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@thecrazyscotsman: Alt DL link gone obsolete.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=974882481
The key passage in the code is
WHERE MaxPlayerInstances = -1 AND
MaxTeamInstances = -1 AND
MaxGlobalInstances = -1 AND
GreatWorkCount > 0 AND
CivilizationType IS NULL
I would have thought that Cathedrals fit these criteria, but I'm guessing it fails on CivilizationType. Why, I don't know. I don't know the data structures.
My best guess would be an OR paired with "CivilizationType IS NULL", such as
WHERE MaxPlayerInstances = -1 AND
MaxTeamInstances = -1 AND
MaxGlobalInstances = -1 AND
GreatWorkCount > 0 AND
CivilizationType IS NULL OR
UnlockedByBelief = true
I'm fuzzy on the syntax for Order of Operation in Lua, so this statement might need brackets or the like to be correct.
Does anyone know if UnlockedByBelief is found in the same data structure so it can be referenced here?
It could fix the problem, assuming that it isn't failing to give Cathedrals a columnfor a different reason...
Thanks much!
Adding <MaxGlobalInstances>1</MaxGlobalInstances> to the Building Class row for the Sculptor takes it out of the columns, which makes room for the Cathedral.
Unfortuunately, the space gets wasted as Cathedrals STILL end up riding the bench instead of being assigned a column.
Thoughts?
1. move the Sculptor to underneath the city name;
2. move the Cathedral to a column?
It doesn't make sense that they are where they are. There's only ONE Sculptor in the world, and potentially as many Cathedrals as there are cities in your empire.
Thanks!
Now I can enjoy all my subscribed mods
I've been collecting mods to make the game more diverse, but I've run into one or more conflicts. The conflicting mods are this omnibus mod and at least one of the mods from REGALMANEMPEROR's wonder collection. The wonder I've found an incompatibility with is the Winter Palace, but any mod that also changes CultureOverview.lua will cause incompatibility.
What happened to me is that the culture window for my own great works was blank, aside from the columns for culture, great work number and tourism output. No cities, no wonders, no buildings listed.
I'd love to use both your omnibus and the wonders,as they are both very nice for a relaxed evening of building lots of stuff without any win condition. Chances of a fix or workaround, if any?
At the very least, please update your incompatiblity list to include mods changing CultureOverview.lua (and possibly the xml too).
A spiffy mod otherwise.
I would guess that it is also incompatible with various custom maps, and the map that I like to use needed an update to work with More Luxuries so its likely incompatible with this.
I'll have to see if the Components I want to try are updated and still useful
Does Really Advanced Setup count as something that changes AssignStartingPlots.lua?
@ Roketsune - thank you for your kind words! The starting city HP is still 200 HP. I found that having a max HP over 300 made cities...very difficult to capture. So currently yes, if the combined effect would increase HP over 300 it will cap itself at 300.
@Proffessor137 - yes, as long as you provide credit :)
I also had a question. Your Readme file says the max city HPs was set to 300. Supposedly cities start with 200 HPs, and the various structures will combined add over 100. Does that mean some of the structures' HP bonus will not be applied, or did you mean to say the starting city HPs was set to 300?
Not sure how it could be done but I think when a building goes obsolete, it remains but doesn't do anything. You then could either scrap it or pay gold to upgrade it to the next higher building. Say aquaduct into sewer system.
Also, I think unit maintenance costs in late game need to be higher. It's just not historically accurate to have so many units just sitting around.
Of for that matter what about the Corporations Mod and accompanying Asian-American resources?
here's the change log:
- Removed Chocolate, Lapis Lazuli, and Coral resources (there are no longer any added map resources, which should fix any map generation errors)
- Tea is now a city-state unique resource
- Liberty's unique resource is now Coffee, the unique resource building is the Coffee House
- Austria's unique building is now the Cafe
- Tobacconist icon fixed in Tech Tree
- Late game mercenary upgrades fixed
- Other minor bug fixes
The main thing was to fix conflicts due to the fact that Firaxis added Cocoa to the game. If you had fixed that via a workaround, it would have still worked for you without any problems.
2. I haven't tested compatibility with the Corporations mod, but the newest version should not have any problems with adding in new resources (as long as they are not from the mods listed under "Compatibility"), and my buildings have custom strings...so...I don't think so, but I can't say for sure.