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I hope you find more help, and like I said, if I could help I would as I have a ton of ideas to exploit mechanics that haven't really been explored in the game yet so yeah ha, in time.
With Kemmlar, If you check the discord here: https://discord.com/channels/373745291289034763/1008765251208089660/1358187088415293733
That was me running with minimal mods and it was still moving Kemmlar. I will, check again tonight.
You're right, poor choice of words, Chasslo contributes great stuff to the mod. The throughput of updates is just bottlenecked by me in many ways unfortunately.
I'd love to help if I could but just don't have the time, I'd hope if you asked in the modding discord you could find help as having a "purpose to attain" and actual objectives for factions and lords is one of the single most important thing to me for replayibility of this game. Fun VC are absolutely essential to me so, I am incredibly appreciative of what you all do. So many lords still have so much lore to explore it's insane.
So much work has been done towards developing Chaos Dwarfs Regions in the Old Word. However, their victory conditions are just atrocious.. Same goes for Wood Elves with 8 World Root healings..
Super excited to see what you have!
Dwarfs are awesome but a little love to bad guys would be awesome as well :)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3103509908/4027969835240995258
You can do a simple pass for different Factions (one lord per faction) with just switching target enemies/lords (per a lords start position) so that player doesn't need to traverse the whole map. Later, you can give em the full treatment with lore snippets/quest battles etc.
This way, you'd be able to cover alot more factions and more players will be able to benefit from this Mod and achieve victories sooner (Before Campaign turns into a chore and gets abandoned)