry for this I really wanted to do this
newt546 4 May, 2024 @ 11:14am 
Oh thank god I was trying to do glitch
FUS  [author] 4 May, 2024 @ 4:37am 
What race do you want the Kestrel for? I'll port it for you and publish it on the Workshop so you can try porting stuff at your own time.
newt546 3 May, 2024 @ 9:22pm 
this reminds me of the time i tried to install fullbright
newt546 3 May, 2024 @ 9:03pm 
i think i might be stupid
FUS  [author] 3 May, 2024 @ 1:17pm 
Lines for the text files, keep the quote marks.
For Unpacker:
"win32\asset_unpacker.exe" "mods\contents.pak" "mods\unpack"

For Packer:
"win32\asset_packer.exe" "mods\unpack" "mods\contents.pak"
FUS  [author] 3 May, 2024 @ 1:14pm 
Copy it to the [mods] folder in the Starbound install place.
Then in the [Starbound] folder itself make 2 text (.txt) files, name them something like "Packer" and "Unpacker".
And then copy the lines of code, 1 line per file, from that guide I linked below.
Then just rename them from (.txt) into (.bat), run the "Unpacker" file and continue from the previous posts. It's just one folder to rename in there and that's it.

If you don't have file extensions (.txt and .bat, etc.) visible then I'm afraid you'll have to google the guide for that, they are thankfully billions.
newt546 3 May, 2024 @ 12:05pm 
I found the .pak file but I’m lost on what to do next
FUS  [author] 2 May, 2024 @ 11:16am 
From what I've found all players just need to have the "asset mismatch" checked in the options menu, and have the mod installed and it'll be fine.
newt546 2 May, 2024 @ 10:29am 
will this be safe for co op?
FUS  [author] 2 May, 2024 @ 6:17am 
These are step-by-step instructions. Only prior knowledge you need is how to use the Windows file system. Come on now, I believe in you.
newt546 1 May, 2024 @ 9:36pm 
ngl i have no idea what i read but thanks for sending it to me ill try but i have never touched that kind of stuff before
FUS  [author] 1 May, 2024 @ 10:10am 
Note: in Step Two section of that guide where it says: (Inverted syntax:) you need to save that line as a separate text file and then turn that into a .bat, this will let you pack mods into .paks using it.
FUS  [author] 1 May, 2024 @ 10:04am 
Unpack this very mod using this guide. Then go to the [Starbound\mods\unpack\ships] folder and rename [kemono] to whatever species' technical name that folder usually has (to find that, unpack the species mod as well and look into it's [ships] folder).
Pack the mod back, delete or move the unpacked folders and everything should work, use a separate new character to test just in case.
newt546 1 May, 2024 @ 8:40am 
how do you add this ship onto other species?