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Thought is: with this tool, using edits to it's config individuals can replace the schedules this imports with the schedules they individually use.
Thank you so much for fixing yet more of Firaxis broken nonsense 👍
Is the code able to remove both LWOTC and WOTC schedules?
Ask because if it can, it could be used as an essential tool and then loaded with the schedule configs from various pack authors by players/authors to suit individual needs.
Fantastic work either way, as always.
(Can't download right now to ascertain for self).
@william - not sure what happens if you don't have the required mods, either WW will break, or those specific enemies will not generate and be missing. Since this is replacing schedules, and WW has fixed enemy encounters, there is not fallback if using diversity pods, or pruning encounter list.
Prior to this mod coming out, I used to use that to make waterworld harder for Mod Jam. But I assume since this is rewriting schedules and all sorts of stuff for LWOTC/MJ, best case it becomes non-functional, worst case it borks both mod sections?
@AKA Illogical: I assume you are refering exclusively to the alien mods of ModJam, correct? I use more than 90% of the MJ collection but not every single mod (you neither, as far as I know). Anyway, thank you for keeping ModJam alive.
This mod adds extra enemies and integrations from LWotC and the Mod Jam+ Collection to this mission ..... at a guess ;)