Total War: WARHAMMER III

Total War: WARHAMMER III

Old World Victory Objectives & Crises
399 Comments
Kargan 13 Jul @ 9:27am 
Dwarf pleaseee
Heyo, just wanted to know if Karl Franz started out having Fog of War for the entire Empire region an intended thing or not? Loving the mod too by the way
Pyramid 12 Jul @ 9:57am 
new objetives when?
Zo_Confuzled 25 Jun @ 7:10am 
Hey, I was just wondering whether this works with SFO or not? I know there is a submod for the normal Victory conditions but not for this one so idk.. Love the work of these mods!
gtrem2000 21 Jun @ 7:10pm 
Would love a Vlad Von Carstein one focused on taking the Empire
Pyramid 21 Jun @ 2:14am 
new objectives when?
Leo_The_Fool 18 Jun @ 7:18pm 
Could this get updated for 6.2 if possible? Anyone else having issues
RV_770 3 Jun @ 1:21am 
Excellent Work @Cato :steamthumbsup:
steelgamercd147 17 May @ 12:15pm 
Should VCO be above or below this in load order ?
Cato 15 May @ 2:06am 
@Mini_Lebanon, I just released a Beta that just does this. Making Porkensteins Victory Conditions work for Old World Classic: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3481798091
Mini_Lebanon 28 Apr @ 4:06am 
the mod dosent work on old world classic any update on that or has anyone figured how to fix
Krakenous 22 Apr @ 2:41am 
I'm glad you are back but yeah I'm just surprised, because essentially without VC I wouldn't even play TOW 😂, as brilliant as it is...a big sandbox map with nothing significant to "discover and achieve" with the amount of work and effort Robbie has put into that map, would just be an absolute waste so...your collective work is outstanding!

I hope you find more help, and like I said, if I could help I would as I have a ton of ideas to exploit mechanics that haven't really been explored in the game yet so yeah ha, in time.

With Kemmlar, If you check the discord here: https://discord.com/channels/373745291289034763/1008765251208089660/1358187088415293733

That was me running with minimal mods and it was still moving Kemmlar. I will, check again tonight.
JonnyMentero 22 Apr @ 2:10am 
Glad to know you are back and well.
Horny Jail 22 Apr @ 12:44am 
Welcome back
Porkenstein  [author] 21 Apr @ 8:52pm 
@Krakenous, seems like the Kemmler issue is a mod conflict. Can you send me your logs? Either post them in the Bugs and Issues thread or ping me on steam/discord.

You're right, poor choice of words, Chasslo contributes great stuff to the mod. The throughput of updates is just bottlenecked by me in many ways unfortunately.
Krakenous 21 Apr @ 2:08pm 
You're a solo dev? What?! I thought Chasslo and Oh_Man were also working with you to ensure cross support from the main mod of VCO and this one? I at least thought you had Chasslo helping you as they are a co author on this mod...I'm sorry to hear that.

I'd love to help if I could but just don't have the time, I'd hope if you asked in the modding discord you could find help as having a "purpose to attain" and actual objectives for factions and lords is one of the single most important thing to me for replayibility of this game. Fun VC are absolutely essential to me so, I am incredibly appreciative of what you all do. So many lords still have so much lore to explore it's insane.
Porkenstein  [author] 21 Apr @ 1:21pm 
@Its Cool Guy : ), sadly no. Everything was aborted and overwritten? When left on it didn't used to do that. Can you send me a screenshot on steam or in the VCO discord?
Porkenstein  [author] 21 Apr @ 1:19pm 
@Totally Not Alpharius, thanks for letting me know. It might be a bug.
Totally Not Alpharius 12 Apr @ 9:05pm 
Not sure what I'm doing wrong, but I can't seem to trigger Elspeth's Nemesis Crown quest chain. I triggered the crown ambush battle with her and sealed the crown away.
Krakenous 7 Apr @ 9:02am 
Also...I didn't get my 3 bloodkisses for collecting nagash book 7 as kemmler either :(.
Krakenous 5 Apr @ 2:07pm 
I think this does need an update as I believe it's breaking start positions...Kemmler seems to be in two different places, well...not exactly...but...he for some reason both controls Zarakzil but also actually SPAWNS next to Kazad Frukund and is also in control of Krinal. Is this...correct? I can't understand if perhaps the startpos is broken maybe.
Its Cool Guy : ) 3 Apr @ 1:06am 
I am a very big idiot and left vanilla end game crisis on, is there anyway to disable it mid campaign, just reached the near end point of the franz campaign and everything was aborted and overwritten
Krakenous 31 Mar @ 1:56am 
I agree 100% with Chorf objectives being next with their extensive area added, same with the realms of chaos. I'm sure this will come in time or someone else will make a submod but bare in mind this sort of work to develop cool VC is extremely tedious and time consuming work. I am sure more is coming soon, we must remain patient.
RV_770 26 Mar @ 10:55pm 
An update for Wood Elves/Chaos Dwarfs would be Highly Appreciated.

So much work has been done towards developing Chaos Dwarfs Regions in the Old Word. However, their victory conditions are just atrocious.. Same goes for Wood Elves with 8 World Root healings..
King Simba 24 Mar @ 10:18pm 
No wood elves :(
RV_770 22 Mar @ 5:20am 
Please add an Update for Chaos Dwarfs :steamhappy:
Strongholdfan22 15 Mar @ 6:04am 
When i got the Infamous Victory for Kemmler i didn't receive the underway stance. So that doesn't work? Also for Kemmler the Raise dead cost is basically just free for him lol
Pyramid 5 Mar @ 9:48am 
Update?
Horny Jail 26 Feb @ 10:54am 
Update ?
Pyramid 21 Feb @ 9:25am 
@Porkenstein Is the mod abandoned or will the update simply take a while?
Mistersander 16 Feb @ 3:56am 
I think it's safe to say this mod is dead
pirvulescuflorin 15 Feb @ 1:18pm 
I hope you make time to upgrade this for the Old World Classic.
RogueMutt 9 Feb @ 2:04pm 
Genuinely I feel I would help with some of these projects if I could. Sadly though I don't think my time learning Python quite translates into what a lot of these chads do. For what it's worth, I'll extend my appreciation and gratitude for what they do.
Pyramid 8 Feb @ 9:15am 
True, I wish there were more people on the project. old world feels meaningless without thematic goals. It's been a long time since the last update
Krakenous 8 Feb @ 5:11am 
It would be awesome if authors had more of a team for huge mods like these. A lot of them are solo projects that just take an age to test etc. I took hope to see dwarves but whatever does come, and when it does come, I'm sure will be great fun 😁
OPThrill33 6 Feb @ 10:02am 
Any news on the next update?
Super excited to see what you have!

Dwarfs are awesome but a little love to bad guys would be awesome as well :)
Delta-9-THC 6 Feb @ 9:09am 
would love to see this mod for Thorgrim as well! <3
Caleb Perdita 17 Jan @ 10:56pm 
Hate to ask for details about the next update, but will it include the dwarfs? Currently doing an early thorgrim, but not sure if to continue or not with the next update coming up.
Porkenstein  [author] 11 Jan @ 2:58am 
@Mungg I have an update in testing that makes it compatible with the old world classic!
Mungg 9 Jan @ 9:54am 
Sorry if this is a silly question, but will this mod work with the old world [classic] campaign? If not, are you planning on making the two mods compatible? I checked it already, but I felt like results might be unreliable because neither mod was updated to the latest version at the time.
Porkenstein  [author] 4 Jan @ 10:43am 
I had an update ready but IRL work is kicking my ass
Pyramid 1 Jan @ 8:17am 
when new update?
Porkenstein  [author] 23 Dec, 2024 @ 8:50am 
@Marcos, please make a detailed post in the Feedback and Suggestions thread and I'll look into it!
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3103509908/4027969835240995258
The Mind of DIRGE 23 Dec, 2024 @ 2:46am 
Thank you for combining my two favorite mods for TWWH3. The Old World's map with VCO's victory conditions really elevates the game experience for me. I hope for speedy faction VCO additions but I don't want to rush the process either. Cheers!
Marcos 15 Dec, 2024 @ 11:02am 
It could be possible to make it compatible with mixu legendary lords so in the Volkmar campaign Luthor Huss starts in Nachtdorf? Thanks
ElyonHU 13 Dec, 2024 @ 4:39pm 
pls up
Porkenstein  [author] 13 Dec, 2024 @ 6:17am 
Imminent
Pyramid 13 Dec, 2024 @ 1:51am 
Temporal estimate of new campaigns?
RV_770 11 Dec, 2024 @ 4:42am 
@Porkstein issue with Old World's default victory conditions is that they are spread out all over the Campaign Map, which is nigh impossible to complete in an average 80-100 Turn campaign. Hence, this Mod.

You can do a simple pass for different Factions (one lord per faction) with just switching target enemies/lords (per a lords start position) so that player doesn't need to traverse the whole map. Later, you can give em the full treatment with lore snippets/quest battles etc.

This way, you'd be able to cover alot more factions and more players will be able to benefit from this Mod and achieve victories sooner (Before Campaign turns into a chore and gets abandoned)
JonnyMentero 2 Dec, 2024 @ 2:08am 
thank,s can,t wait